BSPlugin.cs 3.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyrightD
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenSim.Framework;
  30. using OpenSim.Region.Physics.Manager;
  31. using OpenMetaverse;
  32. namespace OpenSim.Region.Physics.BulletSPlugin
  33. {
  34. /// <summary>
  35. /// Entry for a port of Bullet (http://bulletphysics.org/) to OpenSim.
  36. /// This module interfaces to an unmanaged C++ library which makes the
  37. /// actual calls into the Bullet physics engine.
  38. /// The unmanaged library is found in opensim-libs::trunk/unmanaged/BulletSim/.
  39. /// The unmanaged library is compiled and linked statically with Bullet
  40. /// to create BulletSim.dll and libBulletSim.so (for both 32 and 64 bit).
  41. /// </summary>
  42. public class BSPlugin : IPhysicsPlugin
  43. {
  44. //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
  45. private BSScene _mScene;
  46. public BSPlugin()
  47. {
  48. }
  49. public bool Init()
  50. {
  51. return true;
  52. }
  53. public PhysicsScene GetScene(String sceneIdentifier)
  54. {
  55. if (_mScene == null)
  56. {
  57. if (Util.IsWindows())
  58. Util.LoadArchSpecificWindowsDll("BulletSim.dll");
  59. // If not Windows, loading is performed by the
  60. // Mono loader as specified in
  61. // "bin/Physics/OpenSim.Region.Physics.BulletSPlugin.dll.config".
  62. _mScene = new BSScene(sceneIdentifier);
  63. }
  64. return (_mScene);
  65. }
  66. public string GetName()
  67. {
  68. return ("BulletSim");
  69. }
  70. public void Dispose()
  71. {
  72. }
  73. }
  74. }