NullDataStore.cs 3.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using OpenMetaverse;
  29. using OpenSim.Framework;
  30. using OpenSim.Region.Framework.Interfaces;
  31. using OpenSim.Region.Framework.Scenes;
  32. namespace OpenSim.Data.Null
  33. {
  34. /// <summary>
  35. /// NULL DataStore, do not store anything
  36. /// </summary>
  37. public class NullDataStore : IRegionDataStore
  38. {
  39. public void Initialise(string dbfile)
  40. {
  41. return;
  42. }
  43. public void Dispose()
  44. {
  45. }
  46. public void StoreRegionSettings(RegionSettings rs)
  47. {
  48. }
  49. public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
  50. {
  51. //This connector doesn't support the windlight module yet
  52. //Return default LL windlight settings
  53. return new RegionLightShareData();
  54. }
  55. public void StoreRegionWindlightSettings(RegionLightShareData wl)
  56. {
  57. //This connector doesn't support the windlight module yet
  58. }
  59. public RegionSettings LoadRegionSettings(UUID regionUUID)
  60. {
  61. return null;
  62. }
  63. public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
  64. {
  65. }
  66. public void RemoveObject(UUID obj, UUID regionUUID)
  67. {
  68. }
  69. // see IRegionDatastore
  70. public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
  71. {
  72. }
  73. public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
  74. {
  75. return new List<SceneObjectGroup>();
  76. }
  77. public void StoreTerrain(double[,] ter, UUID regionID)
  78. {
  79. }
  80. public double[,] LoadTerrain(UUID regionID)
  81. {
  82. return null;
  83. }
  84. public void RemoveLandObject(UUID globalID)
  85. {
  86. }
  87. public void StoreLandObject(ILandObject land)
  88. {
  89. }
  90. public List<LandData> LoadLandObjects(UUID regionUUID)
  91. {
  92. return new List<LandData>();
  93. }
  94. public void Shutdown()
  95. {
  96. }
  97. }
  98. }