SQLiteUserAccountData.cs 3.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using System.Data;
  31. using OpenMetaverse;
  32. using OpenSim.Framework;
  33. using Mono.Data.SqliteClient;
  34. namespace OpenSim.Data.SQLiteLegacy
  35. {
  36. public class SQLiteUserAccountData : SQLiteGenericTableHandler<UserAccountData>, IUserAccountData
  37. {
  38. public SQLiteUserAccountData(string connectionString, string realm)
  39. : base(connectionString, realm, "UserAccount")
  40. {
  41. }
  42. public UserAccountData[] GetUsers(UUID scopeID, string query)
  43. {
  44. string[] words = query.Split(new char[] {' '});
  45. for (int i = 0 ; i < words.Length ; i++)
  46. {
  47. if (words[i].Length < 3)
  48. {
  49. if (i != words.Length - 1)
  50. Array.Copy(words, i + 1, words, i, words.Length - i - 1);
  51. Array.Resize(ref words, words.Length - 1);
  52. }
  53. }
  54. if (words.Length == 0)
  55. return new UserAccountData[0];
  56. if (words.Length > 2)
  57. return new UserAccountData[0];
  58. SqliteCommand cmd = new SqliteCommand();
  59. if (words.Length == 1)
  60. {
  61. cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')",
  62. m_Realm, scopeID.ToString(), words[0]);
  63. }
  64. else
  65. {
  66. cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{3}%')",
  67. m_Realm, scopeID.ToString(), words[0], words[1]);
  68. }
  69. return DoQuery(cmd);
  70. }
  71. }
  72. }