SimulationServiceInConnector.cs 3.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using Nini.Config;
  29. using OpenSim.Server.Base;
  30. using OpenSim.Services.Interfaces;
  31. using OpenSim.Framework;
  32. using OpenSim.Framework.Servers.HttpServer;
  33. using OpenSim.Server.Handlers.Base;
  34. namespace OpenSim.Server.Handlers.Simulation
  35. {
  36. public class SimulationServiceInConnector : ServiceConnector
  37. {
  38. private ISimulationService m_LocalSimulationService;
  39. private IAuthenticationService m_AuthenticationService;
  40. public SimulationServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) :
  41. base(config, server, String.Empty)
  42. {
  43. //IConfig serverConfig = config.Configs["SimulationService"];
  44. //if (serverConfig == null)
  45. // throw new Exception("No section 'SimulationService' in config file");
  46. //string simService = serverConfig.GetString("LocalServiceModule",
  47. // String.Empty);
  48. //if (simService == String.Empty)
  49. // throw new Exception("No SimulationService in config file");
  50. //Object[] args = new Object[] { config };
  51. m_LocalSimulationService = scene.RequestModuleInterface<ISimulationService>();
  52. m_LocalSimulationService = m_LocalSimulationService.GetInnerService();
  53. //ServerUtils.LoadPlugin<ISimulationService>(simService, args);
  54. //System.Console.WriteLine("XXXXXXXXXXXXXXXXXXX m_AssetSetvice == null? " + ((m_AssetService == null) ? "yes" : "no"));
  55. //server.AddStreamHandler(new AgentGetHandler(m_SimulationService, m_AuthenticationService));
  56. //server.AddStreamHandler(new AgentPostHandler(m_SimulationService, m_AuthenticationService));
  57. //server.AddStreamHandler(new AgentPutHandler(m_SimulationService, m_AuthenticationService));
  58. //server.AddStreamHandler(new AgentDeleteHandler(m_SimulationService, m_AuthenticationService));
  59. server.AddHTTPHandler("/agent/", new AgentHandler(m_LocalSimulationService).Handler);
  60. server.AddHTTPHandler("/object/", new ObjectHandler(m_LocalSimulationService).Handler);
  61. //server.AddStreamHandler(new ObjectPostHandler(m_SimulationService, authentication));
  62. }
  63. }
  64. }