OfflineMessageModule.cs 7.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Communications;
  35. using OpenSim.Framework.Servers;
  36. using OpenSim.Framework.Servers.HttpServer;
  37. using OpenSim.Framework.Client;
  38. using OpenSim.Region.Framework.Interfaces;
  39. using OpenSim.Region.Framework.Scenes;
  40. namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
  41. {
  42. public class OfflineMessageModule : ISharedRegionModule
  43. {
  44. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  45. private bool enabled = true;
  46. private List<Scene> m_SceneList = new List<Scene>();
  47. private string m_RestURL = String.Empty;
  48. IMessageTransferModule m_TransferModule = null;
  49. private bool m_ForwardOfflineGroupMessages = true;
  50. public void Initialise(IConfigSource config)
  51. {
  52. IConfig cnf = config.Configs["Messaging"];
  53. if (cnf == null)
  54. {
  55. enabled = false;
  56. return;
  57. }
  58. if (cnf != null && cnf.GetString("OfflineMessageModule", "None") !=
  59. "OfflineMessageModule")
  60. {
  61. enabled = false;
  62. return;
  63. }
  64. m_RestURL = cnf.GetString("OfflineMessageURL", "");
  65. if (m_RestURL == "")
  66. {
  67. m_log.Error("[OFFLINE MESSAGING] Module was enabled, but no URL is given, disabling");
  68. enabled = false;
  69. return;
  70. }
  71. m_ForwardOfflineGroupMessages = cnf.GetBoolean("ForwardOfflineGroupMessages", m_ForwardOfflineGroupMessages);
  72. }
  73. public void AddRegion(Scene scene)
  74. {
  75. if (!enabled)
  76. return;
  77. lock (m_SceneList)
  78. {
  79. m_SceneList.Add(scene);
  80. scene.EventManager.OnNewClient += OnNewClient;
  81. }
  82. }
  83. public void RegionLoaded(Scene scene)
  84. {
  85. if (!enabled)
  86. return;
  87. if (m_TransferModule == null)
  88. {
  89. m_TransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
  90. if (m_TransferModule == null)
  91. {
  92. scene.EventManager.OnNewClient -= OnNewClient;
  93. enabled = false;
  94. m_SceneList.Clear();
  95. m_log.Error("[OFFLINE MESSAGING] No message transfer module is enabled. Diabling offline messages");
  96. }
  97. m_TransferModule.OnUndeliveredMessage += UndeliveredMessage;
  98. }
  99. }
  100. public void RemoveRegion(Scene scene)
  101. {
  102. if (!enabled)
  103. return;
  104. lock (m_SceneList)
  105. {
  106. m_SceneList.Remove(scene);
  107. }
  108. }
  109. public void PostInitialise()
  110. {
  111. if (!enabled)
  112. return;
  113. m_log.Debug("[OFFLINE MESSAGING] Offline messages enabled");
  114. }
  115. public string Name
  116. {
  117. get { return "OfflineMessageModule"; }
  118. }
  119. public Type ReplaceableInterface
  120. {
  121. get { return null; }
  122. }
  123. public void Close()
  124. {
  125. }
  126. private Scene FindScene(UUID agentID)
  127. {
  128. foreach (Scene s in m_SceneList)
  129. {
  130. ScenePresence presence = s.GetScenePresence(agentID);
  131. if (presence != null && !presence.IsChildAgent)
  132. return s;
  133. }
  134. return null;
  135. }
  136. private IClientAPI FindClient(UUID agentID)
  137. {
  138. foreach (Scene s in m_SceneList)
  139. {
  140. ScenePresence presence = s.GetScenePresence(agentID);
  141. if (presence != null && !presence.IsChildAgent)
  142. return presence.ControllingClient;
  143. }
  144. return null;
  145. }
  146. private void OnNewClient(IClientAPI client)
  147. {
  148. client.OnRetrieveInstantMessages += RetrieveInstantMessages;
  149. }
  150. private void RetrieveInstantMessages(IClientAPI client)
  151. {
  152. if (m_RestURL != "")
  153. {
  154. m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId);
  155. List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
  156. "POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
  157. foreach (GridInstantMessage im in msglist)
  158. {
  159. // client.SendInstantMessage(im);
  160. // Send through scene event manager so all modules get a chance
  161. // to look at this message before it gets delivered.
  162. //
  163. // Needed for proper state management for stored group
  164. // invitations
  165. //
  166. Scene s = FindScene(client.AgentId);
  167. if (s != null)
  168. s.EventManager.TriggerIncomingInstantMessage(im);
  169. }
  170. }
  171. }
  172. private void UndeliveredMessage(GridInstantMessage im)
  173. {
  174. if ((im.offline != 0)
  175. && (!im.fromGroup || (im.fromGroup && m_ForwardOfflineGroupMessages)))
  176. {
  177. bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>(
  178. "POST", m_RestURL+"/SaveMessage/", im);
  179. if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
  180. {
  181. IClientAPI client = FindClient(new UUID(im.fromAgentID));
  182. if (client == null)
  183. return;
  184. client.SendInstantMessage(new GridInstantMessage(
  185. null, new UUID(im.toAgentID),
  186. "System", new UUID(im.fromAgentID),
  187. (byte)InstantMessageDialog.MessageFromAgent,
  188. "User is not logged in. "+
  189. (success ? "Message saved." : "Message not saved"),
  190. false, new Vector3()));
  191. }
  192. }
  193. }
  194. }
  195. }