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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Xml;
- using log4net;
- using OpenMetaverse;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.Framework.Serialization.External
- {
- /// <summary>
- /// Utilities for manipulating external representations of data structures in OpenSim
- /// </summary>
- public class ExternalRepresentationUtils
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// Populate a node with data read from xml using a dictinoary of processors
- /// </summary>
- /// <param name="nodeToFill"></param>
- /// <param name="processors">/param>
- /// <param name="xtr"></param>
- /// <returns>true on successful, false if there were any processing failures</returns>
- public static bool ExecuteReadProcessors<NodeType>(
- NodeType nodeToFill, Dictionary<string, Action<NodeType, XmlTextReader>> processors, XmlTextReader xtr)
- {
- return ExecuteReadProcessors(
- nodeToFill,
- processors,
- xtr,
- (o, name, e)
- => m_log.DebugFormat(
- "[ExternalRepresentationUtils]: Exception while parsing element {0}, continuing. Exception {1}{2}",
- name, e.Message, e.StackTrace));
- }
- /// <summary>
- /// Populate a node with data read from xml using a dictinoary of processors
- /// </summary>
- /// <param name="nodeToFill"></param>
- /// <param name="processors"></param>
- /// <param name="xtr"></param>
- /// <param name="parseExceptionAction">
- /// Action to take if there is a parsing problem. This will usually just be to log the exception
- /// </param>
- /// <returns>true on successful, false if there were any processing failures</returns>
- public static bool ExecuteReadProcessors<NodeType>(
- NodeType nodeToFill,
- Dictionary<string, Action<NodeType, XmlTextReader>> processors,
- XmlTextReader xtr,
- Action<NodeType, string, Exception> parseExceptionAction)
- {
- bool errors = false;
- string nodeName = string.Empty;
- while (xtr.NodeType != XmlNodeType.EndElement)
- {
- nodeName = xtr.Name;
- // m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName);
- Action<NodeType, XmlTextReader> p = null;
- if (processors.TryGetValue(xtr.Name, out p))
- {
- // m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName);
- try
- {
- p(nodeToFill, xtr);
- }
- catch (Exception e)
- {
- errors = true;
- parseExceptionAction(nodeToFill, nodeName, e);
- if (xtr.NodeType == XmlNodeType.EndElement)
- xtr.Read();
- }
- }
- else
- {
- // m_log.DebugFormat("[LandDataSerializer]: caught unknown element {0}", nodeName);
- xtr.ReadOuterXml(); // ignore
- }
- }
- return errors;
- }
- /// <summary>
- /// Takes a XML representation of a SceneObjectPart and returns another XML representation
- /// with creator data added to it.
- /// </summary>
- /// <param name="xml">The SceneObjectPart represented in XML2</param>
- /// <param name="homeURL">The URL of the user agents service (home) for the creator</param>
- /// <param name="userService">The service for retrieving user account information</param>
- /// <param name="scopeID">The scope of the user account information (Grid ID)</param>
- /// <returns>The SceneObjectPart represented in XML2</returns>
- public static string RewriteSOP(string xml, string homeURL, IUserAccountService userService, UUID scopeID)
- {
- if (xml == string.Empty || homeURL == string.Empty || userService == null)
- return xml;
- XmlDocument doc = new XmlDocument();
- doc.LoadXml(xml);
- XmlNodeList sops = doc.GetElementsByTagName("SceneObjectPart");
- foreach (XmlNode sop in sops)
- {
- UserAccount creator = null;
- bool hasCreatorData = false;
- XmlNodeList nodes = sop.ChildNodes;
- foreach (XmlNode node in nodes)
- {
- if (node.Name == "CreatorID")
- {
- UUID uuid = UUID.Zero;
- UUID.TryParse(node.InnerText, out uuid);
- creator = userService.GetUserAccount(scopeID, uuid);
- }
- if (node.Name == "CreatorData" && node.InnerText != null && node.InnerText != string.Empty)
- hasCreatorData = true;
- //if (node.Name == "OwnerID")
- //{
- // UserAccount owner = GetUser(node.InnerText);
- // if (owner != null)
- // node.InnerText = m_ProfileServiceURL + "/" + node.InnerText + "/" + owner.FirstName + " " + owner.LastName;
- //}
- }
- if (!hasCreatorData && creator != null)
- {
- XmlElement creatorData = doc.CreateElement("CreatorData");
- creatorData.InnerText = homeURL + ";" + creator.FirstName + " " + creator.LastName;
- sop.AppendChild(creatorData);
- }
- }
- using (StringWriter wr = new StringWriter())
- {
- doc.Save(wr);
- return wr.ToString();
- }
- }
- }
- }
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