MapImageModule.cs 30 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Drawing;
  30. using System.Reflection;
  31. using log4net;
  32. using Mono.Addins;
  33. using Nini.Config;
  34. using OpenMetaverse;
  35. using OpenMetaverse.Imaging;
  36. using OpenSim.Framework;
  37. using OpenSim.Region.Framework.Interfaces;
  38. using OpenSim.Region.Framework.Scenes;
  39. namespace OpenSim.Region.CoreModules.World.LegacyMap
  40. {
  41. public enum DrawRoutine
  42. {
  43. Rectangle,
  44. Polygon,
  45. Ellipse
  46. }
  47. public struct face
  48. {
  49. public Point[] pts;
  50. }
  51. public struct DrawStruct
  52. {
  53. public DrawRoutine dr;
  54. // public Rectangle rect;
  55. public SolidBrush brush;
  56. public face[] trns;
  57. }
  58. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MapImageModule")]
  59. public class MapImageModule : IMapImageGenerator, INonSharedRegionModule
  60. {
  61. private static readonly ILog m_log =
  62. LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  63. private Scene m_scene;
  64. private IConfigSource m_config;
  65. private IMapTileTerrainRenderer terrainRenderer;
  66. private bool m_Enabled = false;
  67. #region IMapImageGenerator Members
  68. public Bitmap CreateMapTile()
  69. {
  70. bool drawPrimVolume = true;
  71. bool textureTerrain = false;
  72. bool generateMaptiles = true;
  73. Bitmap mapbmp;
  74. string[] configSections = new string[] { "Map", "Startup" };
  75. drawPrimVolume
  76. = Util.GetConfigVarFromSections<bool>(m_config, "DrawPrimOnMapTile", configSections, drawPrimVolume);
  77. textureTerrain
  78. = Util.GetConfigVarFromSections<bool>(m_config, "TextureOnMapTile", configSections, textureTerrain);
  79. generateMaptiles
  80. = Util.GetConfigVarFromSections<bool>(m_config, "GenerateMaptiles", configSections, generateMaptiles);
  81. if (generateMaptiles)
  82. {
  83. if (String.IsNullOrEmpty(m_scene.RegionInfo.m_maptileStaticFile))
  84. {
  85. if (textureTerrain)
  86. {
  87. terrainRenderer = new TexturedMapTileRenderer();
  88. }
  89. else
  90. {
  91. terrainRenderer = new ShadedMapTileRenderer();
  92. }
  93. terrainRenderer.Initialise(m_scene, m_config);
  94. mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height,
  95. System.Drawing.Imaging.PixelFormat.Format24bppRgb);
  96. //long t = System.Environment.TickCount;
  97. //for (int i = 0; i < 10; ++i) {
  98. terrainRenderer.TerrainToBitmap(mapbmp);
  99. //}
  100. //t = System.Environment.TickCount - t;
  101. //m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t);
  102. if (drawPrimVolume)
  103. {
  104. DrawObjectVolume(m_scene, mapbmp);
  105. }
  106. }
  107. else
  108. {
  109. try
  110. {
  111. mapbmp = new Bitmap(m_scene.RegionInfo.m_maptileStaticFile);
  112. }
  113. catch (Exception e)
  114. {
  115. m_log.ErrorFormat("[MAPTILE]: Failed to load Static map image texture file: {0} for {1}", m_scene.RegionInfo.m_maptileStaticFile, m_scene.Name);
  116. //mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
  117. mapbmp = null;
  118. }
  119. if (mapbmp != null) m_log.DebugFormat("[MAPTILE]: Static map image texture file {0} found for {1}", m_scene.RegionInfo.m_maptileStaticFile, m_scene.Name);
  120. }
  121. }
  122. else
  123. {
  124. mapbmp = FetchTexture(m_scene.RegionInfo.RegionSettings.TerrainImageID);
  125. }
  126. return mapbmp;
  127. }
  128. public byte[] WriteJpeg2000Image()
  129. {
  130. try
  131. {
  132. using (Bitmap mapbmp = CreateMapTile())
  133. {
  134. if (mapbmp != null)
  135. return OpenJPEG.EncodeFromImage(mapbmp, true);
  136. }
  137. }
  138. catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
  139. {
  140. m_log.Error("Failed generating terrain map: " + e);
  141. }
  142. return null;
  143. }
  144. #endregion
  145. #region Region Module interface
  146. public void Initialise(IConfigSource source)
  147. {
  148. m_config = source;
  149. if (Util.GetConfigVarFromSections<string>(
  150. m_config, "MapImageModule", new string[] { "Startup", "Map" }, "MapImageModule") != "MapImageModule")
  151. return;
  152. m_Enabled = true;
  153. }
  154. public void AddRegion(Scene scene)
  155. {
  156. if (!m_Enabled)
  157. return;
  158. m_scene = scene;
  159. m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
  160. }
  161. public void RegionLoaded(Scene scene)
  162. {
  163. }
  164. public void RemoveRegion(Scene scene)
  165. {
  166. }
  167. public void Close()
  168. {
  169. }
  170. public string Name
  171. {
  172. get { return "MapImageModule"; }
  173. }
  174. public Type ReplaceableInterface
  175. {
  176. get { return null; }
  177. }
  178. #endregion
  179. // TODO: unused:
  180. // private void ShadeBuildings(Bitmap map)
  181. // {
  182. // lock (map)
  183. // {
  184. // lock (m_scene.Entities)
  185. // {
  186. // foreach (EntityBase entity in m_scene.Entities.Values)
  187. // {
  188. // if (entity is SceneObjectGroup)
  189. // {
  190. // SceneObjectGroup sog = (SceneObjectGroup) entity;
  191. //
  192. // foreach (SceneObjectPart primitive in sog.Children.Values)
  193. // {
  194. // int x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2));
  195. // int y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2));
  196. // int w = (int) primitive.Scale.X;
  197. // int h = (int) primitive.Scale.Y;
  198. //
  199. // int dx;
  200. // for (dx = x; dx < x + w; dx++)
  201. // {
  202. // int dy;
  203. // for (dy = y; dy < y + h; dy++)
  204. // {
  205. // if (x < 0 || y < 0)
  206. // continue;
  207. // if (x >= map.Width || y >= map.Height)
  208. // continue;
  209. //
  210. // map.SetPixel(dx, dy, Color.DarkGray);
  211. // }
  212. // }
  213. // }
  214. // }
  215. // }
  216. // }
  217. // }
  218. // }
  219. private Bitmap FetchTexture(UUID id)
  220. {
  221. AssetBase asset = m_scene.AssetService.Get(id.ToString());
  222. if (asset != null)
  223. {
  224. m_log.DebugFormat("[MAPTILE]: Static map image texture {0} found for {1}", id, m_scene.Name);
  225. }
  226. else
  227. {
  228. m_log.WarnFormat("[MAPTILE]: Static map image texture {0} not found for {1}", id, m_scene.Name);
  229. return null;
  230. }
  231. ManagedImage managedImage;
  232. Image image;
  233. try
  234. {
  235. if (OpenJPEG.DecodeToImage(asset.Data, out managedImage, out image))
  236. return new Bitmap(image);
  237. else
  238. return null;
  239. }
  240. catch (DllNotFoundException)
  241. {
  242. m_log.ErrorFormat("[MAPTILE]: OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", id);
  243. }
  244. catch (IndexOutOfRangeException)
  245. {
  246. m_log.ErrorFormat("[MAPTILE]: OpenJpeg was unable to decode this. Asset Data is empty for {0}", id);
  247. }
  248. catch (Exception)
  249. {
  250. m_log.ErrorFormat("[MAPTILE]: OpenJpeg was unable to decode this. Asset Data is empty for {0}", id);
  251. }
  252. return null;
  253. }
  254. private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp)
  255. {
  256. int tc = 0;
  257. ITerrainChannel hm = whichScene.Heightmap;
  258. tc = Environment.TickCount;
  259. m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
  260. EntityBase[] objs = whichScene.GetEntities();
  261. List<float> z_sortheights = new List<float>();
  262. List<uint> z_localIDs = new List<uint>();
  263. Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
  264. try
  265. {
  266. lock (objs)
  267. {
  268. foreach (EntityBase obj in objs)
  269. {
  270. // Only draw the contents of SceneObjectGroup
  271. if (obj is SceneObjectGroup)
  272. {
  273. SceneObjectGroup mapdot = (SceneObjectGroup)obj;
  274. Color mapdotspot = Color.Gray; // Default color when prim color is white
  275. // Loop over prim in group
  276. foreach (SceneObjectPart part in mapdot.Parts)
  277. {
  278. if (part == null)
  279. continue;
  280. // Draw if the object is at least 1 meter wide in any direction
  281. if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f)
  282. {
  283. // Try to get the RGBA of the default texture entry..
  284. //
  285. try
  286. {
  287. // get the null checks out of the way
  288. // skip the ones that break
  289. if (part == null)
  290. continue;
  291. if (part.Shape == null)
  292. continue;
  293. if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree || part.Shape.PCode == (byte)PCode.Grass)
  294. continue; // eliminates trees from this since we don't really have a good tree representation
  295. // if you want tree blocks on the map comment the above line and uncomment the below line
  296. //mapdotspot = Color.PaleGreen;
  297. Primitive.TextureEntry textureEntry = part.Shape.Textures;
  298. if (textureEntry == null || textureEntry.DefaultTexture == null)
  299. continue;
  300. Color4 texcolor = textureEntry.DefaultTexture.RGBA;
  301. // Not sure why some of these are null, oh well.
  302. int colorr = 255 - (int)(texcolor.R * 255f);
  303. int colorg = 255 - (int)(texcolor.G * 255f);
  304. int colorb = 255 - (int)(texcolor.B * 255f);
  305. if (!(colorr == 255 && colorg == 255 && colorb == 255))
  306. {
  307. //Try to set the map spot color
  308. try
  309. {
  310. // If the color gets goofy somehow, skip it *shakes fist at Color4
  311. mapdotspot = Color.FromArgb(colorr, colorg, colorb);
  312. }
  313. catch (ArgumentException)
  314. {
  315. }
  316. }
  317. }
  318. catch (IndexOutOfRangeException)
  319. {
  320. // Windows Array
  321. }
  322. catch (ArgumentOutOfRangeException)
  323. {
  324. // Mono Array
  325. }
  326. Vector3 pos = part.GetWorldPosition();
  327. // skip prim outside of retion
  328. if (!m_scene.PositionIsInCurrentRegion(pos))
  329. continue;
  330. // skip prim in non-finite position
  331. if (Single.IsNaN(pos.X) || Single.IsNaN(pos.Y) ||
  332. Single.IsInfinity(pos.X) || Single.IsInfinity(pos.Y))
  333. continue;
  334. // Figure out if object is under 256m above the height of the terrain
  335. bool isBelow256AboveTerrain = false;
  336. try
  337. {
  338. isBelow256AboveTerrain = (pos.Z < ((float)hm[(int)pos.X, (int)pos.Y] + 256f));
  339. }
  340. catch (Exception)
  341. {
  342. }
  343. if (isBelow256AboveTerrain)
  344. {
  345. // Translate scale by rotation so scale is represented properly when object is rotated
  346. Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z);
  347. Vector3 scale = new Vector3();
  348. Vector3 tScale = new Vector3();
  349. Vector3 axPos = new Vector3(pos.X, pos.Y, pos.Z);
  350. Quaternion llrot = part.GetWorldRotation();
  351. Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z);
  352. scale = lscale * rot;
  353. // negative scales don't work in this situation
  354. scale.X = Math.Abs(scale.X);
  355. scale.Y = Math.Abs(scale.Y);
  356. scale.Z = Math.Abs(scale.Z);
  357. // This scaling isn't very accurate and doesn't take into account the face rotation :P
  358. int mapdrawstartX = (int)(pos.X - scale.X);
  359. int mapdrawstartY = (int)(pos.Y - scale.Y);
  360. int mapdrawendX = (int)(pos.X + scale.X);
  361. int mapdrawendY = (int)(pos.Y + scale.Y);
  362. // If object is beyond the edge of the map, don't draw it to avoid errors
  363. if (mapdrawstartX < 0
  364. || mapdrawstartX > (hm.Width - 1)
  365. || mapdrawendX < 0
  366. || mapdrawendX > (hm.Width - 1)
  367. || mapdrawstartY < 0
  368. || mapdrawstartY > (hm.Height - 1)
  369. || mapdrawendY < 0
  370. || mapdrawendY > (hm.Height - 1))
  371. continue;
  372. #region obb face reconstruction part duex
  373. Vector3[] vertexes = new Vector3[8];
  374. // float[] distance = new float[6];
  375. Vector3[] FaceA = new Vector3[6]; // vertex A for Facei
  376. Vector3[] FaceB = new Vector3[6]; // vertex B for Facei
  377. Vector3[] FaceC = new Vector3[6]; // vertex C for Facei
  378. Vector3[] FaceD = new Vector3[6]; // vertex D for Facei
  379. tScale = new Vector3(lscale.X, -lscale.Y, lscale.Z);
  380. scale = ((tScale * rot));
  381. vertexes[0] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
  382. // vertexes[0].x = pos.X + vertexes[0].x;
  383. //vertexes[0].y = pos.Y + vertexes[0].y;
  384. //vertexes[0].z = pos.Z + vertexes[0].z;
  385. FaceA[0] = vertexes[0];
  386. FaceB[3] = vertexes[0];
  387. FaceA[4] = vertexes[0];
  388. tScale = lscale;
  389. scale = ((tScale * rot));
  390. vertexes[1] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
  391. // vertexes[1].x = pos.X + vertexes[1].x;
  392. // vertexes[1].y = pos.Y + vertexes[1].y;
  393. //vertexes[1].z = pos.Z + vertexes[1].z;
  394. FaceB[0] = vertexes[1];
  395. FaceA[1] = vertexes[1];
  396. FaceC[4] = vertexes[1];
  397. tScale = new Vector3(lscale.X, -lscale.Y, -lscale.Z);
  398. scale = ((tScale * rot));
  399. vertexes[2] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
  400. //vertexes[2].x = pos.X + vertexes[2].x;
  401. //vertexes[2].y = pos.Y + vertexes[2].y;
  402. //vertexes[2].z = pos.Z + vertexes[2].z;
  403. FaceC[0] = vertexes[2];
  404. FaceD[3] = vertexes[2];
  405. FaceC[5] = vertexes[2];
  406. tScale = new Vector3(lscale.X, lscale.Y, -lscale.Z);
  407. scale = ((tScale * rot));
  408. vertexes[3] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
  409. //vertexes[3].x = pos.X + vertexes[3].x;
  410. // vertexes[3].y = pos.Y + vertexes[3].y;
  411. // vertexes[3].z = pos.Z + vertexes[3].z;
  412. FaceD[0] = vertexes[3];
  413. FaceC[1] = vertexes[3];
  414. FaceA[5] = vertexes[3];
  415. tScale = new Vector3(-lscale.X, lscale.Y, lscale.Z);
  416. scale = ((tScale * rot));
  417. vertexes[4] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
  418. // vertexes[4].x = pos.X + vertexes[4].x;
  419. // vertexes[4].y = pos.Y + vertexes[4].y;
  420. // vertexes[4].z = pos.Z + vertexes[4].z;
  421. FaceB[1] = vertexes[4];
  422. FaceA[2] = vertexes[4];
  423. FaceD[4] = vertexes[4];
  424. tScale = new Vector3(-lscale.X, lscale.Y, -lscale.Z);
  425. scale = ((tScale * rot));
  426. vertexes[5] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
  427. // vertexes[5].x = pos.X + vertexes[5].x;
  428. // vertexes[5].y = pos.Y + vertexes[5].y;
  429. // vertexes[5].z = pos.Z + vertexes[5].z;
  430. FaceD[1] = vertexes[5];
  431. FaceC[2] = vertexes[5];
  432. FaceB[5] = vertexes[5];
  433. tScale = new Vector3(-lscale.X, -lscale.Y, lscale.Z);
  434. scale = ((tScale * rot));
  435. vertexes[6] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
  436. // vertexes[6].x = pos.X + vertexes[6].x;
  437. // vertexes[6].y = pos.Y + vertexes[6].y;
  438. // vertexes[6].z = pos.Z + vertexes[6].z;
  439. FaceB[2] = vertexes[6];
  440. FaceA[3] = vertexes[6];
  441. FaceB[4] = vertexes[6];
  442. tScale = new Vector3(-lscale.X, -lscale.Y, -lscale.Z);
  443. scale = ((tScale * rot));
  444. vertexes[7] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
  445. // vertexes[7].x = pos.X + vertexes[7].x;
  446. // vertexes[7].y = pos.Y + vertexes[7].y;
  447. // vertexes[7].z = pos.Z + vertexes[7].z;
  448. FaceD[2] = vertexes[7];
  449. FaceC[3] = vertexes[7];
  450. FaceD[5] = vertexes[7];
  451. #endregion
  452. //int wy = 0;
  453. //bool breakYN = false; // If we run into an error drawing, break out of the
  454. // loop so we don't lag to death on error handling
  455. DrawStruct ds = new DrawStruct();
  456. ds.brush = new SolidBrush(mapdotspot);
  457. //ds.rect = new Rectangle(mapdrawstartX, (255 - mapdrawstartY), mapdrawendX - mapdrawstartX, mapdrawendY - mapdrawstartY);
  458. ds.trns = new face[FaceA.Length];
  459. for (int i = 0; i < FaceA.Length; i++)
  460. {
  461. Point[] working = new Point[5];
  462. working[0] = project(hm, FaceA[i], axPos);
  463. working[1] = project(hm, FaceB[i], axPos);
  464. working[2] = project(hm, FaceD[i], axPos);
  465. working[3] = project(hm, FaceC[i], axPos);
  466. working[4] = project(hm, FaceA[i], axPos);
  467. face workingface = new face();
  468. workingface.pts = working;
  469. ds.trns[i] = workingface;
  470. }
  471. z_sort.Add(part.LocalId, ds);
  472. z_localIDs.Add(part.LocalId);
  473. z_sortheights.Add(pos.Z);
  474. // for (int wx = mapdrawstartX; wx < mapdrawendX; wx++)
  475. // {
  476. // for (wy = mapdrawstartY; wy < mapdrawendY; wy++)
  477. // {
  478. // m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy);
  479. // try
  480. // {
  481. // // Remember, flip the y!
  482. // mapbmp.SetPixel(wx, (255 - wy), mapdotspot);
  483. // }
  484. // catch (ArgumentException)
  485. // {
  486. // breakYN = true;
  487. // }
  488. // }
  489. // if (breakYN)
  490. // break;
  491. // }
  492. // }
  493. //}
  494. } // Object is within 256m Z of terrain
  495. } // object is at least a meter wide
  496. } // loop over group children
  497. } // entitybase is sceneobject group
  498. } // foreach loop over entities
  499. float[] sortedZHeights = z_sortheights.ToArray();
  500. uint[] sortedlocalIds = z_localIDs.ToArray();
  501. // Sort prim by Z position
  502. Array.Sort(sortedZHeights, sortedlocalIds);
  503. using (Graphics g = Graphics.FromImage(mapbmp))
  504. {
  505. for (int s = 0; s < sortedZHeights.Length; s++)
  506. {
  507. if (z_sort.ContainsKey(sortedlocalIds[s]))
  508. {
  509. DrawStruct rectDrawStruct = z_sort[sortedlocalIds[s]];
  510. for (int r = 0; r < rectDrawStruct.trns.Length; r++)
  511. {
  512. g.FillPolygon(rectDrawStruct.brush,rectDrawStruct.trns[r].pts);
  513. }
  514. //g.FillRectangle(rectDrawStruct.brush , rectDrawStruct.rect);
  515. }
  516. }
  517. }
  518. } // lock entities objs
  519. }
  520. finally
  521. {
  522. foreach (DrawStruct ds in z_sort.Values)
  523. ds.brush.Dispose();
  524. }
  525. m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
  526. return mapbmp;
  527. }
  528. private Point project(ITerrainChannel hm, Vector3 point3d, Vector3 originpos)
  529. {
  530. Point returnpt = new Point();
  531. //originpos = point3d;
  532. //int d = (int)(256f / 1.5f);
  533. //Vector3 topos = new Vector3(0, 0, 0);
  534. // float z = -point3d.z - topos.z;
  535. returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d);
  536. returnpt.Y = (int)((hm.Width - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d)));
  537. return returnpt;
  538. }
  539. public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
  540. {
  541. return null;
  542. }
  543. }
  544. }