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OpenSimBackground.cs 3.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Reflection;
  28. using System.Threading;
  29. using log4net;
  30. using Nini.Config;
  31. namespace OpenSim
  32. {
  33. /// <summary>
  34. /// Consoleless OpenSimulator region server
  35. /// </summary>
  36. public class OpenSimBackground : OpenSim
  37. {
  38. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  39. private ManualResetEvent WorldHasComeToAnEnd = new ManualResetEvent(false);
  40. public OpenSimBackground(IConfigSource configSource) : base(configSource)
  41. {
  42. }
  43. /// <summary>
  44. /// Performs initialisation of the scene, such as loading configuration from disk.
  45. /// </summary>
  46. public override void Startup()
  47. {
  48. m_gui = false;
  49. base.Startup();
  50. m_log.InfoFormat("[OPENSIM MAIN]: Startup complete, serving {0} region{1}",
  51. m_clientServers.Count.ToString(), m_clientServers.Count > 1 ? "s" : "");
  52. WorldHasComeToAnEnd.WaitOne();
  53. WorldHasComeToAnEnd.Close();
  54. }
  55. /// <summary>
  56. /// Performs any last-minute sanity checking and shuts down the region server
  57. /// </summary>
  58. public override void Shutdown()
  59. {
  60. WorldHasComeToAnEnd.Set();
  61. m_log.Info("[OPENSIM MAIN]: World has come to an end");
  62. base.Shutdown();
  63. }
  64. }
  65. }