XMREngine.cs 77 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. // based on XMREngine from Mike Rieker (DreamNation), Melanie Thielker and meta7
  28. // but with several changes to be more cross platform.
  29. using log4net;
  30. using Mono.Addins;
  31. using Nini.Config;
  32. using OpenSim.Framework;
  33. using OpenSim.Framework.Console;
  34. using OpenSim.Framework.Monitoring;
  35. using OpenSim.Region.ClientStack.Linden;
  36. using OpenSim.Region.Framework.Interfaces;
  37. using OpenSim.Region.Framework.Scenes;
  38. using OpenSim.Region.ScriptEngine.Interfaces;
  39. using OpenSim.Region.ScriptEngine.Shared;
  40. using OpenSim.Region.ScriptEngine.Shared.Api;
  41. using OpenMetaverse;
  42. using System;
  43. using System.Collections;
  44. using System.Collections.Generic;
  45. using System.IO;
  46. using System.Reflection;
  47. using System.Reflection.Emit;
  48. using System.Text;
  49. using System.Threading;
  50. using System.Timers;
  51. using System.Xml;
  52. using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
  53. using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
  54. using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
  55. using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
  56. using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
  57. using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
  58. using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
  59. [assembly: Addin("YEngine", OpenSim.VersionInfo.VersionNumber)]
  60. [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]
  61. namespace OpenSim.Region.ScriptEngine.Yengine
  62. {
  63. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "YEngine")]
  64. public partial class Yengine: INonSharedRegionModule, IScriptEngine,
  65. IScriptModule
  66. {
  67. public static readonly DetectParams[] zeroDetectParams = new DetectParams[0];
  68. private static ArrayList noScriptErrors = new ArrayList();
  69. public static readonly ILog m_log =
  70. LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  71. private static readonly string[] scriptReferencedAssemblies = new string[0];
  72. private bool m_LateInit;
  73. private bool m_TraceCalls;
  74. public bool m_Verbose;
  75. public bool m_ScriptDebug;
  76. public bool m_ScriptDebugSaveSource;
  77. public bool m_ScriptDebugSaveIL;
  78. public Scene m_Scene;
  79. private IConfigSource m_ConfigSource;
  80. private IConfig m_Config;
  81. private string m_ScriptBasePath;
  82. private bool m_Enabled = false;
  83. public bool m_StartProcessing = false;
  84. private Dictionary<UUID, ArrayList> m_ScriptErrors = new Dictionary<UUID, ArrayList>();
  85. private Dictionary<UUID, List<UUID>> m_ObjectItemList = new Dictionary<UUID, List<UUID>>();
  86. private Dictionary<UUID, XMRInstance[]> m_ObjectInstArray = new Dictionary<UUID, XMRInstance[]>();
  87. public Dictionary<string, FieldInfo> m_XMRInstanceApiCtxFieldInfos = new Dictionary<string, FieldInfo>();
  88. public int m_StackSize;
  89. private int m_HeapSize;
  90. private Thread m_SleepThread = null;
  91. private bool m_Exiting = false;
  92. private int m_MaintenanceInterval = 10;
  93. private System.Timers.Timer m_MaintenanceTimer;
  94. public int numThreadScriptWorkers;
  95. private object m_FrameUpdateLock = new object();
  96. private event ThreadStart m_FrameUpdateList = null;
  97. // Various instance lists:
  98. // m_InstancesDict = all known instances
  99. // find an instance given its itemID
  100. // m_StartQueue = instances that have just had event queued to them
  101. // m_YieldQueue = instances that are ready to run right now
  102. // m_SleepQueue = instances that have m_SleepUntil valid
  103. // sorted by ascending m_SleepUntil
  104. private Dictionary<UUID, XMRInstance> m_InstancesDict =
  105. new Dictionary<UUID, XMRInstance>();
  106. public Queue<ThreadStart> m_ThunkQueue = new Queue<ThreadStart>();
  107. public XMRInstQueue m_StartQueue = new XMRInstQueue();
  108. public XMRInstQueue m_YieldQueue = new XMRInstQueue();
  109. public XMRInstQueue m_SleepQueue = new XMRInstQueue();
  110. private string m_LockedDict = "nobody";
  111. private ThreadPriority m_workersPrio;
  112. public Yengine()
  113. {
  114. }
  115. public string Name
  116. {
  117. get
  118. {
  119. return "YEngine";
  120. }
  121. }
  122. public Type ReplaceableInterface
  123. {
  124. get
  125. {
  126. return null;
  127. }
  128. }
  129. public string ScriptEnginePath
  130. {
  131. get
  132. {
  133. return m_ScriptBasePath;
  134. }
  135. }
  136. public string ScriptClassName
  137. {
  138. get
  139. {
  140. return "YEngineScript";
  141. }
  142. }
  143. public string ScriptBaseClassName
  144. {
  145. get
  146. {
  147. return typeof(XMRInstance).FullName;
  148. }
  149. }
  150. public ParameterInfo[] ScriptBaseClassParameters
  151. {
  152. get
  153. {
  154. return typeof(XMRInstance).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters();
  155. }
  156. }
  157. public string[] ScriptReferencedAssemblies
  158. {
  159. get
  160. {
  161. return scriptReferencedAssemblies;
  162. }
  163. }
  164. public void Initialise(IConfigSource config)
  165. {
  166. TraceCalls("[YEngine]: Initialize entry");
  167. m_ConfigSource = config;
  168. ////foreach (IConfig icfg in config.Configs) {
  169. //// m_log.Debug("[YEngine]: Initialise: configs[" + icfg.Name + "]");
  170. //// foreach (string key in icfg.GetKeys ()) {
  171. //// m_log.Debug("[YEngine]: Initialise: " + key + "=" + icfg.GetExpanded (key));
  172. //// }
  173. ////}
  174. m_Enabled = false;
  175. m_Config = config.Configs["YEngine"];
  176. if(m_Config == null)
  177. {
  178. m_log.Info("[YEngine]: no config, assuming disabled");
  179. return;
  180. }
  181. m_Enabled = m_Config.GetBoolean("Enabled", false);
  182. m_log.InfoFormat("[YEngine]: config enabled={0}", m_Enabled);
  183. if(!m_Enabled)
  184. return;
  185. numThreadScriptWorkers = m_Config.GetInt("NumThreadScriptWorkers", 2);
  186. string priority = m_Config.GetString("Priority", "Normal");
  187. m_TraceCalls = m_Config.GetBoolean("TraceCalls", false);
  188. m_Verbose = m_Config.GetBoolean("Verbose", false);
  189. m_ScriptDebug = m_Config.GetBoolean("ScriptDebug", false);
  190. m_ScriptDebugSaveSource = m_Config.GetBoolean("ScriptDebugSaveSource", false);
  191. m_ScriptDebugSaveIL = m_Config.GetBoolean("ScriptDebugSaveIL", false);
  192. m_StackSize = m_Config.GetInt("ScriptStackSize", 2048) << 10;
  193. m_HeapSize = m_Config.GetInt("ScriptHeapSize", 1024) << 10;
  194. // Verify that our ScriptEventCode's match OpenSim's scriptEvent's.
  195. bool err = false;
  196. for(int i = 0; i < (int)ScriptEventCode.Size; i++)
  197. {
  198. string mycode = "undefined";
  199. string oscode = "undefined";
  200. try
  201. {
  202. mycode = ((ScriptEventCode)i).ToString();
  203. Convert.ToInt64(mycode);
  204. mycode = "undefined";
  205. }
  206. catch { }
  207. try
  208. {
  209. oscode = ((OpenSim.Region.Framework.Scenes.scriptEvents)(1ul << i)).ToString();
  210. Convert.ToInt64(oscode);
  211. oscode = "undefined";
  212. }
  213. catch { }
  214. if(mycode != oscode)
  215. {
  216. m_log.ErrorFormat("[YEngine]: {0} mycode={1}, oscode={2}", i, mycode, oscode);
  217. err = true;
  218. }
  219. }
  220. if(err)
  221. {
  222. m_Enabled = false;
  223. return;
  224. }
  225. m_workersPrio = ThreadPriority.Normal;
  226. switch (priority)
  227. {
  228. case "Lowest":
  229. m_workersPrio = ThreadPriority.Lowest;
  230. break;
  231. case "BelowNormal":
  232. m_workersPrio = ThreadPriority.BelowNormal;
  233. break;
  234. case "Normal":
  235. m_workersPrio = ThreadPriority.Normal;
  236. break;
  237. case "AboveNormal":
  238. m_workersPrio = ThreadPriority.AboveNormal;
  239. break;
  240. case "Highest":
  241. m_workersPrio = ThreadPriority.Highest;
  242. break;
  243. default:
  244. m_log.ErrorFormat("[YEngine] Invalid thread priority: '{0}'. Assuming Normal", priority);
  245. break;
  246. }
  247. m_MaintenanceInterval = m_Config.GetInt("MaintenanceInterval", 10);
  248. if(m_MaintenanceInterval > 0)
  249. {
  250. m_MaintenanceTimer = new System.Timers.Timer(m_MaintenanceInterval * 60000);
  251. m_MaintenanceTimer.Elapsed += DoMaintenance;
  252. m_MaintenanceTimer.Start();
  253. }
  254. MainConsole.Instance.Commands.AddCommand("yeng", false,
  255. "yeng",
  256. "yeng [...|help|...] ...",
  257. "Run YEngine script engine commands",
  258. RunTest);
  259. TraceCalls("[YEngine]: Initialize successful");
  260. }
  261. public void AddRegion(Scene scene)
  262. {
  263. if(!m_Enabled)
  264. return;
  265. TraceCalls("[YEngine]: YEngine.AddRegion({0})", scene.RegionInfo.RegionName);
  266. m_Scene = scene;
  267. m_Scene.RegisterModuleInterface<IScriptModule>(this);
  268. m_ScriptBasePath = m_Config.GetString("ScriptBasePath", "ScriptEngines");
  269. m_ScriptBasePath = Path.Combine(m_ScriptBasePath, "Yengine");
  270. m_ScriptBasePath = Path.Combine(m_ScriptBasePath, scene.RegionInfo.RegionID.ToString());
  271. Directory.CreateDirectory(m_ScriptBasePath);
  272. string sceneName = m_Scene.Name;
  273. m_log.InfoFormat("[YEngine]: Enabled for region {0}", sceneName);
  274. m_log.InfoFormat("[YEngine]: {0}.{1}MB stacksize, {2}.{3}MB heapsize",
  275. (m_StackSize >> 20).ToString(),
  276. (((m_StackSize % 0x100000) * 1000)
  277. >> 20).ToString("D3"),
  278. (m_HeapSize >> 20).ToString(),
  279. (((m_HeapSize % 0x100000) * 1000)
  280. >> 20).ToString("D3"));
  281. m_SleepThread = StartMyThread(RunSleepThread, "Yengine sleep" + " (" + sceneName + ")", ThreadPriority.Normal);
  282. for (int i = 0; i < numThreadScriptWorkers; i++)
  283. StartThreadWorker(i, m_workersPrio, sceneName);
  284. m_Scene.EventManager.OnRezScript += OnRezScript;
  285. m_Scene.StackModuleInterface<IScriptModule>(this);
  286. }
  287. private void OneTimeLateInitialization()
  288. {
  289. // Build list of defined APIs and their 'this' types and define a field in XMRInstanceSuperType.
  290. ApiManager am = new ApiManager();
  291. Dictionary<string, Type> apiCtxTypes = new Dictionary<string, Type>();
  292. foreach(string api in am.GetApis())
  293. {
  294. m_log.Debug("[YEngine]: adding api " + api);
  295. IScriptApi scriptApi = am.CreateApi(api);
  296. Type apiCtxType = scriptApi.GetType();
  297. if(api == "LSL")
  298. apiCtxType = typeof(XMRLSL_Api);
  299. apiCtxTypes[api] = apiCtxType;
  300. }
  301. if(ScriptCodeGen.xmrInstSuperType == null) // Only create type once!
  302. {
  303. // Start creating type XMRInstanceSuperType that contains a field
  304. // m_ApiManager_<APINAME> that points to the per-instance context
  305. // struct for that API, ie, the 'this' value passed to all methods
  306. // in that API. It is in essence:
  307. // public class XMRInstanceSuperType : XMRInstance {
  308. // public XMRLSL_Api m_ApiManager_LSL; // 'this' value for all ll...() functions
  309. // public MOD_Api m_ApiManager_MOD; // 'this' value for all mod...() functions
  310. // public OSSL_Api m_ApiManager_OSSL; // 'this' value for all os...() functions
  311. // ....
  312. // }
  313. AssemblyName assemblyName = new AssemblyName();
  314. assemblyName.Name = "XMRInstanceSuperAssembly";
  315. AssemblyBuilder assemblyBuilder = Thread.GetDomain().DefineDynamicAssembly(assemblyName, AssemblyBuilderAccess.Run);
  316. ModuleBuilder moduleBuilder = assemblyBuilder.DefineDynamicModule("XMRInstanceSuperModule");
  317. TypeBuilder typeBuilder = moduleBuilder.DefineType("XMRInstanceSuperType", TypeAttributes.Public | TypeAttributes.Class);
  318. typeBuilder.SetParent(typeof(XMRInstance));
  319. foreach(string apiname in apiCtxTypes.Keys)
  320. {
  321. string fieldName = "m_ApiManager_" + apiname;
  322. typeBuilder.DefineField(fieldName, apiCtxTypes[apiname], FieldAttributes.Public);
  323. }
  324. // Finalize definition of XMRInstanceSuperType.
  325. // Give the compiler a short name to reference it by,
  326. // otherwise it will try to use the AssemblyQualifiedName
  327. // and fail miserably.
  328. ScriptCodeGen.xmrInstSuperType = typeBuilder.CreateType();
  329. ScriptObjWriter.DefineInternalType("xmrsuper", ScriptCodeGen.xmrInstSuperType);
  330. }
  331. // Tell the compiler about all the constants and methods for each API.
  332. // We also tell the compiler how to get the per-instance context for each API
  333. // by reading the corresponding m_ApiManager_<APINAME> field of XMRInstanceSuperType.
  334. foreach(KeyValuePair<string, Type> kvp in apiCtxTypes)
  335. {
  336. // get API name and the corresponding per-instance context type
  337. string api = kvp.Key;
  338. Type apiCtxType = kvp.Value;
  339. // give script compiler an abbreviated name for the API context type
  340. ScriptObjWriter.DefineInternalType("apimanager_" + api, apiCtxType);
  341. // this field tells the compiled code where the per-instance API context object is
  342. // eg, for the OSSL API, it is in ((XMRInstanceSuperType)inst).m_ApiManager_OSSL
  343. string fieldName = "m_ApiManager_" + api;
  344. FieldInfo fieldInfo = ScriptCodeGen.xmrInstSuperType.GetField(fieldName);
  345. m_XMRInstanceApiCtxFieldInfos[api] = fieldInfo;
  346. // now tell the compiler about the constants and methods for the API
  347. ScriptConst.AddInterfaceConstants(null, apiCtxType.GetFields());
  348. TokenDeclInline.AddInterfaceMethods(null, apiCtxType.GetMethods(), fieldInfo);
  349. }
  350. // Add sim-specific APIs to the compiler.
  351. IScriptModuleComms comms = m_Scene.RequestModuleInterface<IScriptModuleComms>();
  352. if(comms != null)
  353. {
  354. // Add methods to list of built-in functions.
  355. Delegate[] methods = comms.GetScriptInvocationList();
  356. foreach(Delegate m in methods)
  357. {
  358. MethodInfo mi = m.Method;
  359. try
  360. {
  361. CommsCallCodeGen cccg = new CommsCallCodeGen(mi, comms, m_XMRInstanceApiCtxFieldInfos["MOD"]);
  362. Verbose("[YEngine]: added comms function " + cccg.fullName);
  363. }
  364. catch(Exception e)
  365. {
  366. m_log.Error("[YEngine]: failed to add comms function " + mi.Name);
  367. m_log.Error("[YEngine]: - " + e.ToString());
  368. }
  369. }
  370. // Add constants to list of built-in constants.
  371. Dictionary<string, object> consts = comms.GetConstants();
  372. foreach(KeyValuePair<string, object> kvp in consts)
  373. {
  374. try
  375. {
  376. ScriptConst sc = ScriptConst.AddConstant(kvp.Key, kvp.Value);
  377. Verbose("[YEngine]: added comms constant " + sc.name);
  378. }
  379. catch(Exception e)
  380. {
  381. m_log.Error("[YEngine]: failed to add comms constant " + kvp.Key);
  382. m_log.Error("[YEngine]: - " + e.Message);
  383. }
  384. }
  385. }
  386. else
  387. {
  388. Verbose("[YEngine]: comms not enabled");
  389. }
  390. }
  391. /**
  392. * @brief Generate code for the calls to the comms functions.
  393. * It is a tRUlY EvIL interface.
  394. * To call the function we must call an XMRInstanceSuperType.m_ApiManager_MOD.modInvoker?()
  395. * method passing it the name of the function as a string and the script
  396. * argument list wrapped up in an object[] array. The modInvoker?() methods
  397. * do some sick type conversions (with corresponding mallocs) so we can't
  398. * call the methods directly.
  399. */
  400. private class CommsCallCodeGen: TokenDeclInline
  401. {
  402. private static Type[] modInvokerArgTypes = new Type[] { typeof(string), typeof(object[]) };
  403. public static FieldInfo xmrInstModApiCtxField;
  404. private MethodInfo modInvokerMeth;
  405. private string methName;
  406. /**
  407. * @brief Constructor
  408. * @param mi = method to make available to scripts
  409. * mi.Name = name that is used by scripts
  410. * mi.GetParameters() = parameter list as defined by module
  411. * includes the 'UUID host','UUID script' parameters that script does not see
  412. * allowed types for script-visible parameters are as follows:
  413. * Single -> float
  414. * Int32 -> integer
  415. * OpenMetaverse.UUID -> key
  416. * Object[] -> list
  417. * OpenMetaverse.Quaternion -> rotation
  418. * String -> string
  419. * OpenMetaverse.Vector3 -> vector
  420. * mi.ReturnType = return type as defined by module
  421. * types are same as allowed for parameters
  422. * @param comms = comms module the method came from
  423. * @param apictxfi = what field in XMRInstanceSuperType the 'this' value is for this method
  424. */
  425. public CommsCallCodeGen(MethodInfo mi, IScriptModuleComms comms, FieldInfo apictxfi)
  426. : base(null, false, NameArgSig(mi), RetType(mi))
  427. {
  428. methName = mi.Name;
  429. string modInvokerName = comms.LookupModInvocation(methName);
  430. if(modInvokerName == null)
  431. throw new Exception("cannot find comms method " + methName);
  432. modInvokerMeth = typeof(MOD_Api).GetMethod(modInvokerName, modInvokerArgTypes);
  433. xmrInstModApiCtxField = apictxfi;
  434. }
  435. // script-visible name(argtype,...) signature string
  436. private static string NameArgSig(MethodInfo mi)
  437. {
  438. StringBuilder sb = new StringBuilder();
  439. sb.Append(mi.Name);
  440. sb.Append('(');
  441. ParameterInfo[] mps = mi.GetParameters();
  442. for(int i = 2; i < mps.Length; i++)
  443. {
  444. ParameterInfo pi = mps[i];
  445. if(i > 2)
  446. sb.Append(',');
  447. sb.Append(ParamType(pi.ParameterType));
  448. }
  449. sb.Append(')');
  450. return sb.ToString();
  451. }
  452. // script-visible return type
  453. // note that although we support void, the comms stuff does not
  454. private static TokenType RetType(MethodInfo mi)
  455. {
  456. Type rt = mi.ReturnType;
  457. if(rt == typeof(float))
  458. return new TokenTypeFloat(null);
  459. if(rt == typeof(int))
  460. return new TokenTypeInt(null);
  461. if(rt == typeof(object[]))
  462. return new TokenTypeList(null);
  463. if(rt == typeof(OpenMetaverse.UUID))
  464. return new TokenTypeKey(null);
  465. if(rt == typeof(OpenMetaverse.Quaternion))
  466. return new TokenTypeRot(null);
  467. if(rt == typeof(string))
  468. return new TokenTypeStr(null);
  469. if(rt == typeof(OpenMetaverse.Vector3))
  470. return new TokenTypeVec(null);
  471. if(rt == null || rt == typeof(void))
  472. return new TokenTypeVoid(null);
  473. throw new Exception("unsupported return type " + rt.Name);
  474. }
  475. // script-visible parameter type
  476. private static string ParamType(Type t)
  477. {
  478. if(t == typeof(float))
  479. return "float";
  480. if(t == typeof(int))
  481. return "integer";
  482. if(t == typeof(OpenMetaverse.UUID))
  483. return "key";
  484. if(t == typeof(object[]))
  485. return "list";
  486. if(t == typeof(OpenMetaverse.Quaternion))
  487. return "rotation";
  488. if(t == typeof(string))
  489. return "string";
  490. if(t == typeof(OpenMetaverse.Vector3))
  491. return "vector";
  492. throw new Exception("unsupported parameter type " + t.Name);
  493. }
  494. /**
  495. * @brief Called by the compiler to generate a call to the comms function.
  496. * @param scg = which script is being compiled
  497. * @param errorAt = where in the source code the call is being made (for error messages)
  498. * @param result = a temp location to put the return value in if any
  499. * @param args = array of script-visible arguments being passed to the function
  500. */
  501. public override void CodeGen(ScriptCodeGen scg, Token errorAt, CompValuTemp result, CompValu[] args)
  502. {
  503. // Set up 'this' pointer for modInvoker?() = value from ApiManager.CreateApi("MOD").
  504. scg.PushXMRInst();
  505. scg.ilGen.Emit(errorAt, OpCodes.Castclass, xmrInstModApiCtxField.DeclaringType);
  506. scg.ilGen.Emit(errorAt, OpCodes.Ldfld, xmrInstModApiCtxField);
  507. // Set up 'fname' argument to modInvoker?() = name of the function to be called.
  508. scg.ilGen.Emit(errorAt, OpCodes.Ldstr, methName);
  509. // Set up 'parms' argument to modInvoker?() = object[] of the script-visible parameters,
  510. // in their LSL-wrapped form. Of course, the modInvoker?() method will malloc yet another
  511. // object[] and type-convert these parameters one-by-one with another round of unwrapping
  512. // and wrapping.
  513. // Types allowed in this object[]:
  514. // LSL_Float, LSL_Integer, LSL_Key, LSL_List, LSL_Rotation, LSL_String, LSL_Vector
  515. int nargs = args.Length;
  516. scg.ilGen.Emit(errorAt, OpCodes.Ldc_I4, nargs);
  517. scg.ilGen.Emit(errorAt, OpCodes.Newarr, typeof(object));
  518. for(int i = 0; i < nargs; i++)
  519. {
  520. scg.ilGen.Emit(errorAt, OpCodes.Dup);
  521. scg.ilGen.Emit(errorAt, OpCodes.Ldc_I4, i);
  522. // get location and type of argument
  523. CompValu arg = args[i];
  524. TokenType argtype = arg.type;
  525. // if already in a form acceptable to modInvoker?(),
  526. // just push it to the stack and convert to object
  527. // by boxing it if necessary
  528. // but if something like a double, int, string, etc
  529. // push to stack converting to the LSL-wrapped type
  530. // then convert to object by boxing if necessary
  531. Type boxit = null;
  532. if(argtype is TokenTypeLSLFloat)
  533. {
  534. args[i].PushVal(scg, errorAt);
  535. boxit = typeof(LSL_Float);
  536. }
  537. else if(argtype is TokenTypeLSLInt)
  538. {
  539. args[i].PushVal(scg, errorAt);
  540. boxit = typeof(LSL_Integer);
  541. }
  542. else if(argtype is TokenTypeLSLKey)
  543. {
  544. args[i].PushVal(scg, errorAt);
  545. boxit = typeof(LSL_Key);
  546. }
  547. else if(argtype is TokenTypeList)
  548. {
  549. args[i].PushVal(scg, errorAt);
  550. boxit = typeof(LSL_List);
  551. }
  552. else if(argtype is TokenTypeRot)
  553. {
  554. args[i].PushVal(scg, errorAt);
  555. boxit = typeof(LSL_Rotation);
  556. }
  557. else if(argtype is TokenTypeLSLString)
  558. {
  559. args[i].PushVal(scg, errorAt);
  560. boxit = typeof(LSL_String);
  561. }
  562. else if(argtype is TokenTypeVec)
  563. {
  564. args[i].PushVal(scg, errorAt);
  565. boxit = typeof(LSL_Vector);
  566. }
  567. else if(argtype is TokenTypeFloat)
  568. {
  569. args[i].PushVal(scg, errorAt, new TokenTypeLSLFloat(argtype));
  570. boxit = typeof(LSL_Float);
  571. }
  572. else if(argtype is TokenTypeInt)
  573. {
  574. args[i].PushVal(scg, errorAt, new TokenTypeLSLInt(argtype));
  575. boxit = typeof(LSL_Integer);
  576. }
  577. else if(argtype is TokenTypeKey)
  578. {
  579. args[i].PushVal(scg, errorAt, new TokenTypeLSLKey(argtype));
  580. boxit = typeof(LSL_Key);
  581. }
  582. else if(argtype is TokenTypeStr)
  583. {
  584. args[i].PushVal(scg, errorAt, new TokenTypeLSLString(argtype));
  585. boxit = typeof(LSL_String);
  586. }
  587. else
  588. throw new Exception("unsupported arg type " + argtype.GetType().Name);
  589. if(boxit.IsValueType)
  590. scg.ilGen.Emit(errorAt, OpCodes.Box, boxit);
  591. // pop the object into the object[]
  592. scg.ilGen.Emit(errorAt, OpCodes.Stelem, typeof(object));
  593. }
  594. // Call the modInvoker?() method.
  595. // It leaves an LSL-wrapped type on the stack.
  596. if(modInvokerMeth.IsVirtual)
  597. scg.ilGen.Emit(errorAt, OpCodes.Callvirt, modInvokerMeth);
  598. else
  599. scg.ilGen.Emit(errorAt, OpCodes.Call, modInvokerMeth);
  600. // The 3rd arg to Pop() is the type on the stack,
  601. // ie, what modInvoker?() actually returns.
  602. // The Pop() method will wrap/unwrap as needed.
  603. Type retSysType = modInvokerMeth.ReturnType;
  604. if(retSysType == null)
  605. retSysType = typeof(void);
  606. TokenType retTokType = TokenType.FromSysType(errorAt, retSysType);
  607. result.Pop(scg, errorAt, retTokType);
  608. }
  609. }
  610. /**
  611. * @brief Called late in shutdown procedure,
  612. * after the 'Shutting down..." message.
  613. */
  614. public void RemoveRegion(Scene scene)
  615. {
  616. if(!m_Enabled)
  617. return;
  618. TraceCalls("[YEngine]: YEngine.RemoveRegion({0})", scene.RegionInfo.RegionName);
  619. if(m_MaintenanceTimer != null)
  620. {
  621. m_MaintenanceTimer.Stop();
  622. m_MaintenanceTimer.Dispose();
  623. }
  624. // Write script states out to .state files so it will be
  625. // available when the region is restarted.
  626. DoMaintenance(null, null);
  627. // Stop executing script threads and wait for final
  628. // one to finish (ie, script gets to CheckRun() call).
  629. m_Exiting = true;
  630. if(m_SleepThread != null)
  631. {
  632. lock(m_SleepQueue)
  633. Monitor.PulseAll(m_SleepQueue);
  634. if(!m_SleepThread.Join(250))
  635. m_SleepThread.Abort();
  636. m_SleepThread = null;
  637. }
  638. StopThreadWorkers();
  639. m_Scene.EventManager.OnFrame -= OnFrame;
  640. m_Scene.EventManager.OnRezScript -= OnRezScript;
  641. m_Scene.EventManager.OnRemoveScript -= OnRemoveScript;
  642. m_Scene.EventManager.OnScriptReset -= OnScriptReset;
  643. m_Scene.EventManager.OnStartScript -= OnStartScript;
  644. m_Scene.EventManager.OnStopScript -= OnStopScript;
  645. m_Scene.EventManager.OnGetScriptRunning -= OnGetScriptRunning;
  646. m_Scene.EventManager.OnShutdown -= OnShutdown;
  647. m_Enabled = false;
  648. m_Scene = null;
  649. }
  650. public void RegionLoaded(Scene scene)
  651. {
  652. if(!m_Enabled)
  653. return;
  654. TraceCalls("[YEngine]: YEngine.RegionLoaded({0})", scene.RegionInfo.RegionName);
  655. m_Scene.EventManager.OnFrame += OnFrame;
  656. m_Scene.EventManager.OnRemoveScript += OnRemoveScript;
  657. m_Scene.EventManager.OnScriptReset += OnScriptReset;
  658. m_Scene.EventManager.OnStartScript += OnStartScript;
  659. m_Scene.EventManager.OnStopScript += OnStopScript;
  660. m_Scene.EventManager.OnGetScriptRunning += OnGetScriptRunning;
  661. m_Scene.EventManager.OnShutdown += OnShutdown;
  662. InitEvents();
  663. }
  664. public void StartProcessing()
  665. {
  666. m_log.Debug("[YEngine]: StartProcessing entry");
  667. m_StartProcessing = true;
  668. ResumeThreads();
  669. m_log.Debug("[YEngine]: StartProcessing return");
  670. m_Scene.EventManager.TriggerEmptyScriptCompileQueue(0, "");
  671. }
  672. public void Close()
  673. {
  674. TraceCalls("[YEngine]: YEngine.Close()");
  675. }
  676. private void RunTest(string module, string[] args)
  677. {
  678. if(args.Length < 2)
  679. {
  680. m_log.Info("[YEngine]: missing command, try 'yeng help'");
  681. return;
  682. }
  683. m_log.Info("[YEngine]: " + m_Scene.RegionInfo.RegionName);
  684. switch(args[1])
  685. {
  686. case "cvv":
  687. m_log.InfoFormat("[YEngine]: compiled version value = {0}",
  688. ScriptCodeGen.COMPILED_VERSION_VALUE);
  689. break;
  690. case "help":
  691. case "?":
  692. m_log.Info("[YEngine]: yeng reset [-help ...]");
  693. m_log.Info("[YEngine]: yeng resume - resume script processing");
  694. m_log.Info("[YEngine]: yeng suspend - suspend script processing");
  695. m_log.Info("[YEngine]: yeng ls [-help ...]");
  696. m_log.Info("[YEngine]: yeng cvv - show compiler version value");
  697. m_log.Info("[YEngine]: yeng mvv [<newvalue>] - show migration version value");
  698. m_log.Info("[YEngine]: yeng tracecalls [yes | no]");
  699. m_log.Info("[YEngine]: yeng verbose [yes | no]");
  700. m_log.Info("[YEngine]: yeng pev [-help ...] - post event");
  701. break;
  702. case "ls":
  703. XmrTestLs(args, 2);
  704. break;
  705. case "mvv":
  706. m_log.InfoFormat("[YEngine]: migration version value = {0}",
  707. XMRInstance.migrationVersion);
  708. break;
  709. case "pev":
  710. XmrTestPev(args, 2);
  711. break;
  712. case "reset":
  713. XmrTestReset(args, 2);
  714. break;
  715. case "resume":
  716. m_log.Info("[YEngine]: resuming scripts");
  717. ResumeThreads();
  718. break;
  719. case "suspend":
  720. m_log.Info("[YEngine]: suspending scripts");
  721. SuspendThreads();
  722. break;
  723. case "tracecalls":
  724. if(args.Length > 2)
  725. m_TraceCalls = (args[2][0] & 1) != 0;
  726. m_log.Info("[YEngine]: tracecalls " + (m_TraceCalls ? "yes" : "no"));
  727. break;
  728. case "verbose":
  729. if(args.Length > 2)
  730. m_Verbose = (args[2][0] & 1) != 0;
  731. m_log.Info("[YEngine]: verbose " + (m_Verbose ? "yes" : "no"));
  732. break;
  733. default:
  734. m_log.Error("[YEngine]: unknown command " + args[1] + ", try 'yeng help'");
  735. break;
  736. }
  737. }
  738. // Not required when not using IScriptInstance
  739. //
  740. public IScriptWorkItem QueueEventHandler(object parms)
  741. {
  742. return null;
  743. }
  744. public Scene World
  745. {
  746. get
  747. {
  748. return m_Scene;
  749. }
  750. }
  751. public IScriptModule ScriptModule
  752. {
  753. get
  754. {
  755. return this;
  756. }
  757. }
  758. public void SaveAllState()
  759. {
  760. m_log.Error("[YEngine]: YEngine.SaveAllState() called!!");
  761. }
  762. #pragma warning disable 0067
  763. public event ScriptRemoved OnScriptRemoved;
  764. public event ObjectRemoved OnObjectRemoved;
  765. #pragma warning restore 0067
  766. // Events targeted at a specific script
  767. // ... like listen() for an llListen() call
  768. //
  769. public bool PostScriptEvent(UUID itemID, EventParams parms)
  770. {
  771. XMRInstance instance = GetInstance(itemID);
  772. if (instance == null)
  773. return false;
  774. TraceCalls("[YEngine]: YEngine.PostScriptEvent({0},{1})", itemID.ToString(), parms.EventName);
  775. instance.PostEvent(parms);
  776. return true;
  777. }
  778. public void CancelScriptEvent(UUID itemID, string eventName)
  779. {
  780. XMRInstance instance = GetInstance(itemID);
  781. if (instance == null)
  782. return;
  783. TraceCalls("[YEngine]: YEngine.CancelScriptEvent({0},{1})", itemID.ToString(), eventName);
  784. instance.CancelEvent(eventName);
  785. }
  786. // Events targeted at all scripts in the given prim.
  787. // localID = which prim
  788. // parms = event to post
  789. //
  790. public bool PostObjectEvent(uint localID, EventParams parms)
  791. {
  792. if(m_Exiting)
  793. return false;
  794. SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
  795. if(part == null)
  796. return false;
  797. TraceCalls("[YEngine]: YEngine.PostObjectEvent({0},{1})", localID.ToString(), parms.EventName);
  798. // In SecondLife, attach events go to all scripts of all prims
  799. // in a linked object. So here we duplicate that functionality,
  800. // as all we ever get is a single attach event for the whole
  801. // object.
  802. if(parms.EventName == "attach")
  803. {
  804. bool posted = false;
  805. foreach(SceneObjectPart primpart in part.ParentGroup.Parts)
  806. posted |= PostPrimEvent(primpart, parms);
  807. return posted;
  808. }
  809. // Other events go to just the scripts in that prim.
  810. return PostPrimEvent(part, parms);
  811. }
  812. private bool PostPrimEvent(SceneObjectPart part, EventParams parms)
  813. {
  814. UUID partUUID = part.UUID;
  815. // Get list of script instances running in the object.
  816. XMRInstance[] objInstArray;
  817. lock(m_InstancesDict)
  818. {
  819. if(!m_ObjectInstArray.TryGetValue(partUUID, out objInstArray))
  820. return false;
  821. if (objInstArray == null)
  822. {
  823. objInstArray = RebuildObjectInstArray(partUUID);
  824. m_ObjectInstArray[partUUID] = objInstArray;
  825. }
  826. }
  827. // Post event to all script instances in the object.
  828. if(objInstArray.Length <= 0)
  829. return false;
  830. foreach (XMRInstance inst in objInstArray)
  831. inst.PostEvent(parms);
  832. return true;
  833. }
  834. public DetectParams GetDetectParams(UUID itemID, int number)
  835. {
  836. XMRInstance instance = GetInstance(itemID);
  837. if(instance == null)
  838. return null;
  839. return instance.GetDetectParams(number);
  840. }
  841. public void SetMinEventDelay(UUID itemID, double delay)
  842. {
  843. XMRInstance instance = GetInstance(itemID);
  844. if (instance != null)
  845. instance.MinEventDelay = delay;
  846. }
  847. public int GetStartParameter(UUID itemID)
  848. {
  849. XMRInstance instance = GetInstance(itemID);
  850. if (instance == null)
  851. return 0;
  852. return instance.StartParam;
  853. }
  854. // This is the "set running" method
  855. //
  856. public void SetScriptState(UUID itemID, bool state, bool self)
  857. {
  858. SetScriptState(itemID, state);
  859. }
  860. public void SetScriptState(UUID itemID, bool state)
  861. {
  862. XMRInstance instance = GetInstance(itemID);
  863. if(instance != null)
  864. instance.Running = state;
  865. }
  866. // Control display of the "running" checkbox
  867. //
  868. public bool GetScriptState(UUID itemID)
  869. {
  870. XMRInstance instance = GetInstance(itemID);
  871. if(instance == null)
  872. return false;
  873. return instance.Running;
  874. }
  875. public void SetState(UUID itemID, string newState)
  876. {
  877. TraceCalls("[YEngine]: YEngine.SetState({0},{1})", itemID.ToString(), newState);
  878. }
  879. public void ApiResetScript(UUID itemID)
  880. {
  881. XMRInstance instance = GetInstance(itemID);
  882. if(instance != null)
  883. instance.ApiReset();
  884. }
  885. public void ResetScript(UUID itemID)
  886. {
  887. XMRInstance instance = GetInstance(itemID);
  888. if(instance != null)
  889. {
  890. IUrlModule urlModule = m_Scene.RequestModuleInterface<IUrlModule>();
  891. if(urlModule != null)
  892. urlModule.ScriptRemoved(itemID);
  893. instance.Reset();
  894. }
  895. }
  896. public IConfig Config
  897. {
  898. get
  899. {
  900. return m_Config;
  901. }
  902. }
  903. public IConfigSource ConfigSource
  904. {
  905. get
  906. {
  907. return m_ConfigSource;
  908. }
  909. }
  910. public string ScriptEngineName
  911. {
  912. get
  913. {
  914. return "YEngine";
  915. }
  916. }
  917. public IScriptApi GetApi(UUID itemID, string name)
  918. {
  919. FieldInfo fi;
  920. if(!m_XMRInstanceApiCtxFieldInfos.TryGetValue(name, out fi))
  921. return null;
  922. XMRInstance inst = GetInstance(itemID);
  923. if(inst == null)
  924. return null;
  925. return (IScriptApi)fi.GetValue(inst);
  926. }
  927. /**
  928. * @brief Get script's current state as an XML string
  929. * - called by "Take", "Take Copy" and when object deleted (ie, moved to Trash)
  930. * This includes the .state file
  931. */
  932. public string GetXMLState(UUID itemID)
  933. {
  934. XMRInstance instance = GetInstance(itemID);
  935. if(instance == null)
  936. return String.Empty;
  937. TraceCalls("[YEngine]: YEngine.GetXMLState({0})", itemID.ToString());
  938. if(!instance.m_HasRun)
  939. return String.Empty;
  940. XmlDocument doc = new XmlDocument();
  941. /*
  942. * Set up <State Engine="YEngine" UUID="itemID" Asset="assetID"> tag.
  943. */
  944. XmlElement stateN = doc.CreateElement("", "State", "");
  945. doc.AppendChild(stateN);
  946. XmlAttribute engineA = doc.CreateAttribute("", "Engine", "");
  947. engineA.Value = ScriptEngineName;
  948. stateN.Attributes.Append(engineA);
  949. XmlAttribute uuidA = doc.CreateAttribute("", "UUID", "");
  950. uuidA.Value = itemID.ToString();
  951. stateN.Attributes.Append(uuidA);
  952. XmlAttribute assetA = doc.CreateAttribute("", "Asset", "");
  953. string assetID = instance.AssetID.ToString();
  954. assetA.Value = assetID;
  955. stateN.Attributes.Append(assetA);
  956. // Get <ScriptState>...</ScriptState> item that hold's script's state.
  957. // This suspends the script if necessary then takes a snapshot.
  958. XmlElement scriptStateN = instance.GetExecutionState(doc);
  959. stateN.AppendChild(scriptStateN);
  960. return doc.OuterXml;
  961. }
  962. // Set script's current state from an XML string
  963. // - called just before a script is instantiated
  964. // So we write the .state file so the .state file will be seen when
  965. // the script is instantiated.
  966. public bool SetXMLState(UUID itemID, string xml)
  967. {
  968. XmlDocument doc = new XmlDocument();
  969. try
  970. {
  971. doc.LoadXml(xml);
  972. }
  973. catch
  974. {
  975. return false;
  976. }
  977. TraceCalls("[YEngine]: YEngine.SetXMLState({0})", itemID.ToString());
  978. // Make sure <State Engine="YEngine"> so we know it is in our
  979. // format.
  980. XmlElement stateN = (XmlElement)doc.SelectSingleNode("State");
  981. if(stateN == null)
  982. return false;
  983. bool isX = false;
  984. string sen = stateN.GetAttribute("Engine");
  985. if (sen == null)
  986. return false;
  987. if (sen != ScriptEngineName)
  988. {
  989. if(sen != "XEngine")
  990. return false;
  991. isX = true;
  992. }
  993. // <ScriptState>...</ScriptState> contains contents of .state file.
  994. XmlElement scriptStateN = (XmlElement)stateN.SelectSingleNode("ScriptState");
  995. if(scriptStateN == null)
  996. return false;
  997. if(!isX)
  998. {
  999. sen = stateN.GetAttribute("Engine");
  1000. if ((sen == null) || (sen != ScriptEngineName))
  1001. return false;
  1002. }
  1003. XmlAttribute assetA = doc.CreateAttribute("", "Asset", "");
  1004. assetA.Value = stateN.GetAttribute("Asset");
  1005. scriptStateN.Attributes.Append(assetA);
  1006. // Write out the .state file with the <ScriptState ...>...</ScriptState> XML text
  1007. string statePath = XMRInstance.GetStateFileName(m_ScriptBasePath, itemID);
  1008. using (FileStream ss = File.Create(statePath))
  1009. {
  1010. using (StreamWriter sw = new StreamWriter(ss))
  1011. sw.Write(scriptStateN.OuterXml);
  1012. }
  1013. return true;
  1014. }
  1015. public bool PostScriptEvent(UUID itemID, string name, Object[] p)
  1016. {
  1017. if(!m_Enabled)
  1018. return false;
  1019. TraceCalls("[YEngine]: YEngine.PostScriptEvent({0},{1})", itemID.ToString(), name);
  1020. return PostScriptEvent(itemID, new EventParams(name, p, zeroDetectParams));
  1021. }
  1022. public bool PostObjectEvent(UUID itemID, string name, Object[] p)
  1023. {
  1024. if(!m_Enabled)
  1025. return false;
  1026. TraceCalls("[YEngine]: YEngine.PostObjectEvent({0},{1})", itemID.ToString(), name);
  1027. SceneObjectPart part = m_Scene.GetSceneObjectPart(itemID);
  1028. if(part == null)
  1029. return false;
  1030. return PostObjectEvent(part.LocalId, new EventParams(name, p, zeroDetectParams));
  1031. }
  1032. // about the 3523rd entrypoint for a script to put itself to sleep
  1033. public void SleepScript(UUID itemID, int delay)
  1034. {
  1035. XMRInstance instance = GetInstance(itemID);
  1036. if(instance != null)
  1037. instance.Sleep(delay);
  1038. }
  1039. // Get a script instance loaded, compiling it if necessary
  1040. //
  1041. // localID = the object as a whole, may contain many scripts
  1042. // itemID = this instance of the script in this object
  1043. // script = script source code
  1044. // startParam = value passed to 'on_rez' event handler
  1045. // postOnRez = true to post an 'on_rez' event to script on load
  1046. // defEngine = default script engine
  1047. // stateSource = post this event to script on load
  1048. public void OnRezScript(uint localID, UUID itemID, string script,
  1049. int startParam, bool postOnRez, string defEngine, int stateSource)
  1050. {
  1051. if (script.StartsWith("//MRM:"))
  1052. return;
  1053. if(!m_LateInit)
  1054. {
  1055. m_LateInit = true;
  1056. OneTimeLateInitialization();
  1057. }
  1058. TraceCalls("[YEngine]: OnRezScript(...,{0},...)", itemID.ToString());
  1059. // Assume script uses the default engine
  1060. string engineName = defEngine;
  1061. // Very first line might contain // scriptengine : language
  1062. string langsrt = "";
  1063. if (script.StartsWith("//"))
  1064. {
  1065. int lineEnd = script.IndexOf('\n');
  1066. if(lineEnd > 5)
  1067. {
  1068. string firstline = script.Substring(2, lineEnd - 2).Trim();
  1069. int colon = firstline.IndexOf(':');
  1070. if(colon >= 3)
  1071. {
  1072. engineName = firstline.Substring(0, colon).TrimEnd();
  1073. if(string.IsNullOrEmpty(engineName))
  1074. engineName = defEngine;
  1075. }
  1076. if (colon > 0 && colon < firstline.Length - 2)
  1077. {
  1078. langsrt = firstline.Substring(colon + 1).Trim();
  1079. langsrt = langsrt.ToLower();
  1080. }
  1081. }
  1082. }
  1083. // Make sure the default or requested engine is us.
  1084. if(engineName != ScriptEngineName)
  1085. {
  1086. // Not us, if requested engine exists, silently ignore script and let
  1087. // requested engine handle it.
  1088. IScriptModule[] engines = m_Scene.RequestModuleInterfaces<IScriptModule>();
  1089. foreach(IScriptModule eng in engines)
  1090. {
  1091. if(eng.ScriptEngineName == engineName)
  1092. return;
  1093. }
  1094. // Requested engine not defined, warn on console.
  1095. // Then we try to handle it if we're the default engine, else we ignore it.
  1096. //m_log.Warn("[YEngine]: " + itemID.ToString() + " requests undefined/disabled engine " + engineName);
  1097. //m_log.Info("[YEngine]: - " + part.GetWorldPosition());
  1098. //m_log.Info("[YEngine]: first line: " + firstline);
  1099. if(defEngine != ScriptEngineName)
  1100. {
  1101. //m_log.Info("[YEngine]: leaving it to the default script engine (" + defEngine + ") to process it");
  1102. return;
  1103. }
  1104. // m_log.Info("[YEngine]: will attempt to processing it anyway as default script engine");
  1105. langsrt = "";
  1106. }
  1107. if(!string.IsNullOrEmpty(langsrt) && langsrt !="lsl")
  1108. return;
  1109. SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
  1110. TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
  1111. // Put on object/instance lists.
  1112. XMRInstance instance = (XMRInstance)Activator.CreateInstance(ScriptCodeGen.xmrInstSuperType);
  1113. instance.m_LocalID = localID;
  1114. instance.m_ItemID = itemID;
  1115. instance.m_SourceCode = script;
  1116. instance.m_StartParam = startParam;
  1117. instance.m_PostOnRez = postOnRez;
  1118. instance.m_StateSource = (StateSource)stateSource;
  1119. instance.m_Part = part;
  1120. instance.m_PartUUID = part.UUID;
  1121. instance.m_Item = item;
  1122. instance.m_DescName = part.Name + ":" + item.Name;
  1123. instance.m_IState = XMRInstState.CONSTRUCT;
  1124. lock(m_InstancesDict)
  1125. {
  1126. m_LockedDict = "RegisterInstance";
  1127. // Insert on internal list of all scripts being handled by this engine instance.
  1128. m_InstancesDict[instance.m_ItemID] = instance;
  1129. // Insert on internal list of all scripts being handled by this engine instance
  1130. // that are part of the object.
  1131. List<UUID> itemIDList;
  1132. if(!m_ObjectItemList.TryGetValue(instance.m_PartUUID, out itemIDList))
  1133. {
  1134. itemIDList = new List<UUID>();
  1135. m_ObjectItemList[instance.m_PartUUID] = itemIDList;
  1136. }
  1137. if(!itemIDList.Contains(instance.m_ItemID))
  1138. {
  1139. itemIDList.Add(instance.m_ItemID);
  1140. m_ObjectInstArray[instance.m_PartUUID] = null;
  1141. }
  1142. m_LockedDict = "~RegisterInstance";
  1143. }
  1144. // Compile and load it.
  1145. lock(m_ScriptErrors)
  1146. m_ScriptErrors.Remove(instance.m_ItemID);
  1147. LoadThreadWork(instance);
  1148. }
  1149. /**
  1150. * @brief This routine instantiates one script.
  1151. */
  1152. private void LoadThreadWork(XMRInstance instance)
  1153. {
  1154. // Compile and load the script in memory.
  1155. ArrayList errors = new ArrayList();
  1156. Exception initerr = null;
  1157. try
  1158. {
  1159. instance.Initialize(this, m_ScriptBasePath, m_StackSize, m_HeapSize, errors);
  1160. }
  1161. catch(Exception e1)
  1162. {
  1163. initerr = e1;
  1164. }
  1165. if(initerr != null && !instance.m_ForceRecomp && initerr is CVVMismatchException)
  1166. {
  1167. UUID itemID = instance.m_ItemID;
  1168. Verbose("[YEngine]: {0}/{2} first load failed ({1}), retrying after recompile",
  1169. itemID.ToString(), initerr.Message, instance.m_Item.AssetID.ToString());
  1170. Verbose("[YEngine]:\n{0}", initerr.ToString());
  1171. initerr = null;
  1172. errors = new ArrayList();
  1173. instance.m_ForceRecomp = true;
  1174. try
  1175. {
  1176. instance.Initialize(this, m_ScriptBasePath, m_StackSize, m_HeapSize, errors);
  1177. }
  1178. catch(Exception e2)
  1179. {
  1180. initerr = e2;
  1181. }
  1182. }
  1183. if(initerr != null)
  1184. {
  1185. UUID itemID = instance.m_ItemID;
  1186. Verbose("[YEngine]: Error starting script {0}/{2}: {1}",
  1187. itemID.ToString(), initerr.Message, instance.m_Item.AssetID.ToString());
  1188. if(initerr.Message != "compilation errors")
  1189. {
  1190. Verbose("[YEngine]: - " + instance.m_Part.GetWorldPosition() + " " + instance.m_DescName);
  1191. Verbose("[YEngine]: exception:\n{0}", initerr.ToString());
  1192. }
  1193. OnRemoveScript(0, itemID);
  1194. // Post errors where GetScriptErrors() can see them.
  1195. if(errors.Count == 0)
  1196. errors.Add(initerr.Message);
  1197. else
  1198. {
  1199. foreach(Object err in errors)
  1200. {
  1201. if(m_ScriptDebug)
  1202. m_log.DebugFormat("[YEngine]: {0}", err.ToString());
  1203. }
  1204. }
  1205. lock(m_ScriptErrors)
  1206. m_ScriptErrors[instance.m_ItemID] = errors;
  1207. return;
  1208. }
  1209. // Tell GetScriptErrors() that we have finished compiling/loading
  1210. // successfully (by posting a 0 element array).
  1211. lock(m_ScriptErrors)
  1212. {
  1213. if(instance.m_IState != XMRInstState.CONSTRUCT)
  1214. throw new Exception("bad state");
  1215. m_ScriptErrors[instance.m_ItemID] = noScriptErrors;
  1216. }
  1217. // Transition from CONSTRUCT->ONSTARTQ and give to RunScriptThread().
  1218. // Put it on the start queue so it will run any queued event handlers,
  1219. // such as state_entry() or on_rez(). If there aren't any queued, it
  1220. // will just go to idle state when RunOne() tries to dequeue an event.
  1221. lock(instance.m_QueueLock)
  1222. {
  1223. if(instance.m_IState != XMRInstState.CONSTRUCT)
  1224. throw new Exception("bad state");
  1225. instance.m_IState = XMRInstState.ONSTARTQ;
  1226. if(!instance.m_Running)
  1227. instance.EmptyEventQueues();
  1228. }
  1229. // Declare which events the script's current state can handle.
  1230. ulong eventMask = instance.GetStateEventFlags(instance.stateCode);
  1231. instance.m_Part.SetScriptEvents(instance.m_ItemID, eventMask);
  1232. QueueToStart(instance);
  1233. }
  1234. public void OnRemoveScript(uint localID, UUID itemID)
  1235. {
  1236. TraceCalls("[YEngine]: OnRemoveScript(...,{0})", itemID.ToString());
  1237. // Remove from our list of known scripts.
  1238. // After this, no more events can queue because we won't be
  1239. // able to translate the itemID to an XMRInstance pointer.
  1240. XMRInstance instance = null;
  1241. lock(m_InstancesDict)
  1242. {
  1243. m_LockedDict = "OnRemoveScript:" + itemID.ToString();
  1244. // Tell the instance to free off everything it can.
  1245. if(!m_InstancesDict.TryGetValue(itemID, out instance))
  1246. {
  1247. m_LockedDict = "~OnRemoveScript";
  1248. return;
  1249. }
  1250. // Tell it to stop executing anything.
  1251. instance.suspendOnCheckRunHold = true;
  1252. // Remove it from our list of known script instances
  1253. // mostly so no more events can queue to it.
  1254. m_InstancesDict.Remove(itemID);
  1255. List<UUID> itemIDList;
  1256. if(m_ObjectItemList.TryGetValue(instance.m_PartUUID, out itemIDList))
  1257. {
  1258. itemIDList.Remove(itemID);
  1259. if(itemIDList.Count == 0)
  1260. {
  1261. m_ObjectItemList.Remove(instance.m_PartUUID);
  1262. m_ObjectInstArray.Remove(instance.m_PartUUID);
  1263. }
  1264. else
  1265. m_ObjectInstArray[instance.m_PartUUID] = null;
  1266. }
  1267. // Delete the .state file as any needed contents were fetched with GetXMLState()
  1268. // and stored on the database server.
  1269. string stateFileName = XMRInstance.GetStateFileName(m_ScriptBasePath, itemID);
  1270. File.Delete(stateFileName);
  1271. ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
  1272. if(handlerScriptRemoved != null)
  1273. handlerScriptRemoved(itemID);
  1274. m_LockedDict = "~~OnRemoveScript";
  1275. }
  1276. // Free off its stack and fun things like that.
  1277. // If it is running, abort it.
  1278. instance.Dispose();
  1279. }
  1280. public void OnScriptReset(uint localID, UUID itemID)
  1281. {
  1282. TraceCalls("[YEngine]: YEngine.OnScriptReset({0},{1})", localID.ToString(), itemID.ToString());
  1283. ResetScript(itemID);
  1284. }
  1285. public void OnStartScript(uint localID, UUID itemID)
  1286. {
  1287. XMRInstance instance = GetInstance(itemID);
  1288. if(instance != null)
  1289. instance.Running = true;
  1290. }
  1291. public void OnStopScript(uint localID, UUID itemID)
  1292. {
  1293. XMRInstance instance = GetInstance(itemID);
  1294. if(instance != null)
  1295. instance.Running = false;
  1296. }
  1297. public void OnGetScriptRunning(IClientAPI controllingClient,
  1298. UUID objectID, UUID itemID)
  1299. {
  1300. XMRInstance instance = GetInstance(itemID);
  1301. if(instance != null)
  1302. {
  1303. TraceCalls("[YEngine]: YEngine.OnGetScriptRunning({0},{1})", objectID.ToString(), itemID.ToString());
  1304. IEventQueue eq = World.RequestModuleInterface<IEventQueue>();
  1305. if(eq == null)
  1306. {
  1307. controllingClient.SendScriptRunningReply(objectID, itemID,
  1308. instance.Running);
  1309. }
  1310. else
  1311. {
  1312. eq.ScriptRunningEvent(objectID, itemID, instance.Running, controllingClient.AgentId);
  1313. }
  1314. }
  1315. }
  1316. public bool HasScript(UUID itemID, out bool running)
  1317. {
  1318. XMRInstance instance = GetInstance(itemID);
  1319. if(instance == null)
  1320. {
  1321. running = true;
  1322. return false;
  1323. }
  1324. running = instance.Running;
  1325. return true;
  1326. }
  1327. /**
  1328. * @brief Called once per frame update to see if scripts have
  1329. * any such work to do.
  1330. */
  1331. private void OnFrame()
  1332. {
  1333. if(m_FrameUpdateList != null)
  1334. {
  1335. ThreadStart frameupdates;
  1336. lock(m_FrameUpdateLock)
  1337. {
  1338. frameupdates = m_FrameUpdateList;
  1339. m_FrameUpdateList = null;
  1340. }
  1341. frameupdates();
  1342. }
  1343. }
  1344. /**
  1345. * @brief Add a one-shot delegate to list of things to do
  1346. * synchronized with frame updates.
  1347. */
  1348. public void AddOnFrameUpdate(ThreadStart thunk)
  1349. {
  1350. lock(m_FrameUpdateLock)
  1351. m_FrameUpdateList += thunk;
  1352. }
  1353. /**
  1354. * @brief Gets called early as part of shutdown,
  1355. * right after "Persisting changed objects" message.
  1356. */
  1357. public void OnShutdown()
  1358. {
  1359. TraceCalls("[YEngine]: YEngine.OnShutdown()");
  1360. }
  1361. /**
  1362. * @brief Queue an instance to the StartQueue so it will run.
  1363. * This queue is used for instances that have just had
  1364. * an event queued to them when they were previously
  1365. * idle. It must only be called by the thread that
  1366. * transitioned the thread to XMRInstState.ONSTARTQ so
  1367. * we don't get two threads trying to queue the same
  1368. * instance to the m_StartQueue at the same time.
  1369. */
  1370. public void QueueToStart(XMRInstance inst)
  1371. {
  1372. if (inst.m_IState != XMRInstState.ONSTARTQ)
  1373. throw new Exception("bad state");
  1374. lock (m_StartQueue)
  1375. m_StartQueue.InsertTail(inst);
  1376. WakeUpOne();
  1377. }
  1378. public void QueueToYield(XMRInstance inst)
  1379. {
  1380. if (inst.m_IState != XMRInstState.ONYIELDQ)
  1381. throw new Exception("bad state");
  1382. lock (m_YieldQueue)
  1383. m_YieldQueue.InsertTail(inst);
  1384. WakeUpOne();
  1385. }
  1386. public void RemoveFromSleep(XMRInstance inst)
  1387. {
  1388. lock (m_SleepQueue)
  1389. {
  1390. if (inst.m_IState != XMRInstState.ONSLEEPQ)
  1391. return;
  1392. m_SleepQueue.Remove(inst);
  1393. inst.m_IState = XMRInstState.REMDFROMSLPQ;
  1394. }
  1395. }
  1396. /**
  1397. * @brief A script may be sleeping, in which case we wake it.
  1398. */
  1399. public void WakeFromSleep(XMRInstance inst)
  1400. {
  1401. // Remove from sleep queue unless someone else already woke it.
  1402. lock(m_SleepQueue)
  1403. {
  1404. if(inst.m_IState != XMRInstState.ONSLEEPQ)
  1405. return;
  1406. m_SleepQueue.Remove(inst);
  1407. inst.m_IState = XMRInstState.REMDFROMSLPQ;
  1408. }
  1409. // Put on end of list of scripts that are ready to run.
  1410. lock(m_YieldQueue)
  1411. {
  1412. inst.m_IState = XMRInstState.ONYIELDQ;
  1413. m_YieldQueue.InsertTail(inst);
  1414. }
  1415. // Make sure the OS thread is running so it will see the script.
  1416. WakeUpOne();
  1417. }
  1418. /**
  1419. * @brief An instance has just finished running for now,
  1420. * figure out what to do with it next.
  1421. * @param inst = instance in question, not on any queue at the moment
  1422. * @param newIState = its new state
  1423. * @returns with instance inserted onto proper queue (if any)
  1424. */
  1425. public void HandleNewIState(XMRInstance inst, XMRInstState newIState)
  1426. {
  1427. // RunOne() should have left the instance in RUNNING state.
  1428. if(inst.m_IState != XMRInstState.RUNNING)
  1429. throw new Exception("bad state");
  1430. // Now see what RunOne() wants us to do with the instance next.
  1431. switch(newIState)
  1432. {
  1433. // Instance has set m_SleepUntil to when it wants to sleep until.
  1434. // So insert instance in sleep queue by ascending wake time.
  1435. // Then wake the timer thread if this is the new first entry
  1436. // so it will reset its timer.
  1437. case XMRInstState.ONSLEEPQ:
  1438. lock(m_SleepQueue)
  1439. {
  1440. XMRInstance after;
  1441. inst.m_IState = XMRInstState.ONSLEEPQ;
  1442. for(after = m_SleepQueue.PeekHead(); after != null; after = after.m_NextInst)
  1443. {
  1444. if(after.m_SleepUntil > inst.m_SleepUntil)
  1445. break;
  1446. }
  1447. m_SleepQueue.InsertBefore(inst, after);
  1448. if(m_SleepQueue.PeekHead() == inst)
  1449. Monitor.Pulse(m_SleepQueue);
  1450. }
  1451. break;
  1452. // Instance just took a long time to run and got wacked by the
  1453. // slicer. So put on end of yield queue to let someone else
  1454. // run. If there is no one else, it will run again right away.
  1455. case XMRInstState.ONYIELDQ:
  1456. lock(m_YieldQueue)
  1457. {
  1458. inst.m_IState = XMRInstState.ONYIELDQ;
  1459. m_YieldQueue.InsertTail(inst);
  1460. }
  1461. break;
  1462. // Instance finished executing an event handler. So if there is
  1463. // another event queued for it, put it on the start queue so it
  1464. // will process the new event. Otherwise, mark it idle and the
  1465. // next event to queue to it will start it up.
  1466. case XMRInstState.FINISHED:
  1467. Monitor.Enter(inst.m_QueueLock);
  1468. if(!inst.m_Suspended && (inst.m_EventQueue.Count > 0))
  1469. {
  1470. inst.m_IState = XMRInstState.ONSTARTQ;
  1471. Monitor.Exit(inst.m_QueueLock);
  1472. lock(m_StartQueue)
  1473. m_StartQueue.InsertTail(inst);
  1474. }
  1475. else
  1476. {
  1477. inst.m_IState = XMRInstState.IDLE;
  1478. Monitor.Exit(inst.m_QueueLock);
  1479. }
  1480. break;
  1481. // Its m_SuspendCount > 0.
  1482. // Don't put it on any queue and it won't run.
  1483. // Since it's not IDLE, even queuing an event won't start it.
  1484. case XMRInstState.SUSPENDED:
  1485. inst.m_IState = XMRInstState.SUSPENDED;
  1486. break;
  1487. // It has been disposed of.
  1488. // Just set the new state and all refs should theoretically drop off
  1489. // as the instance is no longer in any list.
  1490. case XMRInstState.DISPOSED:
  1491. inst.m_IState = XMRInstState.DISPOSED;
  1492. break;
  1493. // RunOne returned something bad.
  1494. default:
  1495. throw new Exception("bad new state");
  1496. }
  1497. }
  1498. /**
  1499. * @brief Thread that moves instances from the Sleep queue to the Yield queue.
  1500. */
  1501. private void RunSleepThread()
  1502. {
  1503. double deltaTS;
  1504. int deltaMS;
  1505. XMRInstance inst;
  1506. while(true)
  1507. {
  1508. lock(m_SleepQueue)
  1509. {
  1510. // Wait here until there is a script on the timer queue that has expired.
  1511. while(true)
  1512. {
  1513. UpdateMyThread();
  1514. if(m_Exiting)
  1515. {
  1516. MyThreadExiting();
  1517. return;
  1518. }
  1519. inst = m_SleepQueue.PeekHead();
  1520. if(inst == null)
  1521. {
  1522. Monitor.Wait(m_SleepQueue, Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS / 2);
  1523. continue;
  1524. }
  1525. if(inst.m_IState != XMRInstState.ONSLEEPQ)
  1526. throw new Exception("bad state");
  1527. deltaTS = (inst.m_SleepUntil - DateTime.UtcNow).TotalMilliseconds;
  1528. if(deltaTS <= 0.0)
  1529. break;
  1530. deltaMS = Int32.MaxValue;
  1531. if(deltaTS < Int32.MaxValue)
  1532. deltaMS = (int)deltaTS;
  1533. if(deltaMS > Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS / 2)
  1534. deltaMS = Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS / 2;
  1535. Monitor.Wait(m_SleepQueue, deltaMS);
  1536. }
  1537. // Remove the expired entry from the timer queue.
  1538. m_SleepQueue.RemoveHead();
  1539. inst.m_IState = XMRInstState.REMDFROMSLPQ;
  1540. }
  1541. // Post the script to the yield queue so it will run and wake a script thread to run it.
  1542. lock(m_YieldQueue)
  1543. {
  1544. inst.m_IState = XMRInstState.ONYIELDQ;
  1545. m_YieldQueue.InsertTail(inst);
  1546. }
  1547. WakeUpOne();
  1548. }
  1549. }
  1550. public void Suspend(UUID itemID, int ms)
  1551. {
  1552. XMRInstance instance = GetInstance(itemID);
  1553. if(instance != null)
  1554. instance.Sleep(ms);
  1555. }
  1556. public void Die(UUID itemID)
  1557. {
  1558. XMRInstance instance = GetInstance(itemID);
  1559. if(instance != null)
  1560. {
  1561. TraceCalls("[YEngine]: YEngine.Die({0})", itemID.ToString());
  1562. instance.Die();
  1563. }
  1564. }
  1565. /**
  1566. * @brief Get specific script instance for which OnRezScript()
  1567. * has been called for an YEngine script, and that
  1568. * OnRemoveScript() has not been called since.
  1569. * @param itemID = as passed to OnRezScript() identifying a specific script instance
  1570. * @returns null: not one of our scripts (maybe XEngine etc)
  1571. * else: points to the script instance
  1572. */
  1573. public XMRInstance GetInstance(UUID itemID)
  1574. {
  1575. XMRInstance instance;
  1576. lock(m_InstancesDict)
  1577. {
  1578. if(!m_InstancesDict.TryGetValue(itemID, out instance))
  1579. instance = null;
  1580. }
  1581. return instance;
  1582. }
  1583. // Called occasionally to write script state to .state file so the
  1584. // script will restart from its last known state if the region crashes
  1585. // and gets restarted.
  1586. private void DoMaintenance(object source, ElapsedEventArgs e)
  1587. {
  1588. XMRInstance[] instanceArray;
  1589. lock(m_InstancesDict)
  1590. instanceArray = System.Linq.Enumerable.ToArray(m_InstancesDict.Values);
  1591. foreach(XMRInstance ins in instanceArray)
  1592. {
  1593. // Don't save attachments
  1594. if(ins.m_Part.ParentGroup.IsAttachment)
  1595. continue;
  1596. ins.GetExecutionState(new XmlDocument());
  1597. }
  1598. }
  1599. /**
  1600. * @brief Retrieve errors generated by a previous call to OnRezScript().
  1601. * We are guaranteed this routine will not be called before the
  1602. * corresponding OnRezScript() has returned. It blocks until the
  1603. * compile has completed.
  1604. */
  1605. public ArrayList GetScriptErrors(UUID itemID)
  1606. {
  1607. ArrayList errors;
  1608. lock(m_ScriptErrors)
  1609. {
  1610. while(!m_ScriptErrors.TryGetValue(itemID, out errors))
  1611. {
  1612. Monitor.Wait(m_ScriptErrors);
  1613. }
  1614. m_ScriptErrors.Remove(itemID);
  1615. }
  1616. return errors;
  1617. }
  1618. /**
  1619. * @brief Return a list of all script execution times.
  1620. */
  1621. public Dictionary<uint, float> GetObjectScriptsExecutionTimes()
  1622. {
  1623. Dictionary<uint, float> topScripts = new Dictionary<uint, float>();
  1624. lock(m_InstancesDict)
  1625. {
  1626. foreach(XMRInstance instance in m_InstancesDict.Values)
  1627. {
  1628. uint rootLocalID = instance.m_Part.ParentGroup.LocalId;
  1629. float oldTotal;
  1630. if(!topScripts.TryGetValue(rootLocalID, out oldTotal))
  1631. oldTotal = 0;
  1632. topScripts[rootLocalID] = (float)instance.m_CPUTime + oldTotal;
  1633. }
  1634. }
  1635. return topScripts;
  1636. }
  1637. /**
  1638. * @brief Return a list of object script used bytes and time
  1639. */
  1640. public ICollection<ScriptTopStatsData> GetTopObjectStats(float mintime, int minmemory, out float totaltime, out float totalmemory)
  1641. {
  1642. Dictionary<uint, ScriptTopStatsData> topScripts = new Dictionary<uint, ScriptTopStatsData>();
  1643. totalmemory = 0;
  1644. totaltime = 0;
  1645. lock (m_InstancesDict)
  1646. {
  1647. foreach (XMRInstance instance in m_InstancesDict.Values)
  1648. {
  1649. uint rootLocalID = instance.m_Part.ParentGroup.LocalId;
  1650. float time = (float)instance.m_CPUTime;
  1651. totaltime += time;
  1652. int mem = instance.xmrHeapUsed();
  1653. totalmemory += mem;
  1654. if (time > mintime || mem > minmemory)
  1655. {
  1656. ScriptTopStatsData sd;
  1657. if (topScripts.TryGetValue(rootLocalID, out sd))
  1658. {
  1659. sd.time += time;
  1660. sd.memory += mem;
  1661. }
  1662. else
  1663. {
  1664. sd = new ScriptTopStatsData();
  1665. sd.localID = rootLocalID;
  1666. sd.time = time;
  1667. sd.memory = mem;
  1668. topScripts[rootLocalID] = sd;
  1669. }
  1670. }
  1671. }
  1672. }
  1673. return topScripts.Values;
  1674. }
  1675. /**
  1676. * @brief A float the value is a representative execution time in
  1677. * milliseconds of all scripts in the link set.
  1678. * @param itemIDs = list of scripts in the link set
  1679. * @returns milliseconds for all those scripts
  1680. */
  1681. public float GetScriptExecutionTime(List<UUID> itemIDs)
  1682. {
  1683. if((itemIDs == null) || (itemIDs.Count == 0))
  1684. return 0;
  1685. float time = 0;
  1686. foreach(UUID itemID in itemIDs)
  1687. {
  1688. XMRInstance instance = GetInstance(itemID);
  1689. if((instance != null) && instance.Running)
  1690. time += (float)instance.m_CPUTime;
  1691. }
  1692. return time;
  1693. }
  1694. public int GetScriptsMemory(List<UUID> itemIDs)
  1695. {
  1696. if ((itemIDs == null) || (itemIDs.Count == 0))
  1697. return 0;
  1698. int memory = 0;
  1699. foreach (UUID itemID in itemIDs)
  1700. {
  1701. XMRInstance instance = GetInstance(itemID);
  1702. if ((instance != null) && instance.Running)
  1703. memory += instance.xmrHeapUsed();
  1704. }
  1705. return memory;
  1706. }
  1707. /**
  1708. * @brief Block script from dequeuing events.
  1709. */
  1710. public bool SuspendScript(UUID itemID)
  1711. {
  1712. XMRInstance instance = GetInstance(itemID);
  1713. if(instance != null)
  1714. {
  1715. TraceCalls("[YEngine]: YEngine.SuspendScript({0})", itemID.ToString());
  1716. instance.SuspendIt();
  1717. return true;
  1718. }
  1719. return false;
  1720. }
  1721. /**
  1722. * @brief Allow script to dequeue events.
  1723. */
  1724. public bool ResumeScript(UUID itemID)
  1725. {
  1726. XMRInstance instance = GetInstance(itemID);
  1727. if(instance != null)
  1728. {
  1729. TraceCalls("[YEngine]: YEngine.ResumeScript({0})", itemID.ToString());
  1730. instance.ResumeIt();
  1731. return true;
  1732. }
  1733. else
  1734. {
  1735. // probably an XEngine script
  1736. }
  1737. return false;
  1738. }
  1739. /**
  1740. * @brief Rebuild m_ObjectInstArray[partUUID] from m_ObjectItemList[partUUID]
  1741. * @param partUUID = which object in scene to rebuild for
  1742. */
  1743. private XMRInstance[] RebuildObjectInstArray(UUID partUUID)
  1744. {
  1745. List<UUID> itemIDList = m_ObjectItemList[partUUID];
  1746. XMRInstance[] a = new XMRInstance[itemIDList.Count];
  1747. if(itemIDList.Count > 0)
  1748. {
  1749. int n = 0;
  1750. foreach (UUID itemID in itemIDList)
  1751. {
  1752. if (m_InstancesDict.TryGetValue(itemID, out a[n]))
  1753. n++;
  1754. }
  1755. if(n < itemIDList.Count)
  1756. Array.Resize(ref a, n);
  1757. }
  1758. m_ObjectInstArray[partUUID] = a;
  1759. return a;
  1760. }
  1761. public void TraceCalls(string format, params object[] args)
  1762. {
  1763. if(m_TraceCalls)
  1764. m_log.DebugFormat(format, args);
  1765. }
  1766. public void Verbose(string format, params object[] args)
  1767. {
  1768. if(m_Verbose)
  1769. m_log.DebugFormat(format, args);
  1770. }
  1771. /**
  1772. * @brief Manage our threads.
  1773. */
  1774. public static Thread StartMyThread(ThreadStart start, string name, ThreadPriority priority)
  1775. {
  1776. m_log.Debug("[YEngine]: starting thread " + name);
  1777. Thread thread = WorkManager.StartThread(start, name, priority, false, false);
  1778. return thread;
  1779. }
  1780. public static void UpdateMyThread()
  1781. {
  1782. Watchdog.UpdateThread();
  1783. }
  1784. public static void MyThreadExiting()
  1785. {
  1786. Watchdog.RemoveThread(true);
  1787. }
  1788. }
  1789. }