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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Connectors.Hypergrid;
- using OpenSim.Services.Interfaces;
- using OpenSim.Server.Base;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- using OpenMetaverse;
- using log4net;
- using Nini.Config;
- namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
- {
- public class HGInventoryAccessModule : BasicInventoryAccessModule, INonSharedRegionModule, IInventoryAccessModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private static HGAssetMapper m_assMapper;
- public static HGAssetMapper AssetMapper
- {
- get { return m_assMapper; }
- }
- // private bool m_Initialized = false;
- #region INonSharedRegionModule
- public override string Name
- {
- get { return "HGInventoryAccessModule"; }
- }
- public override void Initialise(IConfigSource source)
- {
- IConfig moduleConfig = source.Configs["Modules"];
- if (moduleConfig != null)
- {
- string name = moduleConfig.GetString("InventoryAccessModule", "");
- if (name == Name)
- {
- m_Enabled = true;
- m_log.InfoFormat("[HG INVENTORY ACCESS MODULE]: {0} enabled.", Name);
- }
- }
- }
- public override void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- base.AddRegion(scene);
- m_assMapper = new HGAssetMapper(scene);
- scene.EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
- }
- #endregion
- #region Event handlers
- public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
- {
- string userAssetServer = string.Empty;
- if (IsForeignUser(avatarID, out userAssetServer))
- {
- m_assMapper.Post(assetID, avatarID, userAssetServer);
- }
- }
- #endregion
- #region Overrides of Basic Inventory Access methods
- ///
- /// CapsUpdateInventoryItemAsset
- ///
- public override UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
- {
- UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data);
- UploadInventoryItem(remoteClient.AgentId, newAssetID, "", 0);
- return newAssetID;
- }
- ///
- /// DeleteToInventory
- ///
- public override UUID DeleteToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient)
- {
- UUID ret = UUID.Zero;
- // HACK: Only works for lists of length one.
- // Intermediate version, just to make things compile
- foreach (SceneObjectGroup g in objectGroups)
- ret = DeleteToInventory(action, folderID, g, remoteClient);
-
- return ret;
- }
- // DO NOT OVERRIDE THE BASE METHOD
- public new virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
- SceneObjectGroup objectGroup, IClientAPI remoteClient)
- {
- UUID assetID = base.DeleteToInventory(action, folderID, new List<SceneObjectGroup>() {objectGroup}, remoteClient);
- if (!assetID.Equals(UUID.Zero))
- {
- if (remoteClient != null)
- UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
- }
- else
- m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
- return assetID;
- }
- ///
- /// RezObject
- ///
- public override SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
- UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
- bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
- {
- m_log.DebugFormat("[HGScene] RezObject itemID={0} fromTaskID={1}", itemID, fromTaskID);
- //if (fromTaskID.Equals(UUID.Zero))
- //{
- InventoryItemBase item = new InventoryItemBase(itemID);
- item.Owner = remoteClient.AgentId;
- item = m_Scene.InventoryService.GetItem(item);
- //if (item == null)
- //{ // Fetch the item
- // item = new InventoryItemBase();
- // item.Owner = remoteClient.AgentId;
- // item.ID = itemID;
- // item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo);
- //}
- string userAssetServer = string.Empty;
- if (item != null && IsForeignUser(remoteClient.AgentId, out userAssetServer))
- {
- m_assMapper.Get(item.AssetID, remoteClient.AgentId, userAssetServer);
- }
- //}
- // OK, we're done fetching. Pass it up to the default RezObject
- return base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
- RezSelected, RemoveItem, fromTaskID, attachment);
- }
- public override void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver)
- {
- string userAssetServer = string.Empty;
- if (IsForeignUser(sender, out userAssetServer))
- m_assMapper.Get(item.AssetID, sender, userAssetServer);
- if (IsForeignUser(receiver, out userAssetServer))
- m_assMapper.Post(item.AssetID, receiver, userAssetServer);
- }
- public override bool IsForeignUser(UUID userID, out string assetServerURL)
- {
- assetServerURL = string.Empty;
- UserAccount account = null;
- if (m_Scene.UserAccountService != null)
- account = m_Scene.UserAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, userID);
- if (account == null) // foreign
- {
- ScenePresence sp = null;
- if (m_Scene.TryGetScenePresence(userID, out sp))
- {
- AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
- if (aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
- {
- assetServerURL = aCircuit.ServiceURLs["AssetServerURI"].ToString();
- assetServerURL = assetServerURL.Trim(new char[] { '/' }); return true;
- }
- }
- }
- return false;
- }
- #endregion
- protected override InventoryItemBase GetItem(UUID agentID, UUID itemID)
- {
- InventoryItemBase item = base.GetItem(agentID, itemID);
- string userAssetServer = string.Empty;
- if (IsForeignUser(agentID, out userAssetServer))
- m_assMapper.Get(item.AssetID, agentID, userAssetServer);
- return item;
- }
- }
- }
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