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TeleportBehaviour.cs 3.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Linq;
  30. using System.Reflection;
  31. using System.Threading;
  32. using log4net;
  33. using OpenMetaverse;
  34. using pCampBot.Interfaces;
  35. namespace pCampBot
  36. {
  37. /// <summary>
  38. /// Teleport to a random region on the grid.
  39. /// </summary>
  40. public class TeleportBehaviour : AbstractBehaviour
  41. {
  42. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  43. public TeleportBehaviour()
  44. {
  45. AbbreviatedName = "t";
  46. Name = "Teleport";
  47. }
  48. public override void Action()
  49. {
  50. Random rng = Bot.Manager.Rng;
  51. GridRegion[] knownRegions;
  52. lock (Bot.Manager.RegionsKnown)
  53. {
  54. if (Bot.Manager.RegionsKnown.Count == 0)
  55. {
  56. m_log.DebugFormat(
  57. "[TELEPORT BEHAVIOUR]: Ignoring teleport action for {0} since no regions are known yet", Bot.Name);
  58. return;
  59. }
  60. knownRegions = Bot.Manager.RegionsKnown.Values.ToArray();
  61. }
  62. Simulator sourceRegion = Bot.Client.Network.CurrentSim;
  63. GridRegion destRegion = knownRegions[rng.Next(knownRegions.Length)];
  64. Vector3 destPosition = new Vector3(rng.Next(255), rng.Next(255), 50);
  65. m_log.DebugFormat(
  66. "[TELEPORT BEHAVIOUR]: Teleporting {0} from {1} {2} to {3} {4}",
  67. Bot.Name, sourceRegion.Name, Bot.Client.Self.SimPosition, destRegion.Name, destPosition);
  68. Bot.Client.Self.Teleport(destRegion.RegionHandle, destPosition);
  69. Thread.Sleep(Bot.Random.Next(3000, 10000));
  70. }
  71. }
  72. }