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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- namespace OpenSim.Data
- {
- public class XInventoryFolder
- {
- public string folderName;
- public int type;
- public int version;
- public UUID folderID;
- public UUID agentID;
- public UUID parentFolderID;
- public XInventoryFolder Clone()
- {
- return (XInventoryFolder)MemberwiseClone();
- }
- }
- public class XInventoryItem
- {
- public UUID assetID;
- public int assetType;
- public string inventoryName;
- public string inventoryDescription;
- public int inventoryNextPermissions;
- public int inventoryCurrentPermissions;
- public int invType;
- public string creatorID;
- public int inventoryBasePermissions;
- public int inventoryEveryOnePermissions;
- public int salePrice;
- public int saleType;
- public int creationDate;
- public UUID groupID;
- public int groupOwned;
- public int flags;
- public UUID inventoryID;
- public UUID avatarID;
- public UUID parentFolderID;
- public int inventoryGroupPermissions;
- public XInventoryItem Clone()
- {
- return (XInventoryItem)MemberwiseClone();
- }
- }
- public interface IXInventoryData
- {
- XInventoryFolder[] GetFolders(string[] fields, string[] vals);
- XInventoryItem[] GetItems(string[] fields, string[] vals);
- bool StoreFolder(XInventoryFolder folder);
- bool StoreItem(XInventoryItem item);
- /// <summary>
- /// Delete folders where field == val
- /// </summary>
- /// <param name="field"></param>
- /// <param name="val"></param>
- /// <returns>true if the delete was successful, false if it was not</returns>
- bool DeleteFolders(string field, string val);
- /// <summary>
- /// Delete folders where field1 == val1, field2 == val2...
- /// </summary>
- /// <param name="fields"></param>
- /// <param name="vals"></param>
- /// <returns>true if the delete was successful, false if it was not</returns>
- bool DeleteFolders(string[] fields, string[] vals);
- /// <summary>
- /// Delete items where field == val
- /// </summary>
- /// <param name="field"></param>
- /// <param name="val"></param>
- /// <returns>true if the delete was successful, false if it was not</returns>
- bool DeleteItems(string field, string val);
- /// <summary>
- /// Delete items where field1 == val1, field2 == val2...
- /// </summary>
- /// <param name="fields"></param>
- /// <param name="vals"></param>
- /// <returns>true if the delete was successful, false if it was not</returns>
- bool DeleteItems(string[] fields, string[] vals);
- /// <summary>
- /// Move an item to another folder.
- /// </summary>
- /// <returns>/returns>
- /// <param name='id'>UUID of the item</param>
- /// <param name='newParent'>UUID of the new parent folder.</param>
- bool MoveItem(string id, string newParentFolderID);
- /// <summary>
- /// Move a folder to another folder.
- /// </summary>
- /// <returns>/returns>
- /// <param name='id'>UUID of the item</param>
- /// <param name='newParent'>UUID of the new parent folder.</param>
- bool MoveFolder(string id, string newParentFolderID);
- XInventoryItem[] GetActiveGestures(UUID principalID);
- int GetAssetPermissions(UUID principalID, UUID assetID);
- }
- }
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