OSSL_ApiAppearanceTest.cs 6.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Text;
  31. using log4net;
  32. using Nini.Config;
  33. using NUnit.Framework;
  34. using OpenMetaverse;
  35. using OpenMetaverse.Assets;
  36. using OpenMetaverse.StructuredData;
  37. using OpenSim.Framework;
  38. using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
  39. using OpenSim.Region.OptionalModules.World.NPC;
  40. using OpenSim.Region.Framework.Scenes;
  41. using OpenSim.Region.ScriptEngine.Shared;
  42. using OpenSim.Region.ScriptEngine.Shared.Api;
  43. using OpenSim.Region.ScriptEngine.Shared.Instance;
  44. using OpenSim.Services.Interfaces;
  45. using OpenSim.Tests.Common;
  46. namespace OpenSim.Region.ScriptEngine.Shared.Tests
  47. {
  48. /// <summary>
  49. /// Tests for OSSL_Api
  50. /// </summary>
  51. [TestFixture]
  52. public class OSSL_ApiAppearanceTest : OpenSimTestCase
  53. {
  54. protected Scene m_scene;
  55. protected XEngine.XEngine m_engine;
  56. [SetUp]
  57. public override void SetUp()
  58. {
  59. base.SetUp();
  60. IConfigSource initConfigSource = new IniConfigSource();
  61. IConfig config = initConfigSource.AddConfig("XEngine");
  62. config.Set("Enabled", "true");
  63. config.Set("AllowOSFunctions", "true");
  64. config.Set("OSFunctionThreatLevel", "Severe");
  65. config = initConfigSource.AddConfig("NPC");
  66. config.Set("Enabled", "true");
  67. m_scene = new SceneHelpers().SetupScene();
  68. SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
  69. m_engine = new XEngine.XEngine();
  70. m_engine.Initialise(initConfigSource);
  71. m_engine.AddRegion(m_scene);
  72. }
  73. [Test]
  74. public void TestOsOwnerSaveAppearance()
  75. {
  76. TestHelpers.InMethod();
  77. // log4net.Config.XmlConfigurator.Configure();
  78. UUID userId = TestHelpers.ParseTail(0x1);
  79. float newHeight = 1.9f;
  80. ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
  81. sp.Appearance.AvatarHeight = newHeight;
  82. SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
  83. SceneObjectPart part = so.RootPart;
  84. m_scene.AddSceneObject(so);
  85. OSSL_Api osslApi = new OSSL_Api();
  86. osslApi.Initialize(m_engine, part, null);
  87. string notecardName = "appearanceNc";
  88. osslApi.osOwnerSaveAppearance(notecardName);
  89. IList<TaskInventoryItem> items = part.Inventory.GetInventoryItems(notecardName);
  90. Assert.That(items.Count, Is.EqualTo(1));
  91. TaskInventoryItem ncItem = items[0];
  92. Assert.That(ncItem.Name, Is.EqualTo(notecardName));
  93. AssetBase ncAsset = m_scene.AssetService.Get(ncItem.AssetID.ToString());
  94. Assert.That(ncAsset, Is.Not.Null);
  95. AssetNotecard anc = new AssetNotecard(UUID.Zero, ncAsset.Data);
  96. anc.Decode();
  97. OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(anc.BodyText);
  98. AvatarAppearance savedAppearance = new AvatarAppearance();
  99. savedAppearance.Unpack(appearanceOsd);
  100. Assert.That(savedAppearance.AvatarHeight, Is.EqualTo(sp.Appearance.AvatarHeight));
  101. }
  102. [Test]
  103. public void TestOsAgentSaveAppearance()
  104. {
  105. TestHelpers.InMethod();
  106. // log4net.Config.XmlConfigurator.Configure();
  107. UUID ownerId = TestHelpers.ParseTail(0x1);
  108. UUID nonOwnerId = TestHelpers.ParseTail(0x2);
  109. float newHeight = 1.9f;
  110. ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, nonOwnerId);
  111. sp.Appearance.AvatarHeight = newHeight;
  112. SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId, 0x10);
  113. SceneObjectPart part = so.RootPart;
  114. m_scene.AddSceneObject(so);
  115. OSSL_Api osslApi = new OSSL_Api();
  116. osslApi.Initialize(m_engine, part, null);
  117. string notecardName = "appearanceNc";
  118. osslApi.osAgentSaveAppearance(new LSL_Types.LSLString(nonOwnerId.ToString()), notecardName);
  119. IList<TaskInventoryItem> items = part.Inventory.GetInventoryItems(notecardName);
  120. Assert.That(items.Count, Is.EqualTo(1));
  121. TaskInventoryItem ncItem = items[0];
  122. Assert.That(ncItem.Name, Is.EqualTo(notecardName));
  123. AssetBase ncAsset = m_scene.AssetService.Get(ncItem.AssetID.ToString());
  124. Assert.That(ncAsset, Is.Not.Null);
  125. AssetNotecard anc = new AssetNotecard(UUID.Zero, ncAsset.Data);
  126. anc.Decode();
  127. OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(anc.BodyText);
  128. AvatarAppearance savedAppearance = new AvatarAppearance();
  129. savedAppearance.Unpack(appearanceOsd);
  130. Assert.That(savedAppearance.AvatarHeight, Is.EqualTo(sp.Appearance.AvatarHeight));
  131. }
  132. }
  133. }