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Constants.cs 4.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. namespace OpenSim.Framework
  29. {
  30. public class Constants
  31. {
  32. // 'RegionSize' is the legacy region size.
  33. // DO NOT USE THIS FOR ANY NEW CODE. Use Scene.RegionInfo.RegionSize[XYZ] as a region might not
  34. // be the legacy region size.
  35. public const uint RegionSize = 256;
  36. public const uint RegionHeight = 4096;
  37. // This could be a parameters but, really, a region of greater than this is pretty unmanageable
  38. public const uint MaximumRegionSize = 8192;
  39. // Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum
  40. public const int MinRegionSize = 16;
  41. public const int TerrainPatchSize = 16;
  42. public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f";
  43. public enum EstateAccessCodex : uint
  44. {
  45. AccessOptions = 1,
  46. AllowedGroups = 2,
  47. EstateBans = 4,
  48. EstateManagers = 8
  49. }
  50. [Flags]public enum TeleportFlags : uint
  51. {
  52. /// <summary>No flags set, or teleport failed</summary>
  53. Default = 0,
  54. /// <summary>Set when newbie leaves help island for first time</summary>
  55. SetHomeToTarget = 1 << 0,
  56. /// <summary></summary>
  57. SetLastToTarget = 1 << 1,
  58. /// <summary>Via Lure</summary>
  59. ViaLure = 1 << 2,
  60. /// <summary>Via Landmark</summary>
  61. ViaLandmark = 1 << 3,
  62. /// <summary>Via Location</summary>
  63. ViaLocation = 1 << 4,
  64. /// <summary>Via Home</summary>
  65. ViaHome = 1 << 5,
  66. /// <summary>Via Telehub</summary>
  67. ViaTelehub = 1 << 6,
  68. /// <summary>Via Login</summary>
  69. ViaLogin = 1 << 7,
  70. /// <summary>Linden Summoned</summary>
  71. ViaGodlikeLure = 1 << 8,
  72. /// <summary>Linden Forced me</summary>
  73. Godlike = 1 << 9,
  74. /// <summary></summary>
  75. NineOneOne = 1 << 10,
  76. /// <summary>Agent Teleported Home via Script</summary>
  77. DisableCancel = 1 << 11,
  78. /// <summary></summary>
  79. ViaRegionID = 1 << 12,
  80. /// <summary></summary>
  81. IsFlying = 1 << 13,
  82. /// <summary></summary>
  83. ResetHome = 1 << 14,
  84. /// <summary>forced to new location for example when avatar is banned or ejected</summary>
  85. ForceRedirect = 1 << 15,
  86. /// <summary>Teleport Finished via a Lure</summary>
  87. FinishedViaLure = 1 << 26,
  88. /// <summary>Finished, Sim Changed</summary>
  89. FinishedViaNewSim = 1 << 28,
  90. /// <summary>Finished, Same Sim</summary>
  91. FinishedViaSameSim = 1 << 29,
  92. /// <summary>Agent coming into the grid from another grid</summary>
  93. ViaHGLogin = 1 << 30
  94. }
  95. }
  96. }