MuteListModule.cs 4.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Communications;
  35. using OpenSim.Framework.Servers;
  36. using OpenSim.Framework.Client;
  37. using OpenSim.Region.Framework.Interfaces;
  38. using OpenSim.Region.Framework.Scenes;
  39. namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
  40. {
  41. public class MuteListModule : ISharedRegionModule
  42. {
  43. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  44. private bool enabled = true;
  45. private List<Scene> m_SceneList = new List<Scene>();
  46. private string m_RestURL = String.Empty;
  47. public void Initialise(IConfigSource config)
  48. {
  49. IConfig cnf = config.Configs["Messaging"];
  50. if (cnf == null)
  51. {
  52. enabled = false;
  53. return;
  54. }
  55. if (cnf != null && cnf.GetString("MuteListModule", "None") !=
  56. "MuteListModule")
  57. {
  58. enabled = false;
  59. return;
  60. }
  61. m_RestURL = cnf.GetString("MuteListURL", "");
  62. if (m_RestURL == "")
  63. {
  64. m_log.Error("[MUTE LIST] Module was enabled, but no URL is given, disabling");
  65. enabled = false;
  66. return;
  67. }
  68. }
  69. public void AddRegion(Scene scene)
  70. {
  71. if (!enabled)
  72. return;
  73. lock (m_SceneList)
  74. {
  75. m_SceneList.Add(scene);
  76. scene.EventManager.OnNewClient += OnNewClient;
  77. }
  78. }
  79. public void RegionLoaded(Scene scene)
  80. {
  81. }
  82. public void RemoveRegion(Scene scene)
  83. {
  84. if (!enabled)
  85. return;
  86. lock (m_SceneList)
  87. {
  88. m_SceneList.Remove(scene);
  89. }
  90. }
  91. public void PostInitialise()
  92. {
  93. if (!enabled)
  94. return;
  95. m_log.Debug("[MUTE LIST] Mute list enabled");
  96. }
  97. public string Name
  98. {
  99. get { return "MuteListModule"; }
  100. }
  101. public Type ReplaceableInterface
  102. {
  103. get { return null; }
  104. }
  105. public void Close()
  106. {
  107. }
  108. private void OnNewClient(IClientAPI client)
  109. {
  110. client.OnMuteListRequest += OnMuteListRequest;
  111. }
  112. private void OnMuteListRequest(IClientAPI client, uint crc)
  113. {
  114. m_log.DebugFormat("[MUTE LIST] Got mute list request for crc {0}", crc);
  115. string filename = "mutes"+client.AgentId.ToString();
  116. IXfer xfer = client.Scene.RequestModuleInterface<IXfer>();
  117. if (xfer != null)
  118. {
  119. xfer.AddNewFile(filename, new Byte[0]);
  120. client.SendMuteListUpdate(filename);
  121. }
  122. }
  123. }
  124. }