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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Collections.Specialized;
- using System.Drawing;
- using System.Drawing.Imaging;
- using System.Reflection;
- using System.IO;
- using System.Web;
- using log4net;
- using Nini.Config;
- using Mono.Addins;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenMetaverse.Imaging;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- using OpenSim.Capabilities.Handlers;
- namespace OpenSim.Region.ClientStack.Linden
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionConsoleModule")]
- public class RegionConsoleModule : INonSharedRegionModule, IRegionConsole
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- private Scene m_scene;
- private IEventQueue m_eventQueue;
- private Commands m_commands = new Commands();
- public ICommands Commands { get { return m_commands; } }
- public void Initialise(IConfigSource source)
- {
- m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
- }
- public void AddRegion(Scene s)
- {
- m_scene = s;
- m_scene.RegisterModuleInterface<IRegionConsole>(this);
- }
- public void RemoveRegion(Scene s)
- {
- m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
- m_scene = null;
- }
- public void RegionLoaded(Scene s)
- {
- m_scene.EventManager.OnRegisterCaps += RegisterCaps;
- m_eventQueue = m_scene.RequestModuleInterface<IEventQueue>();
- }
- public void PostInitialise()
- {
- }
- public void Close() { }
- public string Name { get { return "RegionConsoleModule"; } }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public void RegisterCaps(UUID agentID, Caps caps)
- {
- if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID))
- return;
- UUID capID = UUID.Random();
- // m_log.DebugFormat("[REGION CONSOLE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
- caps.RegisterHandler(
- "SimConsoleAsync",
- new ConsoleHandler("/CAPS/" + capID + "/", "SimConsoleAsync", agentID, this, m_scene));
- }
- public void SendConsoleOutput(UUID agentID, string message)
- {
- OSD osd = OSD.FromString(message);
- m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
- }
- public bool RunCommand(string command, UUID invokerID)
- {
- string[] parts = Parser.Parse(command);
- Array.Resize(ref parts, parts.Length + 1);
- parts[parts.Length - 1] = invokerID.ToString();
- if (m_commands.Resolve(parts).Length == 0)
- return false;
- return true;
- }
- private void Help(string module, string[] cmd)
- {
- UUID agentID = new UUID(cmd[cmd.Length - 1]);
- Array.Resize(ref cmd, cmd.Length - 1);
- List<string> help = Commands.GetHelp(cmd);
- string reply = String.Empty;
- foreach (string s in help)
- {
- reply += s + "\n";
- }
- SendConsoleOutput(agentID, reply);
- }
-
- public void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn)
- {
- m_commands.AddCommand(module, shared, command, help, longhelp, fn);
- }
- }
- public class ConsoleHandler : BaseStreamHandler
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private RegionConsoleModule m_consoleModule;
- private UUID m_agentID;
- private bool m_isGod;
- private Scene m_scene;
- private bool m_consoleIsOn = false;
- public ConsoleHandler(string path, string name, UUID agentID, RegionConsoleModule module, Scene scene)
- :base("POST", path, name, agentID.ToString())
- {
- m_agentID = agentID;
- m_consoleModule = module;
- m_scene = scene;
- m_isGod = m_scene.Permissions.IsGod(agentID);
- }
- public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- StreamReader reader = new StreamReader(request);
- string message = reader.ReadToEnd();
- OSD osd = OSDParser.DeserializeLLSDXml(message);
- string cmd = osd.AsString();
- if (cmd == "set console on")
- {
- if (m_isGod)
- {
- MainConsole.Instance.OnOutput += ConsoleSender;
- m_consoleIsOn = true;
- m_consoleModule.SendConsoleOutput(m_agentID, "Console is now on");
- }
- return new byte[0];
- }
- else if (cmd == "set console off")
- {
- MainConsole.Instance.OnOutput -= ConsoleSender;
- m_consoleIsOn = false;
- m_consoleModule.SendConsoleOutput(m_agentID, "Console is now off");
- return new byte[0];
- }
- if (m_consoleIsOn == false && m_consoleModule.RunCommand(osd.AsString().Trim(), m_agentID))
- return new byte[0];
- if (m_isGod && m_consoleIsOn)
- {
- MainConsole.Instance.RunCommand(osd.AsString().Trim());
- }
- else
- {
- m_consoleModule.SendConsoleOutput(m_agentID, "Unknown command");
- }
- return new byte[0];
- }
- private void ConsoleSender(string text)
- {
- m_consoleModule.SendConsoleOutput(m_agentID, text);
- }
- private void OnMakeChildAgent(ScenePresence presence)
- {
- if (presence.UUID == m_agentID)
- {
- MainConsole.Instance.OnOutput -= ConsoleSender;
- m_consoleIsOn = false;
- }
- }
- }
- }
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