OGSRadmin.cs 5.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using System.Net;
  31. using System.Reflection;
  32. using System.Text;
  33. using log4net;
  34. using Nini.Config;
  35. using Nwc.XmlRpc;
  36. using OpenMetaverse;
  37. using OpenSim.Framework;
  38. using OpenSim.Framework.Communications;
  39. using OpenSim.Framework.Servers;
  40. using OpenSim.Region.Framework.Interfaces;
  41. using OpenSim.Region.Framework.Scenes;
  42. namespace OpenSim.Region.CoreModules.InterGrid
  43. {
  44. public class OGSRadmin : IRegionModule
  45. {
  46. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  47. private readonly List<Scene> m_scenes = new List<Scene>();
  48. private IConfigSource m_settings;
  49. #region Implementation of IRegionModuleBase
  50. public string Name
  51. {
  52. get { return "OGS Supporting RAdmin"; }
  53. }
  54. public void Initialise(IConfigSource source)
  55. {
  56. m_settings = source;
  57. }
  58. public void Close()
  59. {
  60. }
  61. public void AddRegion(Scene scene)
  62. {
  63. lock (m_scenes)
  64. m_scenes.Add(scene);
  65. }
  66. public void RemoveRegion(Scene scene)
  67. {
  68. lock (m_scenes)
  69. m_scenes.Remove(scene);
  70. }
  71. public void RegionLoaded(Scene scene)
  72. {
  73. }
  74. public void PostInitialise()
  75. {
  76. if (m_settings.Configs["Startup"].GetBoolean("gridmode", false))
  77. {
  78. MainServer.Instance.AddXmlRPCHandler("grid_message", GridWideMessage);
  79. }
  80. }
  81. #endregion
  82. #region IRegionModule
  83. public void Initialise(Scene scene, IConfigSource source)
  84. {
  85. m_settings = source;
  86. lock (m_scenes)
  87. m_scenes.Add(scene);
  88. }
  89. public bool IsSharedModule
  90. {
  91. get { return true; }
  92. }
  93. #endregion
  94. public XmlRpcResponse GridWideMessage(XmlRpcRequest req, IPEndPoint remoteClient)
  95. {
  96. XmlRpcResponse response = new XmlRpcResponse();
  97. Hashtable responseData = new Hashtable();
  98. Hashtable requestData = (Hashtable)req.Params[0];
  99. // REFACTORING PROBLEM. This authorization needs to be replaced with some other
  100. //if ((!requestData.Contains("password") || (string)requestData["password"] != m_com.NetworkServersInfo.GridRecvKey))
  101. //{
  102. // responseData["accepted"] = false;
  103. // responseData["success"] = false;
  104. // responseData["error"] = "Invalid Key";
  105. // response.Value = responseData;
  106. // return response;
  107. //}
  108. string message = (string)requestData["message"];
  109. string user = (string)requestData["user"];
  110. m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message);
  111. lock (m_scenes)
  112. foreach (Scene scene in m_scenes)
  113. {
  114. IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
  115. if (dialogModule != null)
  116. dialogModule.SendNotificationToUsersInRegion(UUID.Random(), user, message);
  117. }
  118. responseData["accepted"] = true;
  119. responseData["success"] = true;
  120. response.Value = responseData;
  121. return response;
  122. }
  123. }
  124. }