AuthorizationService.cs 5.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Linq;
  30. using System.Reflection;
  31. using Nini.Config;
  32. using log4net;
  33. using OpenSim.Framework;
  34. using OpenSim.Services.Interfaces;
  35. using OpenSim.Region.Framework.Interfaces;
  36. using OpenSim.Region.Framework.Scenes;
  37. using OpenMetaverse;
  38. using GridRegion = OpenSim.Services.Interfaces.GridRegion;
  39. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
  40. {
  41. public class AuthorizationService : IAuthorizationService
  42. {
  43. private enum AccessFlags
  44. {
  45. None = 0, /* No restrictions */
  46. DisallowResidents = 1, /* Only gods and managers*/
  47. DisallowForeigners = 2, /* Only local people */
  48. }
  49. private static readonly ILog m_log =
  50. LogManager.GetLogger(
  51. MethodBase.GetCurrentMethod().DeclaringType);
  52. private IUserManagement m_UserManagement;
  53. // private IGridService m_GridService;
  54. private Scene m_Scene;
  55. AccessFlags m_accessValue = AccessFlags.None;
  56. public AuthorizationService(IConfig config, Scene scene)
  57. {
  58. m_Scene = scene;
  59. m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
  60. // m_GridService = scene.GridService;
  61. if (config != null)
  62. {
  63. string accessStr = config.GetString("Region_" + scene.RegionInfo.RegionName.Replace(' ', '_'), String.Empty);
  64. if (accessStr != string.Empty)
  65. {
  66. try
  67. {
  68. m_accessValue = (AccessFlags)Enum.Parse(typeof(AccessFlags), accessStr);
  69. }
  70. catch (ArgumentException)
  71. {
  72. m_log.WarnFormat("[AuthorizationService]: {0} is not a valid access flag", accessStr);
  73. }
  74. }
  75. m_log.DebugFormat("[AuthorizationService]: Region {0} access restrictions: {1}", m_Scene.RegionInfo.RegionName, m_accessValue);
  76. }
  77. }
  78. public bool IsAuthorizedForRegion(
  79. string user, string firstName, string lastName, string regionID, out string message)
  80. {
  81. // This should not happen
  82. if (m_Scene.RegionInfo.RegionID.ToString() != regionID)
  83. {
  84. m_log.WarnFormat("[AuthorizationService]: Service for region {0} received request to authorize for region {1}",
  85. m_Scene.RegionInfo.RegionID, regionID);
  86. message = string.Format("Region {0} received request to authorize for region {1}", m_Scene.RegionInfo.RegionID, regionID);
  87. return false;
  88. }
  89. if (m_accessValue == AccessFlags.None)
  90. {
  91. message = "Authorized";
  92. return true;
  93. }
  94. UUID userID = new UUID(user);
  95. if ((m_accessValue & AccessFlags.DisallowForeigners) != 0)
  96. {
  97. if (!m_UserManagement.IsLocalGridUser(userID))
  98. {
  99. message = "No foreign users allowed in this region";
  100. return false;
  101. }
  102. }
  103. if ((m_accessValue & AccessFlags.DisallowResidents) != 0)
  104. {
  105. if (!(m_Scene.Permissions.IsGod(userID) || m_Scene.Permissions.IsAdministrator(userID)))
  106. {
  107. message = "Only Admins and Managers allowed in this region";
  108. return false;
  109. }
  110. }
  111. message = "Authorized";
  112. return true;
  113. }
  114. }
  115. }