CombatModule.cs 6.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using Nini.Config;
  30. using OpenSim.Region.Framework.Interfaces;
  31. using OpenSim.Region.Framework.Scenes;
  32. using OpenMetaverse;
  33. namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
  34. {
  35. public class CombatModule : IRegionModule
  36. {
  37. //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  38. /// <summary>
  39. /// Region UUIDS indexed by AgentID
  40. /// </summary>
  41. //private Dictionary<UUID, UUID> m_rootAgents = new Dictionary<UUID, UUID>();
  42. /// <summary>
  43. /// Scenes by Region Handle
  44. /// </summary>
  45. private Dictionary<ulong, Scene> m_scenel = new Dictionary<ulong, Scene>();
  46. /// <summary>
  47. /// Startup
  48. /// </summary>
  49. /// <param name="scene"></param>
  50. /// <param name="config"></param>
  51. public void Initialise(Scene scene, IConfigSource config)
  52. {
  53. lock (m_scenel)
  54. {
  55. if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
  56. {
  57. m_scenel[scene.RegionInfo.RegionHandle] = scene;
  58. }
  59. else
  60. {
  61. m_scenel.Add(scene.RegionInfo.RegionHandle, scene);
  62. }
  63. }
  64. scene.EventManager.OnAvatarKilled += KillAvatar;
  65. scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
  66. }
  67. public void PostInitialise()
  68. {
  69. }
  70. public void Close()
  71. {
  72. }
  73. public string Name
  74. {
  75. get { return "CombatModule"; }
  76. }
  77. public bool IsSharedModule
  78. {
  79. get { return true; }
  80. }
  81. private void KillAvatar(uint killerObjectLocalID, ScenePresence deadAvatar)
  82. {
  83. string deadAvatarMessage;
  84. ScenePresence killingAvatar = null;
  85. // string killingAvatarMessage;
  86. if (killerObjectLocalID == 0)
  87. deadAvatarMessage = "You committed suicide!";
  88. else
  89. {
  90. // Try to get the avatar responsible for the killing
  91. killingAvatar = deadAvatar.Scene.GetScenePresence(killerObjectLocalID);
  92. if (killingAvatar == null)
  93. {
  94. // Try to get the object which was responsible for the killing
  95. SceneObjectPart part = deadAvatar.Scene.GetSceneObjectPart(killerObjectLocalID);
  96. if (part == null)
  97. {
  98. // Cause of death: Unknown
  99. deadAvatarMessage = "You died!";
  100. }
  101. else
  102. {
  103. // Try to find the avatar wielding the killing object
  104. killingAvatar = deadAvatar.Scene.GetScenePresence(part.OwnerID);
  105. if (killingAvatar == null)
  106. deadAvatarMessage = String.Format("You impaled yourself on {0} owned by {1}!", part.Name, deadAvatar.Scene.GetUserName(part.OwnerID));
  107. else
  108. {
  109. // killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
  110. deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
  111. }
  112. }
  113. }
  114. else
  115. {
  116. // killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
  117. deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
  118. }
  119. }
  120. try
  121. {
  122. deadAvatar.ControllingClient.SendAgentAlertMessage(deadAvatarMessage, true);
  123. if(killingAvatar != null)
  124. killingAvatar.ControllingClient.SendAlertMessage("You fragged " + deadAvatar.Firstname + " " + deadAvatar.Lastname);
  125. }
  126. catch (InvalidOperationException)
  127. { }
  128. deadAvatar.Health = 100;
  129. deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
  130. }
  131. private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
  132. {
  133. try
  134. {
  135. ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
  136. if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
  137. {
  138. avatar.Invulnerable = false;
  139. }
  140. else
  141. {
  142. avatar.Invulnerable = true;
  143. }
  144. }
  145. catch (Exception)
  146. {
  147. }
  148. }
  149. }
  150. }