LocalUserAccountServiceConnector.cs 6.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenSim.Region.Framework.Interfaces;
  33. using OpenSim.Region.Framework.Scenes;
  34. using OpenSim.Server.Base;
  35. using OpenSim.Services.Interfaces;
  36. using OpenMetaverse;
  37. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
  38. {
  39. public class LocalUserAccountServicesConnector : ISharedRegionModule, IUserAccountService
  40. {
  41. private static readonly ILog m_log =
  42. LogManager.GetLogger(
  43. MethodBase.GetCurrentMethod().DeclaringType);
  44. private IUserAccountService m_UserService;
  45. private UserAccountCache m_Cache;
  46. private bool m_Enabled = false;
  47. #region ISharedRegionModule
  48. public Type ReplaceableInterface
  49. {
  50. get { return null; }
  51. }
  52. public string Name
  53. {
  54. get { return "LocalUserAccountServicesConnector"; }
  55. }
  56. public void Initialise(IConfigSource source)
  57. {
  58. IConfig moduleConfig = source.Configs["Modules"];
  59. if (moduleConfig != null)
  60. {
  61. string name = moduleConfig.GetString("UserAccountServices", "");
  62. if (name == Name)
  63. {
  64. IConfig userConfig = source.Configs["UserAccountService"];
  65. if (userConfig == null)
  66. {
  67. m_log.Error("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: UserAccountService missing from OpenSim.ini");
  68. return;
  69. }
  70. string serviceDll = userConfig.GetString("LocalServiceModule", String.Empty);
  71. if (serviceDll == String.Empty)
  72. {
  73. m_log.Error("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: No LocalServiceModule named in section UserService");
  74. return;
  75. }
  76. Object[] args = new Object[] { source };
  77. m_UserService = ServerUtils.LoadPlugin<IUserAccountService>(serviceDll, args);
  78. if (m_UserService == null)
  79. {
  80. m_log.ErrorFormat(
  81. "[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Cannot load user account service specified as {0}", serviceDll);
  82. return;
  83. }
  84. m_Enabled = true;
  85. m_Cache = new UserAccountCache();
  86. m_log.Info("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Local user connector enabled");
  87. }
  88. }
  89. }
  90. public void PostInitialise()
  91. {
  92. if (!m_Enabled)
  93. return;
  94. }
  95. public void Close()
  96. {
  97. if (!m_Enabled)
  98. return;
  99. }
  100. public void AddRegion(Scene scene)
  101. {
  102. if (!m_Enabled)
  103. return;
  104. scene.RegisterModuleInterface<IUserAccountService>(m_UserService);
  105. }
  106. public void RemoveRegion(Scene scene)
  107. {
  108. if (!m_Enabled)
  109. return;
  110. }
  111. public void RegionLoaded(Scene scene)
  112. {
  113. if (!m_Enabled)
  114. return;
  115. m_log.InfoFormat("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Enabled local user accounts for region {0}", scene.RegionInfo.RegionName);
  116. }
  117. #endregion
  118. #region IUserAccountService
  119. public UserAccount GetUserAccount(UUID scopeID, UUID userID)
  120. {
  121. bool inCache = false;
  122. UserAccount account = m_Cache.Get(userID, out inCache);
  123. if (inCache)
  124. return account;
  125. account = m_UserService.GetUserAccount(scopeID, userID);
  126. m_Cache.Cache(userID, account);
  127. return account;
  128. }
  129. public UserAccount GetUserAccount(UUID scopeID, string firstName, string lastName)
  130. {
  131. bool inCache = false;
  132. UserAccount account = m_Cache.Get(firstName + " " + lastName, out inCache);
  133. if (inCache)
  134. return account;
  135. account = m_UserService.GetUserAccount(scopeID, firstName, lastName);
  136. if (account != null)
  137. m_Cache.Cache(account.PrincipalID, account);
  138. return account;
  139. }
  140. public UserAccount GetUserAccount(UUID scopeID, string Email)
  141. {
  142. return m_UserService.GetUserAccount(scopeID, Email);
  143. }
  144. public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
  145. {
  146. return m_UserService.GetUserAccounts(scopeID, query);
  147. }
  148. // Update all updatable fields
  149. //
  150. public bool StoreUserAccount(UserAccount data)
  151. {
  152. return m_UserService.StoreUserAccount(data);
  153. }
  154. #endregion
  155. }
  156. }