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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Net;
- using System.Reflection;
- using System.Text;
- using System.Threading;
- using log4net;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Servers;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.CoreModules.Framework;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- namespace OpenSim.Tests.Common
- {
- public static class EntityTransferHelpers
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the
- /// viewer to setup a connection with the destination region.
- /// </summary>
- /// <param name='tc'></param>
- /// <param name='neighbourTcs'>
- /// A list that will be populated with any TestClients set up in response to
- /// being informed about a destination region.
- /// </param>
- public static void SetupInformClientOfNeighbourTriggersNeighbourClientCreate(
- TestClient tc, List<TestClient> neighbourTcs)
- {
- // XXX: Confusingly, this is also used for non-neighbour notification (as in teleports that do not use the
- // event queue).
- tc.OnTestClientInformClientOfNeighbour += (neighbourHandle, neighbourExternalEndPoint) =>
- {
- uint x, y;
- Utils.LongToUInts(neighbourHandle, out x, out y);
- x /= Constants.RegionSize;
- y /= Constants.RegionSize;
- m_log.DebugFormat(
- "[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}",
- x, y, neighbourExternalEndPoint);
- AgentCircuitData newAgent = tc.RequestClientInfo();
- Scene neighbourScene;
- SceneManager.Instance.TryGetScene(x, y, out neighbourScene);
- TestClient neighbourTc = new TestClient(newAgent, neighbourScene);
- neighbourTcs.Add(neighbourTc);
- neighbourScene.AddNewAgent(neighbourTc, PresenceType.User);
- };
- }
- /// <summary>
- /// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the
- /// viewer to setup a connection with the destination region.
- /// </summary>
- /// <param name='tc'></param>
- /// <param name='neighbourTcs'>
- /// A list that will be populated with any TestClients set up in response to
- /// being informed about a destination region.
- /// </param>
- public static void SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement(
- TestClient client, List<TestClient> destinationClients)
- {
- client.OnTestClientSendRegionTeleport
- += (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) =>
- {
- uint x, y;
- Utils.LongToUInts(regionHandle, out x, out y);
- x /= Constants.RegionSize;
- y /= Constants.RegionSize;
- m_log.DebugFormat(
- "[TEST CLIENT]: Processing send region teleport for destination at {0},{1} at {2}",
- x, y, regionExternalEndPoint);
- AgentCircuitData newAgent = client.RequestClientInfo();
- Scene destinationScene;
- SceneManager.Instance.TryGetScene(x, y, out destinationScene);
- TestClient destinationClient = new TestClient(newAgent, destinationScene);
- destinationClients.Add(destinationClient);
- destinationScene.AddNewAgent(destinationClient, PresenceType.User);
- ThreadPool.UnsafeQueueUserWorkItem(o => destinationClient.CompleteMovement(), null);
- };
- }
- }
- }
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