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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Net;
- using System.Reflection;
- using System.Text;
- using System.Collections;
- using OpenSim.Framework;
- using OpenSim.Services.Interfaces;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using log4net;
- using Nini.Config;
- namespace OpenSim.Services.Connectors.Simulation
- {
- public class SimulationServiceConnector : ISimulationService
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- // we use this dictionary to track the pending updateagent requests, maps URI --> position update
- private Dictionary<string,AgentPosition> m_updateAgentQueue = new Dictionary<string,AgentPosition>();
-
- //private GridRegion m_Region;
- public SimulationServiceConnector()
- {
- }
- public SimulationServiceConnector(IConfigSource config)
- {
- //m_Region = region;
- }
- public IScene GetScene(UUID regionId)
- {
- return null;
- }
- public ISimulationService GetInnerService()
- {
- return null;
- }
- #region Agents
- protected virtual string AgentPath()
- {
- return "agent/";
- }
- protected virtual void PackData(OSDMap args, AgentCircuitData aCircuit, GridRegion destination, uint flags)
- {
- args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString());
- args["destination_y"] = OSD.FromString(destination.RegionLocY.ToString());
- args["destination_name"] = OSD.FromString(destination.RegionName);
- args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
- args["teleport_flags"] = OSD.FromString(flags.ToString());
- }
- public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint flags, out string reason)
- {
- string tmp = String.Empty;
- return CreateAgent(destination, aCircuit, flags, out tmp, out reason);
- }
- public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint flags, out string myipaddress, out string reason)
- {
- m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: Creating agent at {0}", destination.ServerURI);
- reason = String.Empty;
- myipaddress = String.Empty;
- if (destination == null)
- {
- m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Given destination is null");
- return false;
- }
- string uri = destination.ServerURI + AgentPath() + aCircuit.AgentID + "/";
-
- try
- {
- OSDMap args = aCircuit.PackAgentCircuitData();
- PackData(args, aCircuit, destination, flags);
- OSDMap result = WebUtil.PostToServiceCompressed(uri, args, 30000);
- bool success = result["success"].AsBoolean();
- if (success && result.ContainsKey("_Result"))
- {
- OSDMap data = (OSDMap)result["_Result"];
- reason = data["reason"].AsString();
- success = data["success"].AsBoolean();
- myipaddress = data["your_ip"].AsString();
- return success;
- }
-
- // Try the old version, uncompressed
- result = WebUtil.PostToService(uri, args, 30000);
- if (result["Success"].AsBoolean())
- {
- if (result.ContainsKey("_Result"))
- {
- OSDMap data = (OSDMap)result["_Result"];
- reason = data["reason"].AsString();
- success = data["success"].AsBoolean();
- myipaddress = data["your_ip"].AsString();
- m_log.WarnFormat(
- "[REMOTE SIMULATION CONNECTOR]: Remote simulator {0} did not accept compressed transfer, suggest updating it.", destination.RegionName);
- return success;
- }
- }
-
- m_log.WarnFormat(
- "[REMOTE SIMULATION CONNECTOR]: Failed to create agent {0} {1} at remote simulator {2}",
- aCircuit.firstname, aCircuit.lastname, destination.RegionName);
- reason = result["Message"] != null ? result["Message"].AsString() : "error";
- return false;
- }
- catch (Exception e)
- {
- m_log.Warn("[REMOTE SIMULATION CONNECTOR]: CreateAgent failed with exception: " + e.ToString());
- reason = e.Message;
- }
- return false;
- }
- /// <summary>
- /// Send complete data about an agent in this region to a neighbor
- /// </summary>
- public bool UpdateAgent(GridRegion destination, AgentData data)
- {
- return UpdateAgent(destination, (IAgentData)data, 200000); // yes, 200 seconds
- }
- private ExpiringCache<string, bool> _failedSims = new ExpiringCache<string, bool>();
- /// <summary>
- /// Send updated position information about an agent in this region to a neighbor
- /// This operation may be called very frequently if an avatar is moving about in
- /// the region.
- /// </summary>
- public bool UpdateAgent(GridRegion destination, AgentPosition data)
- {
- bool v = true;
- if (_failedSims.TryGetValue(destination.ServerURI, out v))
- return false;
- // The basic idea of this code is that the first thread that needs to
- // send an update for a specific avatar becomes the worker for any subsequent
- // requests until there are no more outstanding requests. Further, only send the most
- // recent update; this *should* never be needed but some requests get
- // slowed down and once that happens the problem with service end point
- // limits kicks in and nothing proceeds
- string uri = destination.ServerURI + AgentPath() + data.AgentID + "/";
- lock (m_updateAgentQueue)
- {
- if (m_updateAgentQueue.ContainsKey(uri))
- {
- // Another thread is already handling
- // updates for this simulator, just update
- // the position and return, overwrites are
- // not a problem since we only care about the
- // last update anyway
- m_updateAgentQueue[uri] = data;
- return true;
- }
- // Otherwise update the reference and start processing
- m_updateAgentQueue[uri] = data;
- }
- AgentPosition pos = null;
- bool success = true;
- while (success)
- {
- lock (m_updateAgentQueue)
- {
- // save the position
- AgentPosition lastpos = pos;
- pos = m_updateAgentQueue[uri];
- // this is true if no one put a new
- // update in the map since the last
- // one we processed, if thats the
- // case then we are done
- if (pos == lastpos)
- {
- m_updateAgentQueue.Remove(uri);
- return true;
- }
- }
- success = UpdateAgent(destination, (IAgentData)pos, 10000);
- }
- // we get here iff success == false
- // blacklist sim for 2 minutes
- lock (m_updateAgentQueue)
- {
- _failedSims.AddOrUpdate(destination.ServerURI, true, 120);
- m_updateAgentQueue.Remove(uri);
- }
- return false;
- }
- /// <summary>
- /// This is the worker function to send AgentData to a neighbor region
- /// </summary>
- private bool UpdateAgent(GridRegion destination, IAgentData cAgentData, int timeout)
- {
- // m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: UpdateAgent in {0}", destination.ServerURI);
- // Eventually, we want to use a caps url instead of the agentID
- string uri = destination.ServerURI + AgentPath() + cAgentData.AgentID + "/";
- try
- {
- OSDMap args = cAgentData.Pack();
- args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString());
- args["destination_y"] = OSD.FromString(destination.RegionLocY.ToString());
- args["destination_name"] = OSD.FromString(destination.RegionName);
- args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
- OSDMap result = WebUtil.PutToServiceCompressed(uri, args, timeout);
- if (result["Success"].AsBoolean())
- return true;
- result = WebUtil.PutToService(uri, args, timeout);
- return result["Success"].AsBoolean();
- }
- catch (Exception e)
- {
- m_log.Warn("[REMOTE SIMULATION CONNECTOR]: UpdateAgent failed with exception: " + e.ToString());
- }
- return false;
- }
- /// <summary>
- /// </summary>
- public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason)
- {
- reason = "Failed to contact destination";
- version = "Unknown";
- // m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess start, position={0}", position);
- IPEndPoint ext = destination.ExternalEndPoint;
- if (ext == null) return false;
- // Eventually, we want to use a caps url instead of the agentID
- string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/";
- OSDMap request = new OSDMap();
- request.Add("position", OSD.FromString(position.ToString()));
- try
- {
- OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 30000, false);
- bool success = result["success"].AsBoolean();
- if (result.ContainsKey("_Result"))
- {
- OSDMap data = (OSDMap)result["_Result"];
- // FIXME: If there is a _Result map then it's the success key here that indicates the true success
- // or failure, not the sibling result node.
- success = data["success"];
- reason = data["reason"].AsString();
- if (data["version"] != null && data["version"].AsString() != string.Empty)
- version = data["version"].AsString();
- m_log.DebugFormat(
- "[REMOTE SIMULATION CONNECTOR]: QueryAccess to {0} returned {1}, reason {2}, version {3} ({4})",
- uri, success, reason, version, data["version"].AsString());
- }
- if (!success)
- {
- // If we don't check this then OpenSimulator 0.7.3.1 and some period before will never see the
- // actual failure message
- if (!result.ContainsKey("_Result"))
- {
- if (result.ContainsKey("Message"))
- {
- string message = result["Message"].AsString();
- if (message == "Service request failed: [MethodNotAllowed] MethodNotAllowed") // Old style region
- {
- m_log.Info("[REMOTE SIMULATION CONNECTOR]: The above web util error was caused by a TP to a sim that doesn't support QUERYACCESS and can be ignored");
- return true;
- }
-
- reason = result["Message"];
- }
- else
- {
- reason = "Communications failure";
- }
- }
- return false;
- }
- return success;
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] QueryAcesss failed with exception; {0}",e.ToString());
- }
-
- return false;
- }
- /// <summary>
- /// </summary>
- public bool ReleaseAgent(UUID origin, UUID id, string uri)
- {
- // m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: ReleaseAgent start");
- try
- {
- WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false);
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] ReleaseAgent failed with exception; {0}",e.ToString());
- }
-
- return true;
- }
- /// <summary>
- /// </summary>
- public bool CloseAgent(GridRegion destination, UUID id, string auth_code)
- {
- string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/?auth=" + auth_code;
- m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CloseAgent {0}", uri);
- try
- {
- WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false);
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CloseAgent failed with exception; {0}",e.ToString());
- }
- return true;
- }
- #endregion Agents
- #region Objects
- protected virtual string ObjectPath()
- {
- return "object/";
- }
- /// <summary>
- ///
- /// </summary>
- public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall)
- {
- // m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateObject start");
- string uri = destination.ServerURI + ObjectPath() + sog.UUID + "/";
- try
- {
- OSDMap args = new OSDMap(2);
- args["sog"] = OSD.FromString(sog.ToXml2());
- args["extra"] = OSD.FromString(sog.ExtraToXmlString());
- args["modified"] = OSD.FromBoolean(sog.HasGroupChanged);
- args["new_position"] = newPosition.ToString();
- string state = sog.GetStateSnapshot();
- if (state.Length > 0)
- args["state"] = OSD.FromString(state);
- // Add the input general arguments
- args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString());
- args["destination_y"] = OSD.FromString(destination.RegionLocY.ToString());
- args["destination_name"] = OSD.FromString(destination.RegionName);
- args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
- OSDMap result = WebUtil.PostToService(uri, args, 40000);
- if (result == null)
- return false;
- bool success = result["success"].AsBoolean();
- if (!success)
- return false;
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CreateObject failed with exception; {0}",e.ToString());
- return false;
- }
- return true;
- }
- /// <summary>
- ///
- /// </summary>
- public bool CreateObject(GridRegion destination, UUID userID, UUID itemID)
- {
- // TODO, not that urgent
- return false;
- }
- #endregion Objects
- }
- }
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