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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Globalization;
- using System.IO;
- using System.IO.Compression;
- using System.Net;
- using System.Net.Sockets;
- using System.Reflection;
- using System.Text;
- using System.Text.RegularExpressions;
- using System.Threading;
- using log4net;
- using Nini.Config;
- namespace OpenSim.Tools.Configger
- {
- public static class Util
- {
- public static string[] Glob(string path)
- {
- string vol=String.Empty;
- if (Path.VolumeSeparatorChar != Path.DirectorySeparatorChar)
- {
- string[] vcomps = path.Split(new char[] {Path.VolumeSeparatorChar}, 2, StringSplitOptions.RemoveEmptyEntries);
- if (vcomps.Length > 1)
- {
- path = vcomps[1];
- vol = vcomps[0];
- }
- }
-
- string[] comps = path.Split(new char[] {Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar}, StringSplitOptions.RemoveEmptyEntries);
- // Glob
- path = vol;
- if (vol != String.Empty)
- path += new String(new char[] {Path.VolumeSeparatorChar, Path.DirectorySeparatorChar});
- else
- path = new String(new char[] {Path.DirectorySeparatorChar});
- List<string> paths = new List<string>();
- List<string> found = new List<string>();
- paths.Add(path);
- int compIndex = -1;
- foreach (string c in comps)
- {
- compIndex++;
- List<string> addpaths = new List<string>();
- foreach (string p in paths)
- {
- string[] dirs = Directory.GetDirectories(p, c);
- if (dirs.Length != 0)
- {
- foreach (string dir in dirs)
- addpaths.Add(Path.Combine(path, dir));
- }
- // Only add files if that is the last path component
- if (compIndex == comps.Length - 1)
- {
- string[] files = Directory.GetFiles(p, c);
- foreach (string f in files)
- found.Add(f);
- }
- }
- paths = addpaths;
- }
- return found.ToArray();
- }
- }
- }
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