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- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- namespace OpenSim.Data.Null
- {
- /// <summary>
- /// This class is completely null.
- /// </summary>
- public class NullInventoryData : IInventoryDataPlugin
- {
- public string Version { get { return "1.0.0.0"; } }
- public void Initialise()
- {
- }
- public void Dispose()
- {
- // Do nothing.
- }
- public string Name
- {
- get { return "Null Inventory Data Interface"; }
- }
- public void Initialise(string connect)
- {
- }
- /// <summary>
- /// Returns all descendent folders of this folder. Does not return the parent folder itself.
- /// </summary>
- /// <param name="parentID">The folder to get subfolders for</param>
- /// <returns>A list of inventory folders</returns>
- public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
- {
- return new List<InventoryFolderBase>();
- }
- /// <summary>
- /// Returns a list of inventory items contained within the specified folder
- /// </summary>
- /// <param name="folderID">The UUID of the target folder</param>
- /// <returns>A List of InventoryItemBase items</returns>
- public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
- {
- return new List<InventoryItemBase>();
- }
- /// <summary>
- /// Returns a list of the root folders within a users inventory
- /// </summary>
- /// <param name="user">The user whos inventory is to be searched</param>
- /// <returns>A list of folder objects</returns>
- public List<InventoryFolderBase> getUserRootFolders(UUID user)
- {
- return new List<InventoryFolderBase>();
- }
- /// <summary>
- /// Returns the users inventory root folder.
- /// </summary>
- /// <param name="user">The UUID of the user who is having inventory being returned</param>
- /// <returns>Root inventory folder, null if no root inventory folder was found</returns>
- public InventoryFolderBase getUserRootFolder(UUID user)
- {
- return null;
- }
- /// <summary>
- /// Returns a list of inventory folders contained in the folder 'parentID'
- /// </summary>
- /// <param name="parentID">The folder to get subfolders for</param>
- /// <returns>A list of inventory folders</returns>
- public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
- {
- return new List<InventoryFolderBase>();
- }
- /// <summary>
- /// Returns an inventory item by its UUID
- /// </summary>
- /// <param name="item">The UUID of the item to be returned</param>
- /// <returns>A class containing item information</returns>
- public InventoryItemBase getInventoryItem(UUID item)
- {
- return null;
- }
- /// <summary>
- /// Returns a specified inventory folder by its UUID
- /// </summary>
- /// <param name="folder">The UUID of the folder to be returned</param>
- /// <returns>A class containing folder information</returns>
- public InventoryFolderBase getInventoryFolder(UUID folder)
- {
- return null;
- }
- /// <summary>
- /// Creates a new inventory item based on item
- /// </summary>
- /// <param name="item">The item to be created</param>
- public void addInventoryItem(InventoryItemBase item)
- {
- }
- /// <summary>
- /// Updates an inventory item with item (updates based on ID)
- /// </summary>
- /// <param name="item">The updated item</param>
- public void updateInventoryItem(InventoryItemBase item)
- {
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="item"></param>
- public void deleteInventoryItem(UUID item)
- {
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="item"></param>
- public InventoryItemBase queryInventoryItem(UUID item)
- {
- return null;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="item"></param>
- public InventoryFolderBase queryInventoryFolder(UUID folder)
- {
- return null;
- }
- /// <summary>
- /// Adds a new folder specified by folder
- /// </summary>
- /// <param name="folder">The inventory folder</param>
- public void addInventoryFolder(InventoryFolderBase folder)
- {
- }
- /// <summary>
- /// Updates a folder based on its ID with folder
- /// </summary>
- /// <param name="folder">The inventory folder</param>
- public void updateInventoryFolder(InventoryFolderBase folder)
- {
- }
- /// <summary>
- /// Updates a folder based on its ID with folder
- /// </summary>
- /// <param name="folder">The inventory folder</param>
- public void moveInventoryFolder(InventoryFolderBase folder)
- {
- }
- /// <summary>
- /// Deletes a folder. Thie will delete both the folder itself and its contents (items and descendent folders)
- /// </summary>
- /// <param name="folder">The id of the folder</param>
- public void deleteInventoryFolder(UUID folder)
- {
- }
- /// <summary>
- /// Returns all activated gesture-items in the inventory of the specified avatar.
- /// </summary>
- /// <param name="avatarID">
- /// The <see cref="UUID"/> of the avatar
- /// </param>
- /// <returns>
- /// The list of gestures (<see cref="InventoryItemBase"/>s)
- /// </returns>
- public List<InventoryItemBase> fetchActiveGestures(UUID avatarID)
- {
- return new List<InventoryItemBase>();
- }
- }
- }
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