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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- namespace OpenSim.Framework
- {
- public struct WearableItem
- {
- public UUID ItemID;
- public UUID AssetID;
- public WearableItem(UUID itemID, UUID assetID)
- {
- ItemID = itemID;
- AssetID = assetID;
- }
- }
- public class AvatarWearable
- {
- // these are guessed at by the list here -
- // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll
- // correct them over time for when were are wrong.
- public static readonly int BODY = 0;
- public static readonly int SKIN = 1;
- public static readonly int HAIR = 2;
- public static readonly int EYES = 3;
- public static readonly int SHIRT = 4;
- public static readonly int PANTS = 5;
- public static readonly int SHOES = 6;
- public static readonly int SOCKS = 7;
- public static readonly int JACKET = 8;
- public static readonly int GLOVES = 9;
- public static readonly int UNDERSHIRT = 10;
- public static readonly int UNDERPANTS = 11;
- public static readonly int SKIRT = 12;
- public static readonly int ALPHA = 13;
- public static readonly int TATTOO = 14;
- public static readonly int MAX_WEARABLES = 15;
- public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
- public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
- public static readonly UUID DEFAULT_HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66");
- public static readonly UUID DEFAULT_HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
- public static readonly UUID DEFAULT_SKIN_ITEM = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9");
- public static readonly UUID DEFAULT_SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
- public static readonly UUID DEFAULT_SHIRT_ITEM = new UUID("77c41e39-38f9-f75a-0000-585989bf0000");
- public static readonly UUID DEFAULT_SHIRT_ASSET = new UUID("00000000-38f9-1111-024e-222222111110");
- public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
- public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120");
- // public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8");
- // public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594");
- // public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1");
- // public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007");
-
- protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
- protected List<UUID> m_ids = new List<UUID>();
- public AvatarWearable()
- {
- }
- public AvatarWearable(UUID itemID, UUID assetID)
- {
- Wear(itemID, assetID);
- }
- public AvatarWearable(OSDArray args)
- {
- Unpack(args);
- }
- public OSD Pack()
- {
- OSDArray wearlist = new OSDArray();
- foreach (UUID id in m_ids)
- {
- OSDMap weardata = new OSDMap();
- weardata["item"] = OSD.FromUUID(id);
- weardata["asset"] = OSD.FromUUID(m_items[id]);
- wearlist.Add(weardata);
- }
- return wearlist;
- }
- public void Unpack(OSDArray args)
- {
- Clear();
- foreach (OSDMap weardata in args)
- {
- Add(weardata["item"].AsUUID(), weardata["asset"].AsUUID());
- }
- }
- public int Count
- {
- get { return m_ids.Count; }
- }
- public void Add(UUID itemID, UUID assetID)
- {
- if (itemID == UUID.Zero)
- return;
- if (m_items.ContainsKey(itemID))
- {
- m_items[itemID] = assetID;
- return;
- }
- if (m_ids.Count >= 5)
- return;
- m_ids.Add(itemID);
- m_items[itemID] = assetID;
- }
- public void Wear(WearableItem item)
- {
- Wear(item.ItemID, item.AssetID);
- }
- public void Wear(UUID itemID, UUID assetID)
- {
- Clear();
- Add(itemID, assetID);
- }
- public void Clear()
- {
- m_ids.Clear();
- m_items.Clear();
- }
- public void RemoveItem(UUID itemID)
- {
- if (m_items.ContainsKey(itemID))
- {
- m_ids.Remove(itemID);
- m_items.Remove(itemID);
- }
- }
- public void RemoveAsset(UUID assetID)
- {
- UUID itemID = UUID.Zero;
- foreach (KeyValuePair<UUID, UUID> kvp in m_items)
- {
- if (kvp.Value == assetID)
- {
- itemID = kvp.Key;
- break;
- }
- }
- if (itemID != UUID.Zero)
- {
- m_ids.Remove(itemID);
- m_items.Remove(itemID);
- }
- }
- public WearableItem this [int idx]
- {
- get
- {
- if (idx >= m_ids.Count || idx < 0)
- return new WearableItem(UUID.Zero, UUID.Zero);
- return new WearableItem(m_ids[idx], m_items[m_ids[idx]]);
- }
- }
- public UUID GetAsset(UUID itemID)
- {
- if (!m_items.ContainsKey(itemID))
- return UUID.Zero;
- return m_items[itemID];
- }
- public static AvatarWearable[] DefaultWearables
- {
- get
- {
- AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these
- for (int i = 0; i < MAX_WEARABLES; i++)
- {
- defaultWearables[i] = new AvatarWearable();
- }
-
- // Body
- defaultWearables[BODY].Add(DEFAULT_BODY_ITEM, DEFAULT_BODY_ASSET);
-
- // Hair
- defaultWearables[HAIR].Add(DEFAULT_HAIR_ITEM, DEFAULT_HAIR_ASSET);
- // Skin
- defaultWearables[SKIN].Add(DEFAULT_SKIN_ITEM, DEFAULT_SKIN_ASSET);
- // Shirt
- defaultWearables[SHIRT].Add(DEFAULT_SHIRT_ITEM, DEFAULT_SHIRT_ASSET);
- // Pants
- defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET);
-
- // // Alpha
- // defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
-
- // // Tattoo
- // defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
-
- return defaultWearables;
- }
- }
- }
- }
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