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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Net;
- using System.Text;
- using HttpServer;
- using log4net.Config;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenMetaverse.Packets;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Framework.Capabilities;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.ClientStack.Linden;
- using OpenSim.Region.CoreModules.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- using OSDArray = OpenMetaverse.StructuredData.OSDArray;
- using OSDMap = OpenMetaverse.StructuredData.OSDMap;
- namespace OpenSim.Region.ClientStack.Linden.Caps.Tests
- {
- [TestFixture]
- public class WebFetchInvDescModuleTests : OpenSimTestCase
- {
- [TestFixtureSetUp]
- public void TestFixtureSetUp()
- {
- // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
- Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
- }
- [TestFixtureTearDown]
- public void TestFixureTearDown()
- {
- // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
- // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
- // tests really shouldn't).
- Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
- }
- [SetUp]
- public override void SetUp()
- {
- base.SetUp();
- // This is an unfortunate bit of clean up we have to do because MainServer manages things through static
- // variables and the VM is not restarted between tests.
- uint port = 9999;
- MainServer.RemoveHttpServer(port);
- BaseHttpServer server = new BaseHttpServer(port, false, 0, "");
- MainServer.AddHttpServer(server);
- MainServer.Instance = server;
- server.Start(false);
- }
- [Test]
- public void TestInventoryDescendentsFetch()
- {
- TestHelpers.InMethod();
- TestHelpers.EnableLogging();
- BaseHttpServer httpServer = MainServer.Instance;
- Scene scene = new SceneHelpers().SetupScene();
- CapabilitiesModule capsModule = new CapabilitiesModule();
- WebFetchInvDescModule wfidModule = new WebFetchInvDescModule(false);
- IConfigSource config = new IniConfigSource();
- config.AddConfig("ClientStack.LindenCaps");
- config.Configs["ClientStack.LindenCaps"].Set("Cap_FetchInventoryDescendents2", "localhost");
- SceneHelpers.SetupSceneModules(scene, config, capsModule, wfidModule);
- UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1));
- // We need a user present to have any capabilities set up
- SceneHelpers.AddScenePresence(scene, ua.PrincipalID);
- TestHttpRequest req = new TestHttpRequest();
- OpenSim.Framework.Capabilities.Caps userCaps = capsModule.GetCapsForUser(ua.PrincipalID);
- PollServiceEventArgs pseArgs;
- userCaps.TryGetPollHandler("FetchInventoryDescendents2", out pseArgs);
- req.UriPath = pseArgs.Url;
- req.Uri = new Uri(req.UriPath);
- // Retrieve root folder details directly so that we can request
- InventoryFolderBase folder = scene.InventoryService.GetRootFolder(ua.PrincipalID);
- OSDMap osdFolder = new OSDMap();
- osdFolder["folder_id"] = folder.ID;
- osdFolder["owner_id"] = ua.PrincipalID;
- osdFolder["fetch_folders"] = true;
- osdFolder["fetch_items"] = true;
- osdFolder["sort_order"] = 0;
- OSDArray osdFoldersArray = new OSDArray();
- osdFoldersArray.Add(osdFolder);
- OSDMap osdReqMap = new OSDMap();
- osdReqMap["folders"] = osdFoldersArray;
- req.Body = new MemoryStream(OSDParser.SerializeLLSDXmlBytes(osdReqMap));
- TestHttpClientContext context = new TestHttpClientContext(false);
- MainServer.Instance.OnRequest(context, new RequestEventArgs(req));
- // Drive processing of the queued inventory request synchronously.
- wfidModule.WaitProcessQueuedInventoryRequest();
- MainServer.Instance.PollServiceRequestManager.WaitPerformResponse();
- // System.Threading.Thread.Sleep(10000);
- OSDMap responseOsd = (OSDMap)OSDParser.DeserializeLLSDXml(context.ResponseBody);
- OSDArray foldersOsd = (OSDArray)responseOsd["folders"];
- OSDMap folderOsd = (OSDMap)foldersOsd[0];
-
- // A sanity check that the response has the expected number of descendents for a default inventory
- // TODO: Need a more thorough check.
- Assert.That((int)folderOsd["descendents"], Is.EqualTo(14));
- }
- }
- }
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