AvatarWearable.cs 8.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using OpenMetaverse.StructuredData;
  31. namespace OpenSim.Framework
  32. {
  33. public struct WearableItem
  34. {
  35. public UUID ItemID;
  36. public UUID AssetID;
  37. public WearableItem(UUID itemID, UUID assetID)
  38. {
  39. ItemID = itemID;
  40. AssetID = assetID;
  41. }
  42. }
  43. public class AvatarWearable
  44. {
  45. // these are guessed at by the list here -
  46. // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll
  47. // correct them over time for when were are wrong.
  48. public static readonly int BODY = 0;
  49. public static readonly int SKIN = 1;
  50. public static readonly int HAIR = 2;
  51. public static readonly int EYES = 3;
  52. public static readonly int SHIRT = 4;
  53. public static readonly int PANTS = 5;
  54. public static readonly int SHOES = 6;
  55. public static readonly int SOCKS = 7;
  56. public static readonly int JACKET = 8;
  57. public static readonly int GLOVES = 9;
  58. public static readonly int UNDERSHIRT = 10;
  59. public static readonly int UNDERPANTS = 11;
  60. public static readonly int SKIRT = 12;
  61. public static readonly int ALPHA = 13;
  62. public static readonly int TATTOO = 14;
  63. public static readonly int MAX_WEARABLES = 15;
  64. public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
  65. public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
  66. public static readonly UUID DEFAULT_HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66");
  67. public static readonly UUID DEFAULT_HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
  68. public static readonly UUID DEFAULT_SKIN_ITEM = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9");
  69. public static readonly UUID DEFAULT_SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
  70. public static readonly UUID DEFAULT_SHIRT_ITEM = new UUID("77c41e39-38f9-f75a-0000-585989bf0000");
  71. public static readonly UUID DEFAULT_SHIRT_ASSET = new UUID("00000000-38f9-1111-024e-222222111110");
  72. public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
  73. public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120");
  74. // public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8");
  75. // public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594");
  76. // public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1");
  77. // public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007");
  78. protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
  79. protected List<UUID> m_ids = new List<UUID>();
  80. public AvatarWearable()
  81. {
  82. }
  83. public AvatarWearable(UUID itemID, UUID assetID)
  84. {
  85. Wear(itemID, assetID);
  86. }
  87. public AvatarWearable(OSDArray args)
  88. {
  89. Unpack(args);
  90. }
  91. public OSD Pack()
  92. {
  93. OSDArray wearlist = new OSDArray();
  94. foreach (UUID id in m_ids)
  95. {
  96. OSDMap weardata = new OSDMap();
  97. weardata["item"] = OSD.FromUUID(id);
  98. weardata["asset"] = OSD.FromUUID(m_items[id]);
  99. wearlist.Add(weardata);
  100. }
  101. return wearlist;
  102. }
  103. public void Unpack(OSDArray args)
  104. {
  105. Clear();
  106. foreach (OSDMap weardata in args)
  107. {
  108. Add(weardata["item"].AsUUID(), weardata["asset"].AsUUID());
  109. }
  110. }
  111. public int Count
  112. {
  113. get { return m_ids.Count; }
  114. }
  115. public void Add(UUID itemID, UUID assetID)
  116. {
  117. if (itemID == UUID.Zero)
  118. return;
  119. if (m_items.ContainsKey(itemID))
  120. {
  121. m_items[itemID] = assetID;
  122. return;
  123. }
  124. if (m_ids.Count >= 5)
  125. return;
  126. m_ids.Add(itemID);
  127. m_items[itemID] = assetID;
  128. }
  129. public void Wear(WearableItem item)
  130. {
  131. Wear(item.ItemID, item.AssetID);
  132. }
  133. public void Wear(UUID itemID, UUID assetID)
  134. {
  135. Clear();
  136. Add(itemID, assetID);
  137. }
  138. public void Clear()
  139. {
  140. m_ids.Clear();
  141. m_items.Clear();
  142. }
  143. public void RemoveItem(UUID itemID)
  144. {
  145. if (m_items.ContainsKey(itemID))
  146. {
  147. m_ids.Remove(itemID);
  148. m_items.Remove(itemID);
  149. }
  150. }
  151. public void RemoveAsset(UUID assetID)
  152. {
  153. UUID itemID = UUID.Zero;
  154. foreach (KeyValuePair<UUID, UUID> kvp in m_items)
  155. {
  156. if (kvp.Value == assetID)
  157. {
  158. itemID = kvp.Key;
  159. break;
  160. }
  161. }
  162. if (itemID != UUID.Zero)
  163. {
  164. m_ids.Remove(itemID);
  165. m_items.Remove(itemID);
  166. }
  167. }
  168. public WearableItem this [int idx]
  169. {
  170. get
  171. {
  172. if (idx >= m_ids.Count || idx < 0)
  173. return new WearableItem(UUID.Zero, UUID.Zero);
  174. return new WearableItem(m_ids[idx], m_items[m_ids[idx]]);
  175. }
  176. }
  177. public UUID GetAsset(UUID itemID)
  178. {
  179. if (!m_items.ContainsKey(itemID))
  180. return UUID.Zero;
  181. return m_items[itemID];
  182. }
  183. public static AvatarWearable[] DefaultWearables
  184. {
  185. get
  186. {
  187. AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these
  188. for (int i = 0; i < MAX_WEARABLES; i++)
  189. {
  190. defaultWearables[i] = new AvatarWearable();
  191. }
  192. // Body
  193. defaultWearables[BODY].Add(DEFAULT_BODY_ITEM, DEFAULT_BODY_ASSET);
  194. // Hair
  195. defaultWearables[HAIR].Add(DEFAULT_HAIR_ITEM, DEFAULT_HAIR_ASSET);
  196. // Skin
  197. defaultWearables[SKIN].Add(DEFAULT_SKIN_ITEM, DEFAULT_SKIN_ASSET);
  198. // Shirt
  199. defaultWearables[SHIRT].Add(DEFAULT_SHIRT_ITEM, DEFAULT_SHIRT_ASSET);
  200. // Pants
  201. defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET);
  202. // // Alpha
  203. // defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
  204. // // Tattoo
  205. // defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
  206. return defaultWearables;
  207. }
  208. }
  209. }
  210. }