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RemoteLandServiceConnector.cs 4.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using Mono.Addins;
  29. using System;
  30. using System.Collections.Generic;
  31. using System.Reflection;
  32. using Nini.Config;
  33. using OpenSim.Framework;
  34. using OpenSim.Services.Connectors;
  35. using OpenSim.Region.Framework.Interfaces;
  36. using OpenSim.Region.Framework.Scenes;
  37. using OpenSim.Services.Interfaces;
  38. using OpenSim.Server.Base;
  39. using OpenMetaverse;
  40. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
  41. {
  42. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteLandServicesConnector")]
  43. public class RemoteLandServicesConnector :
  44. LandServicesConnector, ISharedRegionModule, ILandService
  45. {
  46. private static readonly ILog m_log =
  47. LogManager.GetLogger(
  48. MethodBase.GetCurrentMethod().DeclaringType);
  49. private bool m_Enabled = false;
  50. private LocalLandServicesConnector m_LocalService;
  51. public Type ReplaceableInterface
  52. {
  53. get { return null; }
  54. }
  55. public string Name
  56. {
  57. get { return "RemoteLandServicesConnector"; }
  58. }
  59. public void Initialise(IConfigSource source)
  60. {
  61. IConfig moduleConfig = source.Configs["Modules"];
  62. if (moduleConfig != null)
  63. {
  64. string name = moduleConfig.GetString("LandServices", "");
  65. if (name == Name)
  66. {
  67. m_LocalService = new LocalLandServicesConnector();
  68. m_Enabled = true;
  69. m_log.Info("[LAND CONNECTOR]: Remote Land connector enabled");
  70. }
  71. }
  72. }
  73. public void PostInitialise()
  74. {
  75. }
  76. public void Close()
  77. {
  78. }
  79. public void AddRegion(Scene scene)
  80. {
  81. if (!m_Enabled)
  82. return;
  83. m_LocalService.AddRegion(scene);
  84. scene.RegisterModuleInterface<ILandService>(this);
  85. }
  86. public void RemoveRegion(Scene scene)
  87. {
  88. if (m_Enabled)
  89. m_LocalService.RemoveRegion(scene);
  90. }
  91. public void RegionLoaded(Scene scene)
  92. {
  93. if (m_Enabled)
  94. m_GridService = scene.GridService;
  95. }
  96. #region ILandService
  97. public override LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
  98. {
  99. LandData land = m_LocalService.GetLandData(scopeID, regionHandle, x, y, out regionAccess);
  100. if (land != null)
  101. return land;
  102. return base.GetLandData(scopeID, regionHandle, x, y, out regionAccess);
  103. }
  104. #endregion ILandService
  105. }
  106. }