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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Reflection;
- using System.Collections;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using log4net;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// Contains the Avatar's Appearance and methods to manipulate the appearance.
- /// </summary>
- public class AvatarAppearance
- {
- // SL box diferent to size
- const float AVBOXAJUST = 0.2f;
- // constrains for ubitode physics
- const float AVBOXMINX = 0.2f;
- const float AVBOXMINY = 0.3f;
- const float AVBOXMINZ = 1.2f;
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- // this is viewer capabilities and weared things dependent
- // should be only used as initial default value ( V1 viewers )
- public readonly static int VISUALPARAM_COUNT = 218;
- public readonly static int TEXTURE_COUNT = 21;
- public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
- protected int m_serial = 0;
- protected byte[] m_visualparams;
- protected Primitive.TextureEntry m_texture;
- protected AvatarWearable[] m_wearables;
- protected Dictionary<int, List<AvatarAttachment>> m_attachments;
- protected float m_avatarHeight = 0;
- protected Vector3 m_avatarSize = new Vector3(0.45f, 0.6f, 1.9f); // sl Z cloud value
- protected Vector3 m_avatarBoxSize = new Vector3(0.45f, 0.6f, 1.9f);
- protected float m_avatarFeetOffset = 0;
- protected float m_avatarAnimOffset = 0;
- protected WearableCacheItem[] m_cacheitems;
- protected bool m_cacheItemsDirty = true;
- public virtual int Serial
- {
- get { return m_serial; }
- set { m_serial = value; }
- }
- public virtual byte[] VisualParams
- {
- get { return m_visualparams; }
- set { m_visualparams = value; }
- }
- public virtual Vector3 AvatarSize
- {
- get { return m_avatarSize; }
- }
- public virtual Vector3 AvatarBoxSize
- {
- get { return m_avatarBoxSize; }
- }
- public virtual float AvatarFeetOffset
- {
- get { return m_avatarFeetOffset + m_avatarAnimOffset; }
- }
- public virtual Primitive.TextureEntry Texture
- {
- get { return m_texture; }
- set
- {
- // m_log.DebugFormat("[AVATAR APPEARANCE]: Set TextureEntry to {0}", value);
- m_texture = value;
- }
- }
- public virtual AvatarWearable[] Wearables
- {
- get { return m_wearables; }
- set { m_wearables = value; }
- }
- public virtual float AvatarHeight
- {
- get { return m_avatarHeight; }
- set { m_avatarHeight = value; }
- }
-
- public virtual WearableCacheItem[] WearableCacheItems
- {
- get { return m_cacheitems; }
- set { m_cacheitems = value; }
- }
- public virtual bool WearableCacheItemsDirty
- {
- get { return m_cacheItemsDirty; }
- set { m_cacheItemsDirty = value; }
- }
- public AvatarAppearance()
- {
- // m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance");
- m_serial = 0;
- SetDefaultWearables();
- SetDefaultTexture();
- SetDefaultParams();
- // SetHeight();
- SetSize(new Vector3(0.45f,0.6f,1.9f));
- m_attachments = new Dictionary<int, List<AvatarAttachment>>();
- }
- public AvatarAppearance(OSDMap map)
- {
- // m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap");
- Unpack(map);
- // SetHeight(); done in Unpack
- }
- public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
- {
- // m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance");
- m_serial = 0;
- if (wearables != null)
- m_wearables = wearables;
- else
- SetDefaultWearables();
- if (textureEntry != null)
- m_texture = textureEntry;
- else
- SetDefaultTexture();
- if (visualParams != null)
- m_visualparams = visualParams;
- else
- SetDefaultParams();
- // SetHeight();
- if(m_avatarHeight == 0)
- SetSize(new Vector3(0.45f,0.6f,1.9f));
- m_attachments = new Dictionary<int, List<AvatarAttachment>>();
- }
- public AvatarAppearance(AvatarAppearance appearance) : this(appearance, true)
- {
- }
- public AvatarAppearance(AvatarAppearance appearance, bool copyWearables)
- {
- // m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");
- if (appearance == null)
- {
- m_serial = 0;
- SetDefaultWearables();
- SetDefaultTexture();
- SetDefaultParams();
- // SetHeight();
- SetSize(new Vector3(0.45f, 0.6f, 1.9f));
- m_attachments = new Dictionary<int, List<AvatarAttachment>>();
- return;
- }
- m_serial = appearance.Serial;
- m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
- for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
- m_wearables[i] = new AvatarWearable();
- if (copyWearables && (appearance.Wearables != null))
- {
- for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
- SetWearable(i,appearance.Wearables[i]);
- }
- m_texture = null;
- if (appearance.Texture != null)
- {
- byte[] tbytes = appearance.Texture.GetBytes();
- m_texture = new Primitive.TextureEntry(tbytes,0,tbytes.Length);
- }
- m_visualparams = null;
- if (appearance.VisualParams != null)
- m_visualparams = (byte[])appearance.VisualParams.Clone();
- // m_avatarHeight = appearance.m_avatarHeight;
- SetSize(appearance.AvatarSize);
- // Copy the attachment, force append mode since that ensures consistency
- m_attachments = new Dictionary<int, List<AvatarAttachment>>();
- foreach (AvatarAttachment attachment in appearance.GetAttachments())
- AppendAttachment(new AvatarAttachment(attachment));
- }
- public void GetAssetsFrom(AvatarAppearance app)
- {
- for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
- {
- for (int j = 0; j < m_wearables[i].Count; j++)
- {
- UUID itemID = m_wearables[i][j].ItemID;
- UUID assetID = app.Wearables[i].GetAsset(itemID);
- if (assetID != UUID.Zero)
- m_wearables[i].Add(itemID, assetID);
- }
- }
- }
- public void ClearWearables()
- {
- m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
- for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
- m_wearables[i] = new AvatarWearable();
- }
- protected virtual void SetDefaultWearables()
- {
- m_wearables = AvatarWearable.DefaultWearables;
- }
- /// <summary>
- /// Invalidate all of the baked textures in the appearance, useful
- /// if you know that none are valid
- /// </summary>
- public virtual void ResetAppearance()
- {
- // m_log.WarnFormat("[AVATAR APPEARANCE]: Reset appearance");
-
- m_serial = 0;
- SetDefaultTexture();
-
- //for (int i = 0; i < BAKE_INDICES.Length; i++)
- // {
- // int idx = BAKE_INDICES[i];
- // m_texture.FaceTextures[idx].TextureID = UUID.Zero;
- // }
- }
-
- protected virtual void SetDefaultParams()
- {
- m_visualparams = new byte[] { 33,61,85,23,58,127,63,85,63,42,0,85,63,36,85,95,153,63,34,0,63,109,88,132,63,136,81,85,103,136,127,0,150,150,150,127,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,104,0,0,0,0,0,0,0,0,0,145,216,133,0,127,0,127,170,0,0,127,127,109,85,127,127,63,85,42,150,150,150,150,150,150,150,25,150,150,150,0,127,0,0,144,85,127,132,127,85,0,127,127,127,127,127,127,59,127,85,127,127,106,47,79,127,127,204,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,36,85,131,127,127,127,153,95,0,140,75,27,127,127,0,150,150,198,0,0,63,30,127,165,209,198,127,127,153,204,51,51,255,255,255,204,0,255,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,127,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 };
- // for (int i = 0; i < VISUALPARAM_COUNT; i++)
- // {
- // m_visualparams[i] = 150;
- // }
- }
- /// <summary>
- /// Invalidate all of the baked textures in the appearance, useful
- /// if you know that none are valid
- /// </summary>
- public virtual void ResetBakedTextures()
- {
- SetDefaultTexture();
-
- //for (int i = 0; i < BAKE_INDICES.Length; i++)
- // {
- // int idx = BAKE_INDICES[i];
- // m_texture.FaceTextures[idx].TextureID = UUID.Zero;
- // }
- }
-
- protected virtual void SetDefaultTexture()
- {
- m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
- // for (uint i = 0; i < TEXTURE_COUNT; i++)
- // m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE);
- }
- /// <summary>
- /// Set up appearance texture ids.
- /// </summary>
- /// <returns>
- /// True if any existing texture id was changed by the new data.
- /// False if there were no changes or no existing texture ids.
- /// </returns>
- public virtual bool SetTextureEntries(Primitive.TextureEntry textureEntry)
- {
- if (textureEntry == null)
- return false;
- // There are much simpler versions of this copy that could be
- // made. We determine if any of the textures actually
- // changed to know if the appearance should be saved later
- bool changed = false;
- for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
- {
- Primitive.TextureEntryFace newface = textureEntry.FaceTextures[i];
- Primitive.TextureEntryFace oldface = m_texture.FaceTextures[i];
- if (newface == null)
- {
- if (oldface == null)
- continue;
- }
- else
- {
- if (oldface != null && oldface.TextureID == newface.TextureID)
- continue;
- }
- changed = true;
- }
- m_texture = textureEntry;
-
- return changed;
- }
- /// <summary>
- /// Set up visual parameters for the avatar and refresh the avatar height
- /// </summary>
- /// <returns>
- /// True if any existing visual parameter was changed by the new data.
- /// False if there were no changes or no existing visual parameters.
- /// </returns>
- public virtual bool SetVisualParams(byte[] visualParams)
- {
- if (visualParams == null)
- return false;
- // There are much simpler versions of this copy that could be
- // made. We determine if any of the visual parameters actually
- // changed to know if the appearance should be saved later
- bool changed = false;
- int newsize = visualParams.Length;
- if (newsize != m_visualparams.Length)
- {
- changed = true;
- m_visualparams = (byte[])visualParams.Clone();
- }
- else
- {
- for (int i = 0; i < newsize; i++)
- {
- if (visualParams[i] != m_visualparams[i])
- {
- // DEBUG ON
- // m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
- // i,m_visualparams[i],visualParams[i]);
- // DEBUG OFF
- m_visualparams[i] = visualParams[i];
- changed = true;
- }
- }
- }
- // Reset the height if the visual parameters actually changed
- // if (changed)
- // SetHeight();
- return changed;
- }
- public virtual void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams)
- {
- SetTextureEntries(textureEntry);
- SetVisualParams(visualParams);
- }
- /// <summary>
- /// Set avatar height by a calculation based on their visual parameters.
- /// </summary>
- public virtual void SetHeight()
- {
- /*
- // Start with shortest possible female avatar height
- m_avatarHeight = 1.14597f;
- // Add offset for male avatars
- if (m_visualparams[(int)VPElement.SHAPE_MALE] != 0)
- m_avatarHeight += 0.0848f;
- // Add offsets for visual params
- m_avatarHeight += 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f
- + 0.08117f * (float)m_visualparams[(int)VPElement.SHAPE_HEAD_SIZE] / 255.0f
- + 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f
- + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f
- + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f
- + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f;
- */
- }
- public void SetSize(Vector3 avSize)
- {
- if (avSize.X > 32f)
- avSize.X = 32f;
- else if (avSize.X < 0.1f)
- avSize.X = 0.1f;
- if (avSize.Y > 32f)
- avSize.Y = 32f;
- else if (avSize.Y < 0.1f)
- avSize.Y = 0.1f;
- if (avSize.Z > 32f)
- avSize.Z = 32f;
- else if (avSize.Z < 0.1f)
- avSize.Z = 0.1f;
- m_avatarSize = avSize;
- m_avatarBoxSize = avSize;
- m_avatarBoxSize.Z += AVBOXAJUST;
- if (m_avatarBoxSize.X < AVBOXMINX)
- m_avatarBoxSize.X = AVBOXMINX;
- if (m_avatarBoxSize.Y < AVBOXMINY)
- m_avatarBoxSize.Y = AVBOXMINY;
- if (m_avatarBoxSize.Z < AVBOXMINZ)
- m_avatarBoxSize.Z = AVBOXMINZ;
- m_avatarHeight = m_avatarSize.Z;
- }
- public virtual void SetWearable(int wearableId, AvatarWearable wearable)
- {
- // DEBUG ON
- // m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID);
- // DEBUG OFF
- m_wearables[wearableId].Clear();
- for (int i = 0; i < wearable.Count; i++)
- m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
- }
- // DEBUG ON
- public override String ToString()
- {
- String s = "";
- s += String.Format("Serial: {0}\n",m_serial);
- for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
- if (m_texture.FaceTextures[i] != null)
- s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID);
- foreach (AvatarWearable awear in m_wearables)
- {
- for (int i = 0; i < awear.Count; i++)
- s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID);
- }
- s += "Visual Params: ";
- // for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
- for (uint j = 0; j < m_visualparams.Length; j++)
- s += String.Format("{0},",m_visualparams[j]);
- s += "\n";
- return s;
- }
- // DEBUG OFF
- /// <summary>
- /// Get a list of the attachments.
- /// </summary>
- /// <remarks>
- /// There may be duplicate attachpoints
- /// </remarks>
- public List<AvatarAttachment> GetAttachments()
- {
- lock (m_attachments)
- {
- List<AvatarAttachment> alist = new List<AvatarAttachment>();
- foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
- {
- foreach (AvatarAttachment attach in kvp.Value)
- alist.Add(new AvatarAttachment(attach));
- }
- return alist;
- }
- }
- internal void AppendAttachment(AvatarAttachment attach)
- {
- // m_log.DebugFormat(
- // "[AVATAR APPEARNCE]: Appending itemID={0}, assetID={1} at {2}",
- // attach.ItemID, attach.AssetID, attach.AttachPoint);
- lock (m_attachments)
- {
- if (!m_attachments.ContainsKey(attach.AttachPoint))
- m_attachments[attach.AttachPoint] = new List<AvatarAttachment>();
-
- m_attachments[attach.AttachPoint].Add(attach);
- }
- }
- internal void ReplaceAttachment(AvatarAttachment attach)
- {
- // m_log.DebugFormat(
- // "[AVATAR APPEARANCE]: Replacing itemID={0}, assetID={1} at {2}",
- // attach.ItemID, attach.AssetID, attach.AttachPoint);
- lock (m_attachments)
- {
- m_attachments[attach.AttachPoint] = new List<AvatarAttachment>();
- m_attachments[attach.AttachPoint].Add(attach);
- }
- }
- /// <summary>
- /// Set an attachment
- /// </summary>
- /// <remarks>
- /// If the attachpoint has the
- /// 0x80 bit set then we assume this is an append
- /// operation otherwise we replace whatever is
- /// currently attached at the attachpoint
- /// </remarks>
- /// <param name="attachpoint"></param>
- /// <param name="item">If UUID.Zero, then an any attachment at the attachpoint is removed.</param>
- /// <param name="asset"></param>
- /// <returns>
- /// return true if something actually changed
- /// </returns>
- public bool SetAttachment(int attachpoint, UUID item, UUID asset)
- {
- // m_log.DebugFormat(
- // "[AVATAR APPEARANCE]: Setting attachment at {0} with item ID {1}, asset ID {2}",
- // attachpoint, item, asset);
- if (attachpoint == 0)
- return false;
- lock (m_attachments)
- {
- if (item == UUID.Zero)
- {
- if (m_attachments.ContainsKey(attachpoint))
- {
- m_attachments.Remove(attachpoint);
- return true;
- }
-
- return false;
- }
- // When a user logs in, the attachment item ids are pulled from persistence in the Avatars table. However,
- // the asset ids are not saved. When the avatar enters a simulator the attachments are set again. If
- // we simply perform an item check here then the asset ids (which are now present) are never set, and NPC attachments
- // later fail unless the attachment is detached and reattached.
- //
- // Therefore, we will carry on with the set if the existing attachment has no asset id.
- AvatarAttachment existingAttachment = GetAttachmentForItem(item);
- if (existingAttachment != null)
- {
- // m_log.DebugFormat(
- // "[AVATAR APPEARANCE]: Found existing attachment for {0}, asset {1} at point {2}",
- // existingAttachment.ItemID, existingAttachment.AssetID, existingAttachment.AttachPoint);
- if (existingAttachment.AssetID != UUID.Zero && existingAttachment.AttachPoint == (attachpoint & 0x7F))
- {
- m_log.DebugFormat(
- "[AVATAR APPEARANCE]: Ignoring attempt to attach an already attached item {0} at point {1}",
- item, attachpoint);
- return false;
- }
- else
- {
- // Remove it here so that the later append does not add a second attachment but we still update
- // the assetID
- DetachAttachment(existingAttachment.ItemID);
- }
- }
-
- // check if this is an append or a replace, 0x80 marks it as an append
- if ((attachpoint & 0x80) > 0)
- {
- // strip the append bit
- int point = attachpoint & 0x7F;
- AppendAttachment(new AvatarAttachment(point, item, asset));
- }
- else
- {
- ReplaceAttachment(new AvatarAttachment(attachpoint,item, asset));
- }
- }
- return true;
- }
- /// <summary>
- /// If the item is already attached, return it.
- /// </summary>
- /// <param name="itemID"></param>
- /// <returns>Returns null if this item is not attached.</returns>
- public AvatarAttachment GetAttachmentForItem(UUID itemID)
- {
- lock (m_attachments)
- {
- foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
- {
- int index = kvp.Value.FindIndex(delegate(AvatarAttachment a) { return a.ItemID == itemID; });
- if (index >= 0)
- return kvp.Value[index];
- }
- }
- return null;
- }
- public int GetAttachpoint(UUID itemID)
- {
- lock (m_attachments)
- {
- foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
- {
- int index = kvp.Value.FindIndex(delegate(AvatarAttachment a) { return a.ItemID == itemID; });
- if (index >= 0)
- return kvp.Key;
- }
- }
- return 0;
- }
- public bool DetachAttachment(UUID itemID)
- {
- lock (m_attachments)
- {
- foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
- {
- int index = kvp.Value.FindIndex(delegate(AvatarAttachment a) { return a.ItemID == itemID; });
- if (index >= 0)
- {
- // m_log.DebugFormat(
- // "[AVATAR APPEARANCE]: Detaching attachment {0}, index {1}, point {2}",
- // m_attachments[kvp.Key][index].ItemID, index, m_attachments[kvp.Key][index].AttachPoint);
- // Remove it from the list of attachments at that attach point
- m_attachments[kvp.Key].RemoveAt(index);
-
- // And remove the list if there are no more attachments here
- if (m_attachments[kvp.Key].Count == 0)
- m_attachments.Remove(kvp.Key);
-
- return true;
- }
- }
- }
- return false;
- }
- public void ClearAttachments()
- {
- lock (m_attachments)
- m_attachments.Clear();
- }
- #region Packing Functions
- /// <summary>
- /// Create an OSDMap from the appearance data
- /// </summary>
- public OSDMap Pack()
- {
- OSDMap data = new OSDMap();
- data["serial"] = OSD.FromInteger(m_serial);
- data["height"] = OSD.FromReal(m_avatarHeight);
- // Wearables
- OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES);
- for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
- wears.Add(m_wearables[i].Pack());
- data["wearables"] = wears;
- // Avatar Textures
- OSDArray textures = new OSDArray(AvatarAppearance.TEXTURE_COUNT);
- for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
- {
- if (m_texture.FaceTextures[i] != null)
- textures.Add(OSD.FromUUID(m_texture.FaceTextures[i].TextureID));
- else
- textures.Add(OSD.FromUUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
- }
- data["textures"] = textures;
- // Visual Parameters
- OSDBinary visualparams = new OSDBinary(m_visualparams);
- data["visualparams"] = visualparams;
- lock (m_attachments)
- {
- // Attachments
- OSDArray attachs = new OSDArray(m_attachments.Count);
- foreach (AvatarAttachment attach in GetAttachments())
- attachs.Add(attach.Pack());
- data["attachments"] = attachs;
- }
- return data;
- }
- /// <summary>
- /// Unpack and OSDMap and initialize the appearance
- /// from it
- /// </summary>
- public void Unpack(OSDMap data)
- {
- if ((data != null) && (data["serial"] != null))
- m_serial = data["serial"].AsInteger();
- if ((data != null) && (data["height"] != null))
- // m_avatarHeight = (float)data["height"].AsReal();
- SetSize(new Vector3(0.45f,0.6f, (float)data["height"].AsReal()));
- try
- {
- // Wearables
- SetDefaultWearables();
- if ((data != null) && (data["wearables"] != null) && (data["wearables"]).Type == OSDType.Array)
- {
- OSDArray wears = (OSDArray)(data["wearables"]);
- for (int i = 0; i < wears.Count; i++)
- m_wearables[i] = new AvatarWearable((OSDArray)wears[i]);
- }
- else
- {
- m_log.Warn("[AVATAR APPEARANCE]: failed to unpack wearables");
- }
- // Avatar Textures
- SetDefaultTexture();
- if ((data != null) && (data["textures"] != null) && (data["textures"]).Type == OSDType.Array)
- {
- OSDArray textures = (OSDArray)(data["textures"]);
- for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT && i < textures.Count; i++)
- {
- UUID textureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
- if (textures[i] != null)
- textureID = textures[i].AsUUID();
- m_texture.CreateFace((uint)i).TextureID = new UUID(textureID);
- }
- }
- else
- {
- m_log.Warn("[AVATAR APPEARANCE]: failed to unpack textures");
- }
- // Visual Parameters
- SetDefaultParams();
- if ((data != null) && (data["visualparams"] != null))
- {
- if ((data["visualparams"].Type == OSDType.Binary) || (data["visualparams"].Type == OSDType.Array))
- m_visualparams = data["visualparams"].AsBinary();
- }
- else
- {
- m_log.Warn("[AVATAR APPEARANCE]: failed to unpack visual parameters");
- }
- // Attachments
- m_attachments = new Dictionary<int, List<AvatarAttachment>>();
- if ((data != null) && (data["attachments"] != null) && (data["attachments"]).Type == OSDType.Array)
- {
- OSDArray attachs = (OSDArray)(data["attachments"]);
- for (int i = 0; i < attachs.Count; i++)
- {
- AvatarAttachment att = new AvatarAttachment((OSDMap)attachs[i]);
- AppendAttachment(att);
-
- // m_log.DebugFormat(
- // "[AVATAR APPEARANCE]: Unpacked attachment itemID {0}, assetID {1}, point {2}",
- // att.ItemID, att.AssetID, att.AttachPoint);
- }
- }
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[AVATAR APPEARANCE]: unpack failed badly: {0}{1}", e.Message, e.StackTrace);
- }
- }
- #endregion
- #region VPElement
- /// <summary>
- /// Viewer Params Array Element for AgentSetAppearance
- /// Generated from LibOMV's Visual Params list
- /// </summary>
- public enum VPElement : int
- {
- /// <summary>
- /// Brow Size - Small 0--+255 Large
- /// </summary>
- SHAPE_BIG_BROW = 0,
- /// <summary>
- /// Nose Size - Small 0--+255 Large
- /// </summary>
- SHAPE_NOSE_BIG_OUT = 1,
- /// <summary>
- /// Nostril Width - Narrow 0--+255 Broad
- /// </summary>
- SHAPE_BROAD_NOSTRILS = 2,
- /// <summary>
- /// Chin Cleft - Round 0--+255 Cleft
- /// </summary>
- SHAPE_CLEFT_CHIN = 3,
- /// <summary>
- /// Nose Tip Shape - Pointy 0--+255 Bulbous
- /// </summary>
- SHAPE_BULBOUS_NOSE_TIP = 4,
- /// <summary>
- /// Chin Angle - Chin Out 0--+255 Chin In
- /// </summary>
- SHAPE_WEAK_CHIN = 5,
- /// <summary>
- /// Chin-Neck - Tight Chin 0--+255 Double Chin
- /// </summary>
- SHAPE_DOUBLE_CHIN = 6,
- /// <summary>
- /// Lower Cheeks - Well-Fed 0--+255 Sunken
- /// </summary>
- SHAPE_SUNKEN_CHEEKS = 7,
- /// <summary>
- /// Upper Bridge - Low 0--+255 High
- /// </summary>
- SHAPE_NOBLE_NOSE_BRIDGE = 8,
- /// <summary>
- /// - Less 0--+255 More
- /// </summary>
- SHAPE_JOWLS = 9,
- /// <summary>
- /// Upper Chin Cleft - Round 0--+255 Cleft
- /// </summary>
- SHAPE_CLEFT_CHIN_UPPER = 10,
- /// <summary>
- /// Cheek Bones - Low 0--+255 High
- /// </summary>
- SHAPE_HIGH_CHEEK_BONES = 11,
- /// <summary>
- /// Ear Angle - In 0--+255 Out
- /// </summary>
- SHAPE_EARS_OUT = 12,
- /// <summary>
- /// Eyebrow Points - Smooth 0--+255 Pointy
- /// </summary>
- HAIR_POINTY_EYEBROWS = 13,
- /// <summary>
- /// Jaw Shape - Pointy 0--+255 Square
- /// </summary>
- SHAPE_SQUARE_JAW = 14,
- /// <summary>
- /// Upper Cheeks - Thin 0--+255 Puffy
- /// </summary>
- SHAPE_PUFFY_UPPER_CHEEKS = 15,
- /// <summary>
- /// Nose Tip Angle - Downturned 0--+255 Upturned
- /// </summary>
- SHAPE_UPTURNED_NOSE_TIP = 16,
- /// <summary>
- /// Nose Thickness - Thin Nose 0--+255 Bulbous Nose
- /// </summary>
- SHAPE_BULBOUS_NOSE = 17,
- /// <summary>
- /// Upper Eyelid Fold - Uncreased 0--+255 Creased
- /// </summary>
- SHAPE_UPPER_EYELID_FOLD = 18,
- /// <summary>
- /// Attached Earlobes - Unattached 0--+255 Attached
- /// </summary>
- SHAPE_ATTACHED_EARLOBES = 19,
- /// <summary>
- /// Eye Bags - Smooth 0--+255 Baggy
- /// </summary>
- SHAPE_BAGGY_EYES = 20,
- /// <summary>
- /// Eye Opening - Narrow 0--+255 Wide
- /// </summary>
- SHAPE_WIDE_EYES = 21,
- /// <summary>
- /// Lip Cleft - Narrow 0--+255 Wide
- /// </summary>
- SHAPE_WIDE_LIP_CLEFT = 22,
- /// <summary>
- /// Bridge Width - Narrow 0--+255 Wide
- /// </summary>
- SHAPE_WIDE_NOSE_BRIDGE = 23,
- /// <summary>
- /// Eyebrow Arc - Flat 0--+255 Arced
- /// </summary>
- HAIR_ARCED_EYEBROWS = 24,
- /// <summary>
- /// Height - Short 0--+255 Tall
- /// </summary>
- SHAPE_HEIGHT = 25,
- /// <summary>
- /// Body Thickness - Body Thin 0--+255 Body Thick
- /// </summary>
- SHAPE_THICKNESS = 26,
- /// <summary>
- /// Ear Size - Small 0--+255 Large
- /// </summary>
- SHAPE_BIG_EARS = 27,
- /// <summary>
- /// Shoulders - Narrow 0--+255 Broad
- /// </summary>
- SHAPE_SHOULDERS = 28,
- /// <summary>
- /// Hip Width - Narrow 0--+255 Wide
- /// </summary>
- SHAPE_HIP_WIDTH = 29,
- /// <summary>
- /// - Short Torso 0--+255 Long Torso
- /// </summary>
- SHAPE_TORSO_LENGTH = 30,
- SHAPE_MALE = 31,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- GLOVES_GLOVE_LENGTH = 32,
- /// <summary>
- /// - Darker 0--+255 Lighter
- /// </summary>
- EYES_EYE_LIGHTNESS = 33,
- /// <summary>
- /// - Natural 0--+255 Unnatural
- /// </summary>
- EYES_EYE_COLOR = 34,
- /// <summary>
- /// - Small 0--+255 Large
- /// </summary>
- SHAPE_BREAST_SIZE = 35,
- /// <summary>
- /// - None 0--+255 Wild
- /// </summary>
- SKIN_RAINBOW_COLOR = 36,
- /// <summary>
- /// Ruddiness - Pale 0--+255 Ruddy
- /// </summary>
- SKIN_RED_SKIN = 37,
- /// <summary>
- /// - Light 0--+255 Dark
- /// </summary>
- SKIN_PIGMENT = 38,
- HAIR_RAINBOW_COLOR_39 = 39,
- /// <summary>
- /// - No Red 0--+255 Very Red
- /// </summary>
- HAIR_RED_HAIR = 40,
- /// <summary>
- /// - Black 0--+255 Blonde
- /// </summary>
- HAIR_BLONDE_HAIR = 41,
- /// <summary>
- /// - No White 0--+255 All White
- /// </summary>
- HAIR_WHITE_HAIR = 42,
- /// <summary>
- /// - Less Rosy 0--+255 More Rosy
- /// </summary>
- SKIN_ROSY_COMPLEXION = 43,
- /// <summary>
- /// - Darker 0--+255 Pinker
- /// </summary>
- SKIN_LIP_PINKNESS = 44,
- /// <summary>
- /// - Thin Eyebrows 0--+255 Bushy Eyebrows
- /// </summary>
- HAIR_EYEBROW_SIZE = 45,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- HAIR_FRONT_FRINGE = 46,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- HAIR_SIDE_FRINGE = 47,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- HAIR_BACK_FRINGE = 48,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- HAIR_HAIR_FRONT = 49,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- HAIR_HAIR_SIDES = 50,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- HAIR_HAIR_BACK = 51,
- /// <summary>
- /// - Sweep Forward 0--+255 Sweep Back
- /// </summary>
- HAIR_HAIR_SWEEP = 52,
- /// <summary>
- /// - Left 0--+255 Right
- /// </summary>
- HAIR_HAIR_TILT = 53,
- /// <summary>
- /// Middle Part - No Part 0--+255 Part
- /// </summary>
- HAIR_HAIR_PART_MIDDLE = 54,
- /// <summary>
- /// Right Part - No Part 0--+255 Part
- /// </summary>
- HAIR_HAIR_PART_RIGHT = 55,
- /// <summary>
- /// Left Part - No Part 0--+255 Part
- /// </summary>
- HAIR_HAIR_PART_LEFT = 56,
- /// <summary>
- /// Full Hair Sides - Mowhawk 0--+255 Full Sides
- /// </summary>
- HAIR_HAIR_SIDES_FULL = 57,
- /// <summary>
- /// - Less 0--+255 More
- /// </summary>
- SKIN_BODY_DEFINITION = 58,
- /// <summary>
- /// Lip Width - Narrow Lips 0--+255 Wide Lips
- /// </summary>
- SHAPE_LIP_WIDTH = 59,
- /// <summary>
- /// - Small 0--+255 Big
- /// </summary>
- SHAPE_BELLY_SIZE = 60,
- /// <summary>
- /// - Less 0--+255 More
- /// </summary>
- SKIN_FACIAL_DEFINITION = 61,
- /// <summary>
- /// - Less 0--+255 More
- /// </summary>
- SKIN_WRINKLES = 62,
- /// <summary>
- /// - Less 0--+255 More
- /// </summary>
- SKIN_FRECKLES = 63,
- /// <summary>
- /// - Short Sideburns 0--+255 Mutton Chops
- /// </summary>
- HAIR_SIDEBURNS = 64,
- /// <summary>
- /// - Chaplin 0--+255 Handlebars
- /// </summary>
- HAIR_MOUSTACHE = 65,
- /// <summary>
- /// - Less soul 0--+255 More soul
- /// </summary>
- HAIR_SOULPATCH = 66,
- /// <summary>
- /// - Less Curtains 0--+255 More Curtains
- /// </summary>
- HAIR_CHIN_CURTAINS = 67,
- /// <summary>
- /// Rumpled Hair - Smooth Hair 0--+255 Rumpled Hair
- /// </summary>
- HAIR_HAIR_RUMPLED = 68,
- /// <summary>
- /// Big Hair Front - Less 0--+255 More
- /// </summary>
- HAIR_HAIR_BIG_FRONT = 69,
- /// <summary>
- /// Big Hair Top - Less 0--+255 More
- /// </summary>
- HAIR_HAIR_BIG_TOP = 70,
- /// <summary>
- /// Big Hair Back - Less 0--+255 More
- /// </summary>
- HAIR_HAIR_BIG_BACK = 71,
- /// <summary>
- /// Spiked Hair - No Spikes 0--+255 Big Spikes
- /// </summary>
- HAIR_HAIR_SPIKED = 72,
- /// <summary>
- /// Chin Depth - Shallow 0--+255 Deep
- /// </summary>
- SHAPE_DEEP_CHIN = 73,
- /// <summary>
- /// Part Bangs - No Part 0--+255 Part Bangs
- /// </summary>
- HAIR_BANGS_PART_MIDDLE = 74,
- /// <summary>
- /// Head Shape - More Square 0--+255 More Round
- /// </summary>
- SHAPE_HEAD_SHAPE = 75,
- /// <summary>
- /// Eye Spacing - Close Set Eyes 0--+255 Far Set Eyes
- /// </summary>
- SHAPE_EYE_SPACING = 76,
- /// <summary>
- /// - Low Heels 0--+255 High Heels
- /// </summary>
- SHOES_HEEL_HEIGHT = 77,
- /// <summary>
- /// - Low Platforms 0--+255 High Platforms
- /// </summary>
- SHOES_PLATFORM_HEIGHT = 78,
- /// <summary>
- /// - Thin Lips 0--+255 Fat Lips
- /// </summary>
- SHAPE_LIP_THICKNESS = 79,
- /// <summary>
- /// Mouth Position - High 0--+255 Low
- /// </summary>
- SHAPE_MOUTH_HEIGHT = 80,
- /// <summary>
- /// Breast Buoyancy - Less Gravity 0--+255 More Gravity
- /// </summary>
- SHAPE_BREAST_GRAVITY = 81,
- /// <summary>
- /// Platform Width - Narrow 0--+255 Wide
- /// </summary>
- SHOES_SHOE_PLATFORM_WIDTH = 82,
- /// <summary>
- /// - Pointy Heels 0--+255 Thick Heels
- /// </summary>
- SHOES_HEEL_SHAPE = 83,
- /// <summary>
- /// - Pointy 0--+255 Square
- /// </summary>
- SHOES_TOE_SHAPE = 84,
- /// <summary>
- /// Foot Size - Small 0--+255 Big
- /// </summary>
- SHAPE_FOOT_SIZE = 85,
- /// <summary>
- /// Nose Width - Narrow 0--+255 Wide
- /// </summary>
- SHAPE_WIDE_NOSE = 86,
- /// <summary>
- /// Eyelash Length - Short 0--+255 Long
- /// </summary>
- SHAPE_EYELASHES_LONG = 87,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- UNDERSHIRT_SLEEVE_LENGTH = 88,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- UNDERSHIRT_BOTTOM = 89,
- /// <summary>
- /// - Low 0--+255 High
- /// </summary>
- UNDERSHIRT_COLLAR_FRONT = 90,
- JACKET_SLEEVE_LENGTH_91 = 91,
- JACKET_COLLAR_FRONT_92 = 92,
- /// <summary>
- /// Jacket Length - Short 0--+255 Long
- /// </summary>
- JACKET_BOTTOM_LENGTH_LOWER = 93,
- /// <summary>
- /// Open Front - Open 0--+255 Closed
- /// </summary>
- JACKET_OPEN_JACKET = 94,
- /// <summary>
- /// - Short 0--+255 Tall
- /// </summary>
- SHOES_SHOE_HEIGHT = 95,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- SOCKS_SOCKS_LENGTH = 96,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- UNDERPANTS_PANTS_LENGTH = 97,
- /// <summary>
- /// - Low 0--+255 High
- /// </summary>
- UNDERPANTS_PANTS_WAIST = 98,
- /// <summary>
- /// Cuff Flare - Tight Cuffs 0--+255 Flared Cuffs
- /// </summary>
- PANTS_LEG_PANTFLAIR = 99,
- /// <summary>
- /// - More Vertical 0--+255 More Sloped
- /// </summary>
- SHAPE_FOREHEAD_ANGLE = 100,
- /// <summary>
- /// - Less Body Fat 0--+255 More Body Fat
- /// </summary>
- SHAPE_BODY_FAT = 101,
- /// <summary>
- /// Pants Crotch - High and Tight 0--+255 Low and Loose
- /// </summary>
- PANTS_LOW_CROTCH = 102,
- /// <summary>
- /// Egg Head - Chin Heavy 0--+255 Forehead Heavy
- /// </summary>
- SHAPE_EGG_HEAD = 103,
- /// <summary>
- /// Head Stretch - Squash Head 0--+255 Stretch Head
- /// </summary>
- SHAPE_SQUASH_STRETCH_HEAD = 104,
- /// <summary>
- /// Torso Muscles - Less Muscular 0--+255 More Muscular
- /// </summary>
- SHAPE_TORSO_MUSCLES = 105,
- /// <summary>
- /// Outer Eye Corner - Corner Down 0--+255 Corner Up
- /// </summary>
- SHAPE_EYELID_CORNER_UP = 106,
- /// <summary>
- /// - Less Muscular 0--+255 More Muscular
- /// </summary>
- SHAPE_LEG_MUSCLES = 107,
- /// <summary>
- /// Lip Fullness - Less Full 0--+255 More Full
- /// </summary>
- SHAPE_TALL_LIPS = 108,
- /// <summary>
- /// Toe Thickness - Flat Toe 0--+255 Thick Toe
- /// </summary>
- SHOES_SHOE_TOE_THICK = 109,
- /// <summary>
- /// Crooked Nose - Nose Left 0--+255 Nose Right
- /// </summary>
- SHAPE_CROOKED_NOSE = 110,
- /// <summary>
- /// - Corner Down 0--+255 Corner Up
- /// </summary>
- SHAPE_MOUTH_CORNER = 111,
- /// <summary>
- /// - Shear Right Up 0--+255 Shear Left Up
- /// </summary>
- SHAPE_FACE_SHEAR = 112,
- /// <summary>
- /// Shift Mouth - Shift Left 0--+255 Shift Right
- /// </summary>
- SHAPE_SHIFT_MOUTH = 113,
- /// <summary>
- /// Eye Pop - Pop Right Eye 0--+255 Pop Left Eye
- /// </summary>
- SHAPE_POP_EYE = 114,
- /// <summary>
- /// Jaw Jut - Overbite 0--+255 Underbite
- /// </summary>
- SHAPE_JAW_JUT = 115,
- /// <summary>
- /// Shear Back - Full Back 0--+255 Sheared Back
- /// </summary>
- HAIR_HAIR_SHEAR_BACK = 116,
- /// <summary>
- /// - Small Hands 0--+255 Large Hands
- /// </summary>
- SHAPE_HAND_SIZE = 117,
- /// <summary>
- /// Love Handles - Less Love 0--+255 More Love
- /// </summary>
- SHAPE_LOVE_HANDLES = 118,
- SHAPE_TORSO_MUSCLES_119 = 119,
- /// <summary>
- /// Head Size - Small Head 0--+255 Big Head
- /// </summary>
- SHAPE_HEAD_SIZE = 120,
- /// <summary>
- /// - Skinny Neck 0--+255 Thick Neck
- /// </summary>
- SHAPE_NECK_THICKNESS = 121,
- /// <summary>
- /// Breast Cleavage - Separate 0--+255 Join
- /// </summary>
- SHAPE_BREAST_FEMALE_CLEAVAGE = 122,
- /// <summary>
- /// Pectorals - Big Pectorals 0--+255 Sunken Chest
- /// </summary>
- SHAPE_CHEST_MALE_NO_PECS = 123,
- /// <summary>
- /// Eye Size - Beady Eyes 0--+255 Anime Eyes
- /// </summary>
- SHAPE_EYE_SIZE = 124,
- /// <summary>
- /// - Short Legs 0--+255 Long Legs
- /// </summary>
- SHAPE_LEG_LENGTH = 125,
- /// <summary>
- /// - Short Arms 0--+255 Long arms
- /// </summary>
- SHAPE_ARM_LENGTH = 126,
- /// <summary>
- /// - Pink 0--+255 Black
- /// </summary>
- SKIN_LIPSTICK_COLOR = 127,
- /// <summary>
- /// - No Lipstick 0--+255 More Lipstick
- /// </summary>
- SKIN_LIPSTICK = 128,
- /// <summary>
- /// - No Lipgloss 0--+255 Glossy
- /// </summary>
- SKIN_LIPGLOSS = 129,
- /// <summary>
- /// - No Eyeliner 0--+255 Full Eyeliner
- /// </summary>
- SKIN_EYELINER = 130,
- /// <summary>
- /// - No Blush 0--+255 More Blush
- /// </summary>
- SKIN_BLUSH = 131,
- /// <summary>
- /// - Pink 0--+255 Orange
- /// </summary>
- SKIN_BLUSH_COLOR = 132,
- /// <summary>
- /// - Clear 0--+255 Opaque
- /// </summary>
- SKIN_OUT_SHDW_OPACITY = 133,
- /// <summary>
- /// - No Eyeshadow 0--+255 More Eyeshadow
- /// </summary>
- SKIN_OUTER_SHADOW = 134,
- /// <summary>
- /// - Light 0--+255 Dark
- /// </summary>
- SKIN_OUT_SHDW_COLOR = 135,
- /// <summary>
- /// - No Eyeshadow 0--+255 More Eyeshadow
- /// </summary>
- SKIN_INNER_SHADOW = 136,
- /// <summary>
- /// - No Polish 0--+255 Painted Nails
- /// </summary>
- SKIN_NAIL_POLISH = 137,
- /// <summary>
- /// - Clear 0--+255 Opaque
- /// </summary>
- SKIN_BLUSH_OPACITY = 138,
- /// <summary>
- /// - Light 0--+255 Dark
- /// </summary>
- SKIN_IN_SHDW_COLOR = 139,
- /// <summary>
- /// - Clear 0--+255 Opaque
- /// </summary>
- SKIN_IN_SHDW_OPACITY = 140,
- /// <summary>
- /// - Dark Green 0--+255 Black
- /// </summary>
- SKIN_EYELINER_COLOR = 141,
- /// <summary>
- /// - Pink 0--+255 Black
- /// </summary>
- SKIN_NAIL_POLISH_COLOR = 142,
- /// <summary>
- /// - Sparse 0--+255 Dense
- /// </summary>
- HAIR_EYEBROW_DENSITY = 143,
- /// <summary>
- /// - 5 O'Clock Shadow 0--+255 Bushy Hair
- /// </summary>
- HAIR_HAIR_THICKNESS = 144,
- /// <summary>
- /// Saddle Bags - Less Saddle 0--+255 More Saddle
- /// </summary>
- SHAPE_SADDLEBAGS = 145,
- /// <summary>
- /// Taper Back - Wide Back 0--+255 Narrow Back
- /// </summary>
- HAIR_HAIR_TAPER_BACK = 146,
- /// <summary>
- /// Taper Front - Wide Front 0--+255 Narrow Front
- /// </summary>
- HAIR_HAIR_TAPER_FRONT = 147,
- /// <summary>
- /// - Short Neck 0--+255 Long Neck
- /// </summary>
- SHAPE_NECK_LENGTH = 148,
- /// <summary>
- /// Eyebrow Height - Higher 0--+255 Lower
- /// </summary>
- HAIR_LOWER_EYEBROWS = 149,
- /// <summary>
- /// Lower Bridge - Low 0--+255 High
- /// </summary>
- SHAPE_LOWER_BRIDGE_NOSE = 150,
- /// <summary>
- /// Nostril Division - High 0--+255 Low
- /// </summary>
- SHAPE_LOW_SEPTUM_NOSE = 151,
- /// <summary>
- /// Jaw Angle - Low Jaw 0--+255 High Jaw
- /// </summary>
- SHAPE_JAW_ANGLE = 152,
- /// <summary>
- /// Shear Front - Full Front 0--+255 Sheared Front
- /// </summary>
- HAIR_HAIR_SHEAR_FRONT = 153,
- /// <summary>
- /// - Less Volume 0--+255 More Volume
- /// </summary>
- HAIR_HAIR_VOLUME = 154,
- /// <summary>
- /// Lip Cleft Depth - Shallow 0--+255 Deep
- /// </summary>
- SHAPE_LIP_CLEFT_DEEP = 155,
- /// <summary>
- /// Puffy Eyelids - Flat 0--+255 Puffy
- /// </summary>
- SHAPE_PUFFY_LOWER_LIDS = 156,
- /// <summary>
- /// - Sunken Eyes 0--+255 Bugged Eyes
- /// </summary>
- SHAPE_EYE_DEPTH = 157,
- /// <summary>
- /// - Flat Head 0--+255 Long Head
- /// </summary>
- SHAPE_HEAD_LENGTH = 158,
- /// <summary>
- /// - Less Freckles 0--+255 More Freckles
- /// </summary>
- SKIN_BODY_FRECKLES = 159,
- /// <summary>
- /// - Low 0--+255 High
- /// </summary>
- UNDERSHIRT_COLLAR_BACK = 160,
- JACKET_COLLAR_BACK_161 = 161,
- SHIRT_COLLAR_BACK_162 = 162,
- /// <summary>
- /// - Short Pigtails 0--+255 Long Pigtails
- /// </summary>
- HAIR_PIGTAILS = 163,
- /// <summary>
- /// - Short Ponytail 0--+255 Long Ponytail
- /// </summary>
- HAIR_PONYTAIL = 164,
- /// <summary>
- /// Butt Size - Flat Butt 0--+255 Big Butt
- /// </summary>
- SHAPE_BUTT_SIZE = 165,
- /// <summary>
- /// Ear Tips - Flat 0--+255 Pointy
- /// </summary>
- SHAPE_POINTY_EARS = 166,
- /// <summary>
- /// Lip Ratio - More Upper Lip 0--+255 More Lower Lip
- /// </summary>
- SHAPE_LIP_RATIO = 167,
- SHIRT_SLEEVE_LENGTH_168 = 168,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- SHIRT_SHIRT_BOTTOM = 169,
- SHIRT_COLLAR_FRONT_170 = 170,
- SHIRT_SHIRT_RED = 171,
- SHIRT_SHIRT_GREEN = 172,
- SHIRT_SHIRT_BLUE = 173,
- PANTS_PANTS_RED = 174,
- PANTS_PANTS_GREEN = 175,
- PANTS_PANTS_BLUE = 176,
- SHOES_SHOES_RED = 177,
- SHOES_SHOES_GREEN = 178,
- /// <summary>
- /// - Low 0--+255 High
- /// </summary>
- PANTS_WAIST_HEIGHT = 179,
- PANTS_PANTS_LENGTH_180 = 180,
- /// <summary>
- /// Pants Fit - Tight Pants 0--+255 Loose Pants
- /// </summary>
- PANTS_LOOSE_LOWER_CLOTHING = 181,
- SHOES_SHOES_BLUE = 182,
- SOCKS_SOCKS_RED = 183,
- SOCKS_SOCKS_GREEN = 184,
- SOCKS_SOCKS_BLUE = 185,
- UNDERSHIRT_UNDERSHIRT_RED = 186,
- UNDERSHIRT_UNDERSHIRT_GREEN = 187,
- UNDERSHIRT_UNDERSHIRT_BLUE = 188,
- UNDERPANTS_UNDERPANTS_RED = 189,
- UNDERPANTS_UNDERPANTS_GREEN = 190,
- UNDERPANTS_UNDERPANTS_BLUE = 191,
- GLOVES_GLOVES_RED = 192,
- /// <summary>
- /// Shirt Fit - Tight Shirt 0--+255 Loose Shirt
- /// </summary>
- SHIRT_LOOSE_UPPER_CLOTHING = 193,
- GLOVES_GLOVES_GREEN = 194,
- GLOVES_GLOVES_BLUE = 195,
- JACKET_JACKET_RED = 196,
- JACKET_JACKET_GREEN = 197,
- JACKET_JACKET_BLUE = 198,
- /// <summary>
- /// Sleeve Looseness - Tight Sleeves 0--+255 Loose Sleeves
- /// </summary>
- SHIRT_SHIRTSLEEVE_FLAIR = 199,
- /// <summary>
- /// Knee Angle - Knock Kneed 0--+255 Bow Legged
- /// </summary>
- SHAPE_BOWED_LEGS = 200,
- /// <summary>
- /// - Short hips 0--+255 Long Hips
- /// </summary>
- SHAPE_HIP_LENGTH = 201,
- /// <summary>
- /// - Fingerless 0--+255 Fingers
- /// </summary>
- GLOVES_GLOVE_FINGERS = 202,
- /// <summary>
- /// bustle skirt - no bustle 0--+255 more bustle
- /// </summary>
- SKIRT_SKIRT_BUSTLE = 203,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- SKIRT_SKIRT_LENGTH = 204,
- /// <summary>
- /// - Open Front 0--+255 Closed Front
- /// </summary>
- SKIRT_SLIT_FRONT = 205,
- /// <summary>
- /// - Open Back 0--+255 Closed Back
- /// </summary>
- SKIRT_SLIT_BACK = 206,
- /// <summary>
- /// - Open Left 0--+255 Closed Left
- /// </summary>
- SKIRT_SLIT_LEFT = 207,
- /// <summary>
- /// - Open Right 0--+255 Closed Right
- /// </summary>
- SKIRT_SLIT_RIGHT = 208,
- /// <summary>
- /// Skirt Fit - Tight Skirt 0--+255 Poofy Skirt
- /// </summary>
- SKIRT_SKIRT_LOOSENESS = 209,
- SHIRT_SHIRT_WRINKLES = 210,
- PANTS_PANTS_WRINKLES = 211,
- /// <summary>
- /// Jacket Wrinkles - No Wrinkles 0--+255 Wrinkles
- /// </summary>
- JACKET_JACKET_WRINKLES = 212,
- /// <summary>
- /// Package - Coin Purse 0--+255 Duffle Bag
- /// </summary>
- SHAPE_MALE_PACKAGE = 213,
- /// <summary>
- /// Inner Eye Corner - Corner Down 0--+255 Corner Up
- /// </summary>
- SHAPE_EYELID_INNER_CORNER_UP = 214,
- SKIRT_SKIRT_RED = 215,
- SKIRT_SKIRT_GREEN = 216,
- SKIRT_SKIRT_BLUE = 217,
- /// <summary>
- /// Avatar Physics section. These are 0 type visual params which get transmitted.
- /// </summary>
- /// <summary>
- /// Breast Part 1
- /// </summary>
- BREAST_PHYSICS_MASS = 218,
- BREAST_PHYSICS_GRAVITY = 219,
- BREAST_PHYSICS_DRAG = 220,
- BREAST_PHYSICS_UPDOWN_MAX_EFFECT = 221,
- BREAST_PHYSICS_UPDOWN_SPRING = 222,
- BREAST_PHYSICS_UPDOWN_GAIN = 223,
- BREAST_PHYSICS_UPDOWN_DAMPING = 224,
- BREAST_PHYSICS_INOUT_MAX_EFFECT = 225,
- BREAST_PHYSICS_INOUT_SPRING = 226,
- BREAST_PHYSICS_INOUT_GAIN = 227,
- BREAST_PHYSICS_INOUT_DAMPING = 228,
- /// <summary>
- /// Belly
- /// </summary>
- BELLY_PHYISCS_MASS = 229,
- BELLY_PHYSICS_GRAVITY = 230,
- BELLY_PHYSICS_DRAG = 231,
- BELLY_PHYISCS_UPDOWN_MAX_EFFECT = 232,
- BELLY_PHYSICS_UPDOWN_SPRING = 233,
- BELLY_PHYSICS_UPDOWN_GAIN = 234,
- BELLY_PHYSICS_UPDOWN_DAMPING = 235,
- /// <summary>
- /// Butt
- /// </summary>
- BUTT_PHYSICS_MASS = 236,
- BUTT_PHYSICS_GRAVITY = 237,
- BUTT_PHYSICS_DRAG = 238,
- BUTT_PHYSICS_UPDOWN_MAX_EFFECT = 239,
- BUTT_PHYSICS_UPDOWN_SPRING = 240,
- BUTT_PHYSICS_UPDOWN_GAIN = 241,
- BUTT_PHYSICS_UPDOWN_DAMPING = 242,
- BUTT_PHYSICS_LEFTRIGHT_MAX_EFFECT = 243,
- BUTT_PHYSICS_LEFTRIGHT_SPRING = 244,
- BUTT_PHYSICS_LEFTRIGHT_GAIN = 245,
- BUTT_PHYSICS_LEFTRIGHT_DAMPING = 246,
- /// <summary>
- /// Breast Part 2
- /// </summary>
- BREAST_PHYSICS_LEFTRIGHT_MAX_EFFECT = 247,
- BREAST_PHYSICS_LEFTRIGHT_SPRING= 248,
- BREAST_PHYSICS_LEFTRIGHT_GAIN = 249,
- BREAST_PHYSICS_LEFTRIGHT_DAMPING = 250
- }
- #endregion
- }
- }
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