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XWorkItem.cs 2.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.IO;
  29. using System.Threading;
  30. using Amib.Threading;
  31. using OpenSim.Region.ScriptEngine.Interfaces;
  32. namespace OpenSim.Region.ScriptEngine.XEngine
  33. {
  34. public class XWorkItem : IScriptWorkItem
  35. {
  36. private IWorkItemResult wr;
  37. public IWorkItemResult WorkItem
  38. {
  39. get { return wr; }
  40. }
  41. public XWorkItem(IWorkItemResult w)
  42. {
  43. wr = w;
  44. }
  45. public bool Cancel()
  46. {
  47. return wr.Cancel();
  48. }
  49. public bool Abort()
  50. {
  51. return wr.Cancel(true);
  52. }
  53. public bool Wait(int t)
  54. {
  55. // We use the integer version of WaitAll because the current version of SmartThreadPool has a bug with the
  56. // TimeSpan version. The number of milliseconds in TimeSpan is an int64 so when STP casts it down to an
  57. // int (32-bit) we can end up with bad values. This occurs on Windows though curiously not on Mono 2.10.8
  58. // (or very likely other versions of Mono at least up until 3.0.3).
  59. return SmartThreadPool.WaitAll(new IWorkItemResult[] {wr}, t, false);
  60. }
  61. }
  62. }