.. |
Properties
|
b16abc8166
Massive tab and trailing space cleanup
|
8 anni fa |
Tests
|
c92ba1cc04
shut up some pesty warnings
|
7 anni fa |
BSAPIUnman.cs
|
0afa3a294a
BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
|
7 anni fa |
BSAPIXNA.cs
|
52947b6280
Remove some more cut-and-paste typos in 6dof constraint setup in XNA
|
6 anni fa |
BSActorAvatarMove.cs
|
87c81b5172
BulletSim: Add delay to stationary check after adding force to Avatar.
|
6 anni fa |
BSActorHover.cs
|
ce2c67876e
More namespace and dll name changes. Still no functional changes.
|
9 anni fa |
BSActorLockAxis.cs
|
2c0cad6dd3
Renamed the namespaces too
|
9 anni fa |
BSActorMoveToTarget.cs
|
b16abc8166
Massive tab and trailing space cleanup
|
8 anni fa |
BSActorSetForce.cs
|
ce2c67876e
More namespace and dll name changes. Still no functional changes.
|
9 anni fa |
BSActorSetTorque.cs
|
35d4298be6
BulletSim: change method signatures for internal AddForce methods to remove
|
9 anni fa |
BSActors.cs
|
2c0cad6dd3
Renamed the namespaces too
|
9 anni fa |
BSApiTemplate.cs
|
f348f7fa90
BulletSim: first version of raycast. Only single contact point and no
|
7 anni fa |
BSCharacter.cs
|
87c81b5172
BulletSim: Add delay to stationary check after adding force to Avatar.
|
6 anni fa |
BSConstraint.cs
|
2c0cad6dd3
Renamed the namespaces too
|
9 anni fa |
BSConstraint6Dof.cs
|
2c0cad6dd3
Renamed the namespaces too
|
9 anni fa |
BSConstraintCollection.cs
|
2c0cad6dd3
Renamed the namespaces too
|
9 anni fa |
BSConstraintConeTwist.cs
|
2c0cad6dd3
Renamed the namespaces too
|
9 anni fa |
BSConstraintHinge.cs
|
2c0cad6dd3
Renamed the namespaces too
|
9 anni fa |
BSConstraintSlider.cs
|
2c0cad6dd3
Renamed the namespaces too
|
9 anni fa |
BSConstraintSpring.cs
|
2c0cad6dd3
Renamed the namespaces too
|
9 anni fa |
BSDynamics.cs
|
b16abc8166
Massive tab and trailing space cleanup
|
8 anni fa |
BSLinkset.cs
|
b16abc8166
Massive tab and trailing space cleanup
|
8 anni fa |
BSLinksetCompound.cs
|
0afa3a294a
BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
|
7 anni fa |
BSLinksetConstraints.cs
|
0235e58fff
Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
|
9 anni fa |
BSMaterials.cs
|
2c0cad6dd3
Renamed the namespaces too
|
9 anni fa |
BSMotors.cs
|
2c0cad6dd3
Renamed the namespaces too
|
9 anni fa |
BSParam.cs
|
87c81b5172
BulletSim: Add delay to stationary check after adding force to Avatar.
|
6 anni fa |
BSPhysObject.cs
|
b16abc8166
Massive tab and trailing space cleanup
|
8 anni fa |
BSPrim.cs
|
f348f7fa90
BulletSim: first version of raycast. Only single contact point and no
|
7 anni fa |
BSPrimDisplaced.cs
|
f348f7fa90
BulletSim: first version of raycast. Only single contact point and no
|
7 anni fa |
BSPrimLinkable.cs
|
d43eeb1d9d
avoid a null ref on Bullet
|
6 anni fa |
BSScene.cs
|
4a73cc81dc
now break several things at same time... sog/sop updates, threads options,...
|
6 anni fa |
BSShapeCollection.cs
|
f348f7fa90
BulletSim: first version of raycast. Only single contact point and no
|
7 anni fa |
BSShapes.cs
|
9a919bac3f
demote ConvexDecompositionDotNet to a simple dll, i had made it a region module
|
9 anni fa |
BSTerrainHeightmap.cs
|
1bcdcc2419
mantis 8384: try to fix bullet heimap managed memory sharing with unmanaged lib
|
6 anni fa |
BSTerrainManager.cs
|
134d4300f0
All physics plugins are now region modules. Compiles but doesn't run.
|
9 anni fa |
BSTerrainMesh.cs
|
134d4300f0
All physics plugins are now region modules. Compiles but doesn't run.
|
9 anni fa |
BulletSimData.cs
|
1bcdcc2419
mantis 8384: try to fix bullet heimap managed memory sharing with unmanaged lib
|
6 anni fa |
BulletSimTODO.txt
|
1d6b33bc2d
Major renaming of Physics dlls / folders. No functional changes, just renames.
|
9 anni fa |
ExtendedPhysics.cs
|
b16abc8166
Massive tab and trailing space cleanup
|
8 anni fa |