123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #region Header
- // SceneObjectGroupDiff.cs
- // User: bongiojp
- #endregion Header
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Drawing;
- using OpenMetaverse;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Physics.Manager;
- using log4net;
- namespace OpenSim.Region.OptionalModules.ContentManagement
- {
- #region Enumerations
- [Flags]
- public enum Diff
- {
- NONE = 0,
- FACECOLOR = 1,
- SHAPE = 1<<1,
- MATERIAL = 1<<2,
- TEXTURE = 1<<3,
- SCALE = 1<<4,
- POSITION = 1<<5,
- OFFSETPOSITION = 1<<6,
- ROTATIONOFFSET = 1<<7,
- ROTATIONALVELOCITY = 1<<8,
- ACCELERATION = 1<<9,
- ANGULARVELOCITY = 1<<10,
- VELOCITY = 1<<11,
- OBJECTOWNER = 1<<12,
- PERMISSIONS = 1<<13,
- DESCRIPTION = 1<<14,
- NAME = 1<<15,
- SCRIPT = 1<<16,
- CLICKACTION = 1<<17,
- PARTICLESYSTEM = 1<<18,
- GLOW = 1<<19,
- SALEPRICE = 1<<20,
- SITNAME = 1<<21,
- SITTARGETORIENTATION = 1<<22,
- SITTARGETPOSITION = 1<<23,
- TEXT = 1<<24,
- TOUCHNAME = 1<<25
- }
- #endregion Enumerations
- public static class Difference
- {
- #region Static Fields
- static float TimeToDiff = 0;
- // private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- #endregion Static Fields
- #region Private Methods
- private static bool AreQuaternionsEquivalent(Quaternion first, Quaternion second)
- {
- Vector3 firstVector = llRot2Euler(first);
- Vector3 secondVector = llRot2Euler(second);
- return AreVectorsEquivalent(firstVector, secondVector);
- }
- private static bool AreVectorsEquivalent(Vector3 first, Vector3 second)
- {
- if (TruncateSignificant(first.X, 2) == TruncateSignificant(second.X, 2)
- && TruncateSignificant(first.Y, 2) == TruncateSignificant(second.Y, 2)
- && TruncateSignificant(first.Z, 2) == TruncateSignificant(second.Z, 2)
- )
- return true;
- else
- return false;
- }
- // Taken from Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
- private static double NormalizeAngle(double angle)
- {
- angle = angle % (Math.PI * 2);
- if (angle < 0) angle = angle + Math.PI * 2;
- return angle;
- }
- private static int TruncateSignificant(float num, int digits)
- {
- return (int) Math.Ceiling((Math.Truncate(num * 10 * digits)/10*digits));
- // return (int) ((num * (10*digits))/10*digits);
- }
- // Taken from Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
- // Also changed the original function from LSL_Types to LL types
- private static Vector3 llRot2Euler(Quaternion r)
- {
- Quaternion t = new Quaternion(r.X * r.X, r.Y * r.Y, r.Z * r.Z, r.W * r.W);
- double m = (t.X + t.Y + t.Z + t.W);
- if (m == 0) return new Vector3();
- double n = 2 * (r.Y * r.W + r.X * r.Z);
- double p = m * m - n * n;
- if (p > 0)
- return new Vector3((float)NormalizeAngle(Math.Atan2(2.0 * (r.X * r.W - r.Y * r.Z), (-t.X - t.Y + t.Z + t.W))),
- (float)NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))),
- (float)NormalizeAngle(Math.Atan2(2.0 * (r.Z * r.W - r.X * r.Y), (t.X - t.Y - t.Z + t.W))));
- else if (n > 0)
- return new Vector3(0.0f, (float)(Math.PI / 2), (float)NormalizeAngle(Math.Atan2((r.Z * r.W + r.X * r.Y), 0.5 - t.X - t.Z)));
- else
- return new Vector3(0.0f, (float)(-Math.PI / 2), (float)NormalizeAngle(Math.Atan2((r.Z * r.W + r.X * r.Y), 0.5 - t.X - t.Z)));
- }
- #endregion Private Methods
- #region Public Methods
- /// <summary>
- /// Compares the attributes (Vectors, Quaternions, Strings, etc.) between two scene object parts
- /// and returns a Diff bitmask which details what the differences are.
- /// </summary>
- public static Diff FindDifferences(SceneObjectPart first, SceneObjectPart second)
- {
- Stopwatch x = new Stopwatch();
- x.Start();
- Diff result = 0;
- // VECTOR COMPARISONS
- if (!AreVectorsEquivalent(first.Acceleration, second.Acceleration))
- result |= Diff.ACCELERATION;
- if (!AreVectorsEquivalent(first.AbsolutePosition, second.AbsolutePosition))
- result |= Diff.POSITION;
- if (!AreVectorsEquivalent(first.AngularVelocity, second.AngularVelocity))
- result |= Diff.ANGULARVELOCITY;
- if (!AreVectorsEquivalent(first.OffsetPosition, second.OffsetPosition))
- result |= Diff.OFFSETPOSITION;
- if (!AreVectorsEquivalent(first.Scale, second.Scale))
- result |= Diff.SCALE;
- if (!AreVectorsEquivalent(first.Velocity, second.Velocity))
- result |= Diff.VELOCITY;
- // QUATERNION COMPARISONS
- if (!AreQuaternionsEquivalent(first.RotationOffset, second.RotationOffset))
- result |= Diff.ROTATIONOFFSET;
- // MISC COMPARISONS (UUID, Byte)
- if (first.ClickAction != second.ClickAction)
- result |= Diff.CLICKACTION;
- if (first.OwnerID != second.OwnerID)
- result |= Diff.OBJECTOWNER;
- // STRING COMPARISONS
- if (first.Description != second.Description)
- result |= Diff.DESCRIPTION;
- if (first.Material != second.Material)
- result |= Diff.MATERIAL;
- if (first.Name != second.Name)
- result |= Diff.NAME;
- if (first.SitName != second.SitName)
- result |= Diff.SITNAME;
- if (first.Text != second.Text)
- result |= Diff.TEXT;
- if (first.TouchName != second.TouchName)
- result |= Diff.TOUCHNAME;
- x.Stop();
- TimeToDiff += x.ElapsedMilliseconds;
- //m_log.Info("[DIFFERENCES] Time spent diffing objects so far" + TimeToDiff);
- return result;
- }
- #endregion Public Methods
- }
- }
|