NeighbourServiceOutConnector.cs 4.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using Mono.Addins;
  29. using System;
  30. using System.Reflection;
  31. using System.Collections.Generic;
  32. using Nini.Config;
  33. using OpenSim.Framework;
  34. using OpenSim.Services.Connectors;
  35. using OpenSim.Region.Framework.Interfaces;
  36. using OpenSim.Region.Framework.Scenes;
  37. using OpenSim.Services.Interfaces;
  38. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
  39. {
  40. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NeighbourServicesOutConnector")]
  41. public class NeighbourServicesOutConnector :
  42. NeighbourServicesConnector, ISharedRegionModule, INeighbourService
  43. {
  44. private static readonly ILog m_log =
  45. LogManager.GetLogger(
  46. MethodBase.GetCurrentMethod().DeclaringType);
  47. private List<Scene> m_Scenes = new List<Scene>();
  48. private bool m_Enabled = false;
  49. public Type ReplaceableInterface
  50. {
  51. get { return null; }
  52. }
  53. public string Name
  54. {
  55. get { return "NeighbourServicesOutConnector"; }
  56. }
  57. public void Initialise(IConfigSource source)
  58. {
  59. IConfig moduleConfig = source.Configs["Modules"];
  60. if (moduleConfig != null)
  61. {
  62. string name = moduleConfig.GetString("NeighbourServices");
  63. if (name == Name)
  64. {
  65. m_Enabled = true;
  66. m_log.Info("[NEIGHBOUR CONNECTOR]: Neighbour out connector enabled");
  67. }
  68. }
  69. }
  70. public void PostInitialise()
  71. {
  72. }
  73. public void Close()
  74. {
  75. }
  76. public void AddRegion(Scene scene)
  77. {
  78. if (!m_Enabled)
  79. return;
  80. m_Scenes.Add(scene);
  81. scene.RegisterModuleInterface<INeighbourService>(this);
  82. }
  83. public void RemoveRegion(Scene scene)
  84. {
  85. // Always remove
  86. if (m_Scenes.Contains(scene))
  87. m_Scenes.Remove(scene);
  88. }
  89. public void RegionLoaded(Scene scene)
  90. {
  91. if (!m_Enabled)
  92. return;
  93. m_GridService = scene.GridService;
  94. m_log.InfoFormat("[NEIGHBOUR CONNECTOR]: Enabled out neighbours for region {0}", scene.RegionInfo.RegionName);
  95. }
  96. #region INeighbourService
  97. public override GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
  98. {
  99. if (!m_Enabled)
  100. return null;
  101. foreach (Scene s in m_Scenes)
  102. {
  103. if (s.RegionInfo.RegionHandle == regionHandle)
  104. {
  105. // uint x, y;
  106. // Util.RegionHandleToRegionLoc(regionHandle, out x, out y);
  107. // m_log.DebugFormat("[NEIGHBOUR SERVICE OUT CONNECTOR]: HelloNeighbour from region {0} to neighbour {1} at {2}-{3}",
  108. // thisRegion.RegionName, s.Name, x, y );
  109. return s.IncomingHelloNeighbour(thisRegion);
  110. }
  111. }
  112. return base.HelloNeighbour(regionHandle, thisRegion);
  113. }
  114. #endregion INeighbourService
  115. }
  116. }