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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Specialized;
- using System.Drawing;
- using System.Drawing.Imaging;
- using System.Reflection;
- using System.IO;
- using System.Web;
- using log4net;
- using Nini.Config;
- using Mono.Addins;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenMetaverse.Imaging;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- using OpenSim.Capabilities.Handlers;
- namespace OpenSim.Region.ClientStack.Linden
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
- public class GetTextureModule : INonSharedRegionModule
- {
- // private static readonly ILog m_log =
- // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- private Scene m_scene;
- private IAssetService m_assetService;
- private bool m_Enabled = false;
- // TODO: Change this to a config option
- const string REDIRECT_URL = null;
- private string m_URL;
- #region ISharedRegionModule Members
- public void Initialise(IConfigSource source)
- {
- IConfig config = source.Configs["ClientStack.LindenCaps"];
- if (config == null)
- return;
- m_URL = config.GetString("Cap_GetTexture", string.Empty);
- // Cap doesn't exist
- if (m_URL != string.Empty)
- m_Enabled = true;
- }
- public void AddRegion(Scene s)
- {
- if (!m_Enabled)
- return;
- m_scene = s;
- }
- public void RemoveRegion(Scene s)
- {
- if (!m_Enabled)
- return;
- m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
- m_scene = null;
- }
- public void RegionLoaded(Scene s)
- {
- if (!m_Enabled)
- return;
- m_assetService = m_scene.RequestModuleInterface<IAssetService>();
- m_scene.EventManager.OnRegisterCaps += RegisterCaps;
- }
- public void PostInitialise()
- {
- }
- public void Close() { }
- public string Name { get { return "GetTextureModule"; } }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- #endregion
- public void RegisterCaps(UUID agentID, Caps caps)
- {
- UUID capID = UUID.Random();
- //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
- if (m_URL == "localhost")
- {
- // m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
- caps.RegisterHandler(
- "GetTexture",
- new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString()));
- }
- else
- {
- // m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName);
- caps.RegisterHandler("GetTexture", m_URL);
- }
- }
- }
- }
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