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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Server.Base;
- using OpenSim.Services.Interfaces;
- using OpenMetaverse;
- namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
- {
- public class LocalUserAccountServicesConnector : ISharedRegionModule, IUserAccountService
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(
- MethodBase.GetCurrentMethod().DeclaringType);
- private IUserAccountService m_UserService;
- private UserAccountCache m_Cache;
- private bool m_Enabled = false;
- #region ISharedRegionModule
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public string Name
- {
- get { return "LocalUserAccountServicesConnector"; }
- }
- public void Initialise(IConfigSource source)
- {
- IConfig moduleConfig = source.Configs["Modules"];
- if (moduleConfig != null)
- {
- string name = moduleConfig.GetString("UserAccountServices", "");
- if (name == Name)
- {
- IConfig userConfig = source.Configs["UserAccountService"];
- if (userConfig == null)
- {
- m_log.Error("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: UserAccountService missing from OpenSim.ini");
- return;
- }
- string serviceDll = userConfig.GetString("LocalServiceModule", String.Empty);
- if (serviceDll == String.Empty)
- {
- m_log.Error("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: No LocalServiceModule named in section UserService");
- return;
- }
- Object[] args = new Object[] { source };
- m_UserService = ServerUtils.LoadPlugin<IUserAccountService>(serviceDll, args);
- if (m_UserService == null)
- {
- m_log.ErrorFormat(
- "[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Cannot load user account service specified as {0}", serviceDll);
- return;
- }
- m_Enabled = true;
- m_Cache = new UserAccountCache();
- m_log.Info("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Local user connector enabled");
- }
- }
- }
- public void PostInitialise()
- {
- if (!m_Enabled)
- return;
- }
- public void Close()
- {
- if (!m_Enabled)
- return;
- }
- public void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- scene.RegisterModuleInterface<IUserAccountService>(m_UserService);
- }
- public void RemoveRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- }
- public void RegionLoaded(Scene scene)
- {
- if (!m_Enabled)
- return;
- m_log.InfoFormat("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Enabled local user accounts for region {0}", scene.RegionInfo.RegionName);
- }
- #endregion
- #region IUserAccountService
- public UserAccount GetUserAccount(UUID scopeID, UUID userID)
- {
- bool inCache = false;
- UserAccount account = m_Cache.Get(userID, out inCache);
- if (inCache)
- return account;
- account = m_UserService.GetUserAccount(scopeID, userID);
- m_Cache.Cache(userID, account);
- return account;
- }
- public UserAccount GetUserAccount(UUID scopeID, string firstName, string lastName)
- {
- bool inCache = false;
- UserAccount account = m_Cache.Get(firstName + " " + lastName, out inCache);
- if (inCache)
- return account;
- account = m_UserService.GetUserAccount(scopeID, firstName, lastName);
- if (account != null)
- m_Cache.Cache(account.PrincipalID, account);
- return account;
- }
- public UserAccount GetUserAccount(UUID scopeID, string Email)
- {
- return m_UserService.GetUserAccount(scopeID, Email);
- }
- public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
- {
- return m_UserService.GetUserAccounts(scopeID, query);
- }
- // Update all updatable fields
- //
- public bool StoreUserAccount(UserAccount data)
- {
- return m_UserService.StoreUserAccount(data);
- }
- #endregion
- }
- }
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