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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// Stores two synchronized collections: a mutable dictionary and an
- /// immutable array. Slower inserts/removes than a normal dictionary,
- /// but provides safe iteration while maintaining fast hash lookups
- /// </summary>
- /// <typeparam name="TKey">Key type to use for hash lookups</typeparam>
- /// <typeparam name="TValue">Value type to store</typeparam>
- public sealed class MapAndArray<TKey, TValue>
- {
- private Dictionary<TKey, TValue> m_dict;
- private TValue[] m_array;
- private object m_syncRoot = new object();
- /// <summary>Number of values currently stored in the collection</summary>
- public int Count { get { return m_array.Length; } }
- /// <summary>NOTE: This collection is thread safe. You do not need to
- /// acquire a lock to add, remove, or enumerate entries. This
- /// synchronization object should only be locked for larger
- /// transactions</summary>
- public object SyncRoot { get { return m_syncRoot; } }
- /// <summary>
- /// Constructor
- /// </summary>
- public MapAndArray()
- {
- m_dict = new Dictionary<TKey, TValue>();
- m_array = new TValue[0];
- }
- /// <summary>
- /// Constructor
- /// </summary>
- /// <param name="capacity">Initial capacity of the dictionary</param>
- public MapAndArray(int capacity)
- {
- m_dict = new Dictionary<TKey, TValue>(capacity);
- m_array = new TValue[0];
- }
- /// <summary>
- /// Adds a key/value pair to the collection, or updates an existing key
- /// with a new value
- /// </summary>
- /// <param name="key">Key to add or update</param>
- /// <param name="value">Value to add</param>
- /// <returns>True if a new key was added, false if an existing key was
- /// updated</returns>
- public bool AddOrReplace(TKey key, TValue value)
- {
- lock (m_syncRoot)
- {
- bool containedKey = m_dict.ContainsKey(key);
- m_dict[key] = value;
- CreateArray();
- return !containedKey;
- }
- }
- /// <summary>
- /// Adds a key/value pair to the collection. This will throw an
- /// exception if the key is already present in the collection
- /// </summary>
- /// <param name="key">Key to add or update</param>
- /// <param name="value">Value to add</param>
- /// <returns>Index of the inserted item</returns>
- public int Add(TKey key, TValue value)
- {
- lock (m_syncRoot)
- {
- m_dict.Add(key, value);
- CreateArray();
- return m_array.Length;
- }
- }
- /// <summary>
- /// Removes a key/value pair from the collection
- /// </summary>
- /// <param name="key">Key to remove</param>
- /// <returns>True if the key was found and removed, otherwise false</returns>
- public bool Remove(TKey key)
- {
- lock (m_syncRoot)
- {
- bool removed = m_dict.Remove(key);
- CreateArray();
- return removed;
- }
- }
- /// <summary>
- /// Determines whether the collections contains a specified key
- /// </summary>
- /// <param name="key">Key to search for</param>
- /// <returns>True if the key was found, otherwise false</returns>
- public bool ContainsKey(TKey key)
- {
- lock (m_syncRoot)
- return m_dict.ContainsKey(key);
- }
- /// <summary>
- /// Gets the value associated with the specified key
- /// </summary>
- /// <param name="key">Key of the value to get</param>
- /// <param name="value">Will contain the value associated with the
- /// given key if the key is found. If the key is not found it will
- /// contain the default value for the type of the value parameter</param>
- /// <returns>True if the key was found and a value was retrieved,
- /// otherwise false</returns>
- public bool TryGetValue(TKey key, out TValue value)
- {
- lock (m_syncRoot)
- return m_dict.TryGetValue(key, out value);
- }
- /// <summary>
- /// Clears all key/value pairs from the collection
- /// </summary>
- public void Clear()
- {
- lock (m_syncRoot)
- {
- m_dict = new Dictionary<TKey, TValue>();
- m_array = new TValue[0];
- }
- }
- /// <summary>
- /// Gets a reference to the immutable array of values stored in this
- /// collection. This array is thread safe for iteration
- /// </summary>
- /// <returns>A thread safe reference ton an array of all of the stored
- /// values</returns>
- public TValue[] GetArray()
- {
- return m_array;
- }
- private void CreateArray()
- {
- // Rebuild the array from the dictionary. This method must be
- // called from inside a lock
- TValue[] array = new TValue[m_dict.Count];
- int i = 0;
- foreach (TValue value in m_dict.Values)
- array[i++] = value;
- m_array = array;
- }
- }
- }
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