ActivityDetector.cs 4.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using OpenSim.Framework;
  31. using OpenSim.Region.Framework.Scenes;
  32. using OpenSim.Services.Interfaces;
  33. using OpenMetaverse;
  34. using log4net;
  35. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
  36. {
  37. public class ActivityDetector
  38. {
  39. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  40. private IGridUserService m_GridUserService;
  41. private Scene m_aScene;
  42. public ActivityDetector(IGridUserService guservice)
  43. {
  44. m_GridUserService = guservice;
  45. m_log.DebugFormat("[ACTIVITY DETECTOR]: starting ");
  46. }
  47. public void AddRegion(Scene scene)
  48. {
  49. // For now the only events we listen to are these
  50. // But we could trigger the position update more often
  51. scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
  52. scene.EventManager.OnNewClient += OnNewClient;
  53. if (m_aScene == null)
  54. m_aScene = scene;
  55. }
  56. public void RemoveRegion(Scene scene)
  57. {
  58. scene.EventManager.OnMakeRootAgent -= OnMakeRootAgent;
  59. scene.EventManager.OnNewClient -= OnNewClient;
  60. }
  61. public void OnMakeRootAgent(ScenePresence sp)
  62. {
  63. m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
  64. m_GridUserService.SetLastPosition(sp.UUID.ToString(), sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
  65. }
  66. public void OnNewClient(IClientAPI client)
  67. {
  68. client.OnConnectionClosed += OnConnectionClose;
  69. }
  70. public void OnConnectionClose(IClientAPI client)
  71. {
  72. if (client.IsLoggingOut)
  73. {
  74. object sp = null;
  75. Vector3 position = new Vector3(128, 128, 0);
  76. Vector3 lookat = new Vector3(0, 1, 0);
  77. if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
  78. {
  79. if (sp is ScenePresence)
  80. {
  81. if (((ScenePresence)sp).IsChildAgent)
  82. return;
  83. position = ((ScenePresence)sp).AbsolutePosition;
  84. lookat = ((ScenePresence)sp).Lookat;
  85. }
  86. }
  87. m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
  88. m_GridUserService.LoggedOut(client.AgentId.ToString(), client.Scene.RegionInfo.RegionID, position, lookat);
  89. }
  90. }
  91. }
  92. }