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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- namespace OpenSim.Region.Framework.Scenes
- {
- public static class SOPMaterialData
- {
- public enum SopMaterial : int // redundante and not in use for now
- {
- Stone = 0,
- Metal = 1,
- Glass = 2,
- Wood = 3,
- Flesh = 4,
- Plastic = 5,
- Rubber = 6,
- light = 7 // compatibility with old viewers
- }
- private struct MaterialData
- {
- public float friction;
- public float bounce;
- public MaterialData(float f, float b)
- {
- friction = f;
- bounce = b;
- }
- }
- private static MaterialData[] m_materialdata = {
- new MaterialData(0.8f,0.4f), // Stone
- new MaterialData(0.3f,0.4f), // Metal
- new MaterialData(0.2f,0.7f), // Glass
- new MaterialData(0.6f,0.5f), // Wood
- new MaterialData(0.9f,0.3f), // Flesh
- new MaterialData(0.4f,0.7f), // Plastic
- new MaterialData(0.9f,0.95f), // Rubber
- new MaterialData(0.0f,0.0f) // light ??
- };
- public static Material MaxMaterial
- {
- get { return (Material)(m_materialdata.Length - 1); }
- }
- public static float friction(Material material)
- {
- int indx = (int)material;
- if (indx < m_materialdata.Length)
- return (m_materialdata[indx].friction);
- else
- return 0;
- }
- public static float bounce(Material material)
- {
- int indx = (int)material;
- if (indx < m_materialdata.Length)
- return (m_materialdata[indx].bounce);
- else
- return 0;
- }
- }
- public class FaceMaterial
- {
- public UUID ID;
- public UUID NormalMapID = UUID.Zero;
- public float NormalOffsetX = 0.0f;
- public float NormalOffsetY = 0.0f;
- public float NormalRepeatX = 1.0f;
- public float NormalRepeatY = 1.0f;
- public float NormalRotation = 0.0f;
- public UUID SpecularMapID = UUID.Zero;
- public float SpecularOffsetX = 0.0f;
- public float SpecularOffsetY = 0.0f;
- public float SpecularRepeatX = 1.0f;
- public float SpecularRepeatY = 1.0f;
- public float SpecularRotation = 0.0f;
- public Color4 SpecularLightColor = new Color4(255,255,255,255);
- public Byte SpecularLightExponent = 51;
- public Byte EnvironmentIntensity = 0;
- public Byte DiffuseAlphaMode = 1;
- public Byte AlphaMaskCutoff = 0;
- public FaceMaterial()
- { }
- public FaceMaterial(UUID pID, OSDMap mat)
- {
- ID = pID;
- if(mat == null)
- return;
- float scale = 0.0001f;
- NormalMapID = mat["NormMap"].AsUUID();
- NormalOffsetX = scale * (float)mat["NormOffsetX"].AsReal();
- NormalOffsetY = scale * (float)mat["NormOffsetY"].AsReal();
- NormalRepeatX = scale * (float)mat["NormRepeatX"].AsReal();
- NormalRepeatY = scale * (float)mat["NormRepeatY"].AsReal();
- NormalRotation = scale * (float)mat["NormRotation"].AsReal();
- SpecularMapID = mat["SpecMap"].AsUUID();
- SpecularOffsetX = scale * (float)mat["SpecOffsetX"].AsReal();
- SpecularOffsetY = scale * (float)mat["SpecOffsetY"].AsReal();
- SpecularRepeatX = scale * (float)mat["SpecRepeatX"].AsReal();
- SpecularRepeatY = scale * (float)mat["SpecRepeatY"].AsReal();
- SpecularRotation = scale * (float)mat["SpecRotation"].AsReal();
- SpecularLightColor = mat["SpecColor"].AsColor4();
- SpecularLightExponent = (Byte)mat["SpecExp"].AsUInteger();
- EnvironmentIntensity = (Byte)mat["EnvIntensity"].AsUInteger();
- DiffuseAlphaMode = (Byte)mat["DiffuseAlphaMode"].AsUInteger();
- AlphaMaskCutoff = (Byte)mat["AlphaMaskCutoff"].AsUInteger();
- }
- public OSDMap toOSD()
- {
- OSDMap mat = new OSDMap();
- float scale = 10000f;
- mat["NormMap"] = NormalMapID;
- mat["NormOffsetX"] = (int) (scale * NormalOffsetX);
- mat["NormOffsetY"] = (int) (scale * NormalOffsetY);
- mat["NormRepeatX"] = (int) (scale * NormalRepeatX);
- mat["NormRepeatY"] = (int) (scale * NormalRepeatY);
- mat["NormRotation"] = (int) (scale * NormalRotation);
- mat["SpecMap"] = SpecularMapID;
- mat["SpecOffsetX"] = (int) (scale * SpecularOffsetX);
- mat["SpecOffsetY"] = (int) (scale * SpecularOffsetY);
- mat["SpecRepeatX"] = (int) (scale * SpecularRepeatX);
- mat["SpecRepeatY"] = (int) (scale * SpecularRepeatY);
- mat["SpecRotation"] = (int) (scale * SpecularRotation);
- mat["SpecColor"] = SpecularLightColor;
- mat["SpecExp"] = SpecularLightExponent;
- mat["EnvIntensity"] = EnvironmentIntensity;
- mat["DiffuseAlphaMode"] = DiffuseAlphaMode;
- mat["AlphaMaskCutoff"] = AlphaMaskCutoff;
- return mat;
- }
- }
- }
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