SQLiteXInventoryData.cs 6.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Data;
  29. using System.Reflection;
  30. using System.Collections.Generic;
  31. #if CSharpSqlite
  32. using Community.CsharpSqlite.Sqlite;
  33. #else
  34. using Mono.Data.Sqlite;
  35. #endif
  36. using log4net;
  37. using OpenMetaverse;
  38. using OpenSim.Framework;
  39. namespace OpenSim.Data.SQLite
  40. {
  41. /// <summary>
  42. /// A SQLite Interface for the Asset Server
  43. /// </summary>
  44. public class SQLiteXInventoryData : IXInventoryData
  45. {
  46. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  47. private SQLiteGenericTableHandler<XInventoryFolder> m_Folders;
  48. private SqliteItemHandler m_Items;
  49. public SQLiteXInventoryData(string conn, string realm)
  50. {
  51. if (Util.IsWindows())
  52. Util.LoadArchSpecificWindowsDll("sqlite3.dll");
  53. m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>(
  54. conn, "inventoryfolders", "XInventoryStore");
  55. m_Items = new SqliteItemHandler(
  56. conn, "inventoryitems", String.Empty);
  57. }
  58. public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
  59. {
  60. return m_Folders.Get(fields, vals);
  61. }
  62. public XInventoryItem[] GetItems(string[] fields, string[] vals)
  63. {
  64. return m_Items.Get(fields, vals);
  65. }
  66. public bool StoreFolder(XInventoryFolder folder)
  67. {
  68. if (folder.folderName.Length > 64)
  69. folder.folderName = folder.folderName.Substring(0, 64);
  70. return m_Folders.Store(folder);
  71. }
  72. public bool StoreItem(XInventoryItem item)
  73. {
  74. if (item.inventoryName.Length > 64)
  75. item.inventoryName = item.inventoryName.Substring(0, 64);
  76. if (item.inventoryDescription.Length > 128)
  77. item.inventoryDescription = item.inventoryDescription.Substring(0, 128);
  78. return m_Items.Store(item);
  79. }
  80. public bool DeleteFolders(string field, string val)
  81. {
  82. return m_Folders.Delete(field, val);
  83. }
  84. public bool DeleteFolders(string[] fields, string[] vals)
  85. {
  86. return m_Folders.Delete(fields, vals);
  87. }
  88. public bool DeleteItems(string field, string val)
  89. {
  90. return m_Items.Delete(field, val);
  91. }
  92. public bool DeleteItems(string[] fields, string[] vals)
  93. {
  94. return m_Items.Delete(fields, vals);
  95. }
  96. public bool MoveItem(string id, string newParent)
  97. {
  98. return m_Items.MoveItem(id, newParent);
  99. }
  100. public XInventoryItem[] GetActiveGestures(UUID principalID)
  101. {
  102. return m_Items.GetActiveGestures(principalID);
  103. }
  104. public int GetAssetPermissions(UUID principalID, UUID assetID)
  105. {
  106. return m_Items.GetAssetPermissions(principalID, assetID);
  107. }
  108. }
  109. public class SqliteItemHandler : SQLiteGenericTableHandler<XInventoryItem>
  110. {
  111. public SqliteItemHandler(string c, string t, string m) :
  112. base(c, t, m)
  113. {
  114. }
  115. public bool MoveItem(string id, string newParent)
  116. {
  117. SqliteCommand cmd = new SqliteCommand();
  118. cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where inventoryID = :InventoryID", m_Realm);
  119. cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParent));
  120. cmd.Parameters.Add(new SqliteParameter(":InventoryID", id));
  121. return ExecuteNonQuery(cmd, m_Connection) == 0 ? false : true;
  122. }
  123. public XInventoryItem[] GetActiveGestures(UUID principalID)
  124. {
  125. SqliteCommand cmd = new SqliteCommand();
  126. cmd.CommandText = String.Format("select * from inventoryitems where avatarId = :uuid and assetType = :type and flags = 1", m_Realm);
  127. cmd.Parameters.Add(new SqliteParameter(":uuid", principalID.ToString()));
  128. cmd.Parameters.Add(new SqliteParameter(":type", (int)AssetType.Gesture));
  129. return DoQuery(cmd);
  130. }
  131. public int GetAssetPermissions(UUID principalID, UUID assetID)
  132. {
  133. SqliteCommand cmd = new SqliteCommand();
  134. cmd.CommandText = String.Format("select inventoryCurrentPermissions from inventoryitems where avatarID = :PrincipalID and assetID = :AssetID", m_Realm);
  135. cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
  136. cmd.Parameters.Add(new SqliteParameter(":AssetID", assetID.ToString()));
  137. IDataReader reader = ExecuteReader(cmd, m_Connection);
  138. int perms = 0;
  139. while (reader.Read())
  140. {
  141. perms |= Convert.ToInt32(reader["inventoryCurrentPermissions"]);
  142. }
  143. reader.Close();
  144. //CloseCommand(cmd);
  145. return perms;
  146. }
  147. }
  148. }