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HGWorldMapModule.cs 5.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Region.CoreModules.World.WorldMap;
  35. using OpenSim.Region.Framework.Interfaces;
  36. using OpenSim.Region.Framework.Scenes;
  37. using GridRegion = OpenSim.Services.Interfaces.GridRegion;
  38. namespace OpenSim.Region.CoreModules.Hypergrid
  39. {
  40. public class HGWorldMapModule : WorldMapModule
  41. {
  42. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  43. // Remember the map area that each client has been exposed to in this region
  44. private Dictionary<UUID, List<MapBlockData>> m_SeenMapBlocks = new Dictionary<UUID, List<MapBlockData>>();
  45. #region INonSharedRegionModule Members
  46. public override void Initialise(IConfigSource config)
  47. {
  48. IConfig startupConfig = config.Configs["Startup"];
  49. if (startupConfig.GetString("WorldMapModule", "WorldMap") == "HGWorldMap")
  50. m_Enabled = true;
  51. }
  52. public override void AddRegion(Scene scene)
  53. {
  54. base.AddRegion(scene);
  55. scene.EventManager.OnClientClosed += new EventManager.ClientClosed(EventManager_OnClientClosed);
  56. }
  57. public override string Name
  58. {
  59. get { return "HGWorldMap"; }
  60. }
  61. #endregion
  62. void EventManager_OnClientClosed(UUID clientID, Scene scene)
  63. {
  64. ScenePresence sp = scene.GetScenePresence(clientID);
  65. if (sp != null)
  66. {
  67. if (m_SeenMapBlocks.ContainsKey(clientID))
  68. {
  69. List<MapBlockData> mapBlocks = m_SeenMapBlocks[clientID];
  70. foreach (MapBlockData b in mapBlocks)
  71. {
  72. b.Name = string.Empty;
  73. b.Access = 254; // means 'simulator is offline'. We need this because the viewer ignores 255's
  74. }
  75. m_log.DebugFormat("[HG MAP]: Reseting {0} blocks", mapBlocks.Count);
  76. sp.ControllingClient.SendMapBlock(mapBlocks, 0);
  77. m_SeenMapBlocks.Remove(clientID);
  78. }
  79. }
  80. }
  81. protected override List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
  82. {
  83. List<MapBlockData> mapBlocks = base.GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag);
  84. lock (m_SeenMapBlocks)
  85. {
  86. if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId))
  87. {
  88. m_SeenMapBlocks.Add(remoteClient.AgentId, mapBlocks);
  89. }
  90. else
  91. {
  92. List<MapBlockData> seen = m_SeenMapBlocks[remoteClient.AgentId];
  93. List<MapBlockData> newBlocks = new List<MapBlockData>();
  94. foreach (MapBlockData b in mapBlocks)
  95. if (seen.Find(delegate(MapBlockData bdata) { return bdata.X == b.X && bdata.Y == b.Y; }) == null)
  96. newBlocks.Add(b);
  97. seen.AddRange(newBlocks);
  98. }
  99. }
  100. return mapBlocks;
  101. }
  102. }
  103. class MapArea
  104. {
  105. public int minX;
  106. public int minY;
  107. public int maxX;
  108. public int maxY;
  109. public MapArea(int mix, int miy, int max, int may)
  110. {
  111. minX = mix;
  112. minY = miy;
  113. maxX = max;
  114. maxY = may;
  115. }
  116. public void Print()
  117. {
  118. Console.WriteLine(String.Format(" --> Area is minX={0} minY={1} minY={2} maxY={3}", minX, minY, maxY, maxY));
  119. }
  120. }
  121. }