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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using OpenMetaverse;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// Contains the Avatar's Appearance and methods to manipulate the appearance.
- /// </summary>
- public class AvatarAppearance
- {
- //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- // these are guessed at by the list here -
- // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll
- // correct them over time for when were are wrong.
- public readonly static int BODY = 0;
- public readonly static int SKIN = 1;
- public readonly static int HAIR = 2;
- public readonly static int EYES = 3;
- public readonly static int SHIRT = 4;
- public readonly static int PANTS = 5;
- public readonly static int SHOES = 6;
- public readonly static int SOCKS = 7;
- public readonly static int JACKET = 8;
- public readonly static int GLOVES = 9;
- public readonly static int UNDERSHIRT = 10;
- public readonly static int UNDERPANTS = 11;
- public readonly static int SKIRT = 12;
- private readonly static int MAX_WEARABLES = 13;
- private static UUID BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
- private static UUID BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
- private static UUID SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
- private static UUID SKIN_ITEM = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9");
- private static UUID SHIRT_ASSET = new UUID("00000000-38f9-1111-024e-222222111110");
- private static UUID SHIRT_ITEM = new UUID("77c41e39-38f9-f75a-0000-585989bf0000");
- private static UUID PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120");
- private static UUID PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
- private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
- private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66");
- public readonly static int VISUALPARAM_COUNT = 218;
- protected UUID m_owner;
- public virtual UUID Owner
- {
- get { return m_owner; }
- set { m_owner = value; }
- }
- protected int m_serial = 1;
- public virtual int Serial
- {
- get { return m_serial; }
- set { m_serial = value; }
- }
- protected byte[] m_visualparams;
- public virtual byte[] VisualParams
- {
- get { return m_visualparams; }
- set { m_visualparams = value; }
- }
- protected AvatarWearable[] m_wearables;
- public virtual AvatarWearable[] Wearables
- {
- get { return m_wearables; }
- set { m_wearables = value; }
- }
- public virtual UUID BodyItem {
- get { return m_wearables[BODY].ItemID; }
- set { m_wearables[BODY].ItemID = value; }
- }
- public virtual UUID BodyAsset {
- get { return m_wearables[BODY].AssetID; }
- set { m_wearables[BODY].AssetID = value; }
- }
- public virtual UUID SkinItem {
- get { return m_wearables[SKIN].ItemID; }
- set { m_wearables[SKIN].ItemID = value; }
- }
- public virtual UUID SkinAsset {
- get { return m_wearables[SKIN].AssetID; }
- set { m_wearables[SKIN].AssetID = value; }
- }
- public virtual UUID HairItem {
- get { return m_wearables[HAIR].ItemID; }
- set { m_wearables[HAIR].ItemID = value; }
- }
- public virtual UUID HairAsset {
- get { return m_wearables[HAIR].AssetID; }
- set { m_wearables[HAIR].AssetID = value; }
- }
- public virtual UUID EyesItem {
- get { return m_wearables[EYES].ItemID; }
- set { m_wearables[EYES].ItemID = value; }
- }
- public virtual UUID EyesAsset {
- get { return m_wearables[EYES].AssetID; }
- set { m_wearables[EYES].AssetID = value; }
- }
- public virtual UUID ShirtItem {
- get { return m_wearables[SHIRT].ItemID; }
- set { m_wearables[SHIRT].ItemID = value; }
- }
- public virtual UUID ShirtAsset {
- get { return m_wearables[SHIRT].AssetID; }
- set { m_wearables[SHIRT].AssetID = value; }
- }
- public virtual UUID PantsItem {
- get { return m_wearables[PANTS].ItemID; }
- set { m_wearables[PANTS].ItemID = value; }
- }
- public virtual UUID PantsAsset {
- get { return m_wearables[PANTS].AssetID; }
- set { m_wearables[PANTS].AssetID = value; }
- }
- public virtual UUID ShoesItem {
- get { return m_wearables[SHOES].ItemID; }
- set { m_wearables[SHOES].ItemID = value; }
- }
- public virtual UUID ShoesAsset {
- get { return m_wearables[SHOES].AssetID; }
- set { m_wearables[SHOES].AssetID = value; }
- }
- public virtual UUID SocksItem {
- get { return m_wearables[SOCKS].ItemID; }
- set { m_wearables[SOCKS].ItemID = value; }
- }
- public virtual UUID SocksAsset {
- get { return m_wearables[SOCKS].AssetID; }
- set { m_wearables[SOCKS].AssetID = value; }
- }
- public virtual UUID JacketItem {
- get { return m_wearables[JACKET].ItemID; }
- set { m_wearables[JACKET].ItemID = value; }
- }
- public virtual UUID JacketAsset {
- get { return m_wearables[JACKET].AssetID; }
- set { m_wearables[JACKET].AssetID = value; }
- }
- public virtual UUID GlovesItem {
- get { return m_wearables[GLOVES].ItemID; }
- set { m_wearables[GLOVES].ItemID = value; }
- }
- public virtual UUID GlovesAsset {
- get { return m_wearables[GLOVES].AssetID; }
- set { m_wearables[GLOVES].AssetID = value; }
- }
- public virtual UUID UnderShirtItem {
- get { return m_wearables[UNDERSHIRT].ItemID; }
- set { m_wearables[UNDERSHIRT].ItemID = value; }
- }
- public virtual UUID UnderShirtAsset {
- get { return m_wearables[UNDERSHIRT].AssetID; }
- set { m_wearables[UNDERSHIRT].AssetID = value; }
- }
- public virtual UUID UnderPantsItem {
- get { return m_wearables[UNDERPANTS].ItemID; }
- set { m_wearables[UNDERPANTS].ItemID = value; }
- }
- public virtual UUID UnderPantsAsset {
- get { return m_wearables[UNDERPANTS].AssetID; }
- set { m_wearables[UNDERPANTS].AssetID = value; }
- }
- public virtual UUID SkirtItem {
- get { return m_wearables[SKIRT].ItemID; }
- set { m_wearables[SKIRT].ItemID = value; }
- }
- public virtual UUID SkirtAsset {
- get { return m_wearables[SKIRT].AssetID; }
- set { m_wearables[SKIRT].AssetID = value; }
- }
- public virtual void SetDefaultWearables()
- {
- m_wearables[BODY].AssetID = BODY_ASSET;
- m_wearables[BODY].ItemID = BODY_ITEM;
- m_wearables[SKIN].AssetID = SKIN_ASSET;
- m_wearables[SKIN].ItemID = SKIN_ITEM;
- m_wearables[HAIR].AssetID = HAIR_ASSET;
- m_wearables[HAIR].ItemID = HAIR_ITEM;
- m_wearables[SHIRT].AssetID = SHIRT_ASSET;
- m_wearables[SHIRT].ItemID = SHIRT_ITEM;
- m_wearables[PANTS].AssetID = PANTS_ASSET;
- m_wearables[PANTS].ItemID = PANTS_ITEM;
- }
- public virtual void ClearWearables()
- {
- for (int i = 0; i < 13; i++)
- {
- m_wearables[i].AssetID = UUID.Zero;
- m_wearables[i].ItemID = UUID.Zero;
- }
- }
- public virtual void SetDefaultParams(byte[] vparams)
- {
- // TODO: Figure out better values then 'fat scientist 150' or 'alien 0'
- for (int i = 0; i < VISUALPARAM_COUNT; i++)
- {
- vparams[i] = 150;
- }
- }
- protected Primitive.TextureEntry m_texture;
- public virtual Primitive.TextureEntry Texture
- {
- get { return m_texture; }
- set { m_texture = value; }
- }
- protected float m_avatarHeight = 0;
- protected float m_hipOffset = 0;
- public virtual float AvatarHeight
- {
- get { return m_avatarHeight; }
- set { m_avatarHeight = value; }
- }
- public virtual float HipOffset
- {
- get { return m_hipOffset; }
- }
- //Builds the VisualParam Enum using LIBOMV's Visual Param NameValues
- /*
- public void BuildVisualParamEnum()
- {
- Dictionary<string, int> IndexedParams = new Dictionary<string, int>();
- int vpIndex = 0;
- IndexedParams = new Dictionary<string, int>();
- System.Text.StringBuilder sb = new System.Text.StringBuilder();
- sb.Append("public enum VPElement: int\n");
- sb.Append("{\n");
- foreach (KeyValuePair<int, VisualParam> kvp in OpenMetaverse.VisualParams.Params)
- {
- VisualParam vp = kvp.Value;
- // Only Group-0 parameters are sent in AgentSetAppearance packets
- if (kvp.Value.Group == 0)
- {
-
- if (!IndexedParams.ContainsKey(vp.Name))
- {
- if (vp.Label.Length > 0 || vp.LabelMin.Length > 0 || vp.LabelMax.Length > 0)
- {
-
- sb.Append("/// <summary>\n");
- if (vp.LabelMin.Length > 0 && vp.LabelMax.Length > 0)
- sb.Append(string.Format("/// {0} - {1} 0--+255 {2}\n", vp.Label, vp.LabelMin,
- vp.LabelMax));
-
- else
- sb.Append(string.Format("/// {0}\n", vp.Label));
- sb.Append("/// </summary>\n");
- }
- sb.Append(string.Format(" {0}_{1} = {2}", vp.Wearable.ToUpper(), vp.Name.ToUpper().Replace(" ", "_"),vpIndex));
- IndexedParams.Add(vp.Name, vpIndex++);
- }
- else
- {
- sb.Append(string.Format(" {0}_{1}_{2} = {2}", vp.Wearable.ToUpper(), vp.Name.ToUpper().Replace(" ", "_"), vpIndex));
- vpIndex++;
- //int i = 0;
- }
- }
- if (vpIndex < 217)
- sb.Append(",\n");
- else
- sb.Append("\n");
- }
- sb.Append("}\n");
- }
- */
- public AvatarAppearance() : this(UUID.Zero) {}
- public AvatarAppearance(UUID owner)
- {
- m_wearables = new AvatarWearable[MAX_WEARABLES];
- for (int i = 0; i < MAX_WEARABLES; i++)
- {
- // this makes them all null
- m_wearables[i] = new AvatarWearable();
- }
- m_serial = 0;
- m_owner = owner;
- //BuildVisualParamEnum()
- m_visualparams = new byte[VISUALPARAM_COUNT];
- // This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist
- SetDefaultParams(m_visualparams);
- SetDefaultWearables();
- m_texture = GetDefaultTexture();
- }
-
- public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
- {
- m_owner = avatarID;
- m_serial = 1;
- m_wearables = wearables;
- m_visualparams = visualParams;
- m_texture = GetDefaultTexture();
- }
- /// <summary>
- /// Set up appearance textures and avatar parameters, including a height calculation
- /// </summary>
- public virtual void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams)
- {
- if (textureEntry != null)
- m_texture = textureEntry;
- if (visualParams != null)
- m_visualparams = visualParams;
- m_avatarHeight = 1.23077f // Shortest possible avatar height
- + 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height
- + 0.072514f * (float)m_visualparams[(int)VPElement.SHAPE_HEAD_SIZE] / 255.0f // Head size
- + 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length
- + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height
- + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height
- + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; // Neck length
- m_hipOffset = (((1.23077f // Half of avatar
- + 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height
- + 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length
- + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height
- + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height
- ) / 2) - m_avatarHeight / 2) * 0.31f - 0.0425f;
-
- //System.Console.WriteLine(">>>>>>> [APPEARANCE]: Height {0} Hip offset {1}" + m_avatarHeight + " " + m_hipOffset);
- //m_log.Debug("------------- Set Appearance Texture ---------------");
- //Primitive.TextureEntryFace[] faces = Texture.FaceTextures;
- //foreach (Primitive.TextureEntryFace face in faces)
- //{
- // if (face != null)
- // m_log.Debug(" ++ " + face.TextureID);
- // else
- // m_log.Debug(" ++ NULL ");
- //}
- //m_log.Debug("----------------------------");
- }
- public virtual void SetWearable(int wearableId, AvatarWearable wearable)
- {
- m_wearables[wearableId] = wearable;
- }
- public static Primitive.TextureEntry GetDefaultTexture()
- {
- Primitive.TextureEntry textu = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
- textu.CreateFace(0).TextureID = new UUID("00000000-0000-1111-9999-000000000012");
- textu.CreateFace(1).TextureID = Util.BLANK_TEXTURE_UUID;
- textu.CreateFace(2).TextureID = Util.BLANK_TEXTURE_UUID;
- textu.CreateFace(3).TextureID = new UUID("6522E74D-1660-4E7F-B601-6F48C1659A77");
- textu.CreateFace(4).TextureID = new UUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B");
- textu.CreateFace(5).TextureID = new UUID("00000000-0000-1111-9999-000000000010");
- textu.CreateFace(6).TextureID = new UUID("00000000-0000-1111-9999-000000000011");
- return textu;
- }
- public static byte[] GetDefaultVisualParams()
- {
- byte[] visualParams;
- visualParams = new byte[VISUALPARAM_COUNT];
- for (int i = 0; i < VISUALPARAM_COUNT; i++)
- {
- visualParams[i] = 100;
- }
- return visualParams;
- }
- public override String ToString()
- {
- String s = "[Wearables] =>";
- s += " Body Item: " + BodyItem.ToString() + ";";
- s += " Skin Item: " + SkinItem.ToString() + ";";
- s += " Shirt Item: " + ShirtItem.ToString() + ";";
- s += " Pants Item: " + PantsItem.ToString() + ";";
- return s;
- }
- // this is used for OGS1
- public virtual Hashtable ToHashTable()
- {
- Hashtable h = new Hashtable();
- h["owner"] = Owner.ToString();
- h["serial"] = Serial.ToString();
- h["visual_params"] = VisualParams;
- h["texture"] = Texture.GetBytes();
- h["avatar_height"] = AvatarHeight.ToString();
- h["body_item"] = BodyItem.ToString();
- h["body_asset"] = BodyAsset.ToString();
- h["skin_item"] = SkinItem.ToString();
- h["skin_asset"] = SkinAsset.ToString();
- h["hair_item"] = HairItem.ToString();
- h["hair_asset"] = HairAsset.ToString();
- h["eyes_item"] = EyesItem.ToString();
- h["eyes_asset"] = EyesAsset.ToString();
- h["shirt_item"] = ShirtItem.ToString();
- h["shirt_asset"] = ShirtAsset.ToString();
- h["pants_item"] = PantsItem.ToString();
- h["pants_asset"] = PantsAsset.ToString();
- h["shoes_item"] = ShoesItem.ToString();
- h["shoes_asset"] = ShoesAsset.ToString();
- h["socks_item"] = SocksItem.ToString();
- h["socks_asset"] = SocksAsset.ToString();
- h["jacket_item"] = JacketItem.ToString();
- h["jacket_asset"] = JacketAsset.ToString();
- h["gloves_item"] = GlovesItem.ToString();
- h["gloves_asset"] = GlovesAsset.ToString();
- h["undershirt_item"] = UnderShirtItem.ToString();
- h["undershirt_asset"] = UnderShirtAsset.ToString();
- h["underpants_item"] = UnderPantsItem.ToString();
- h["underpants_asset"] = UnderPantsAsset.ToString();
- h["skirt_item"] = SkirtItem.ToString();
- h["skirt_asset"] = SkirtAsset.ToString();
- string attachments = GetAttachmentsString();
- if (attachments != String.Empty)
- h["attachments"] = attachments;
- return h;
- }
- public AvatarAppearance(Hashtable h)
- {
- Owner = new UUID((string)h["owner"]);
- Serial = Convert.ToInt32((string)h["serial"]);
- VisualParams = (byte[])h["visual_params"];
- if (h.Contains("texture"))
- {
- byte[] te = h["texture"] as byte[];
- if (te != null && te.Length > 0)
- Texture = new Primitive.TextureEntry(te, 0, te.Length);
- }
- else
- {
- // We shouldn't be receiving appearance hashtables without a TextureEntry,
- // but in case we do this will prevent a failure when saving to the database
- Texture = GetDefaultTexture();
- }
-
- AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]);
- m_wearables = new AvatarWearable[MAX_WEARABLES];
- for (int i = 0; i < MAX_WEARABLES; i++)
- {
- // this makes them all null
- m_wearables[i] = new AvatarWearable();
- }
- BodyItem = new UUID((string)h["body_item"]);
- BodyAsset = new UUID((string)h["body_asset"]);
- SkinItem = new UUID((string)h["skin_item"]);
- SkinAsset = new UUID((string)h["skin_asset"]);
- HairItem = new UUID((string)h["hair_item"]);
- HairAsset = new UUID((string)h["hair_asset"]);
- EyesItem = new UUID((string)h["eyes_item"]);
- EyesAsset = new UUID((string)h["eyes_asset"]);
- ShirtItem = new UUID((string)h["shirt_item"]);
- ShirtAsset = new UUID((string)h["shirt_asset"]);
- PantsItem = new UUID((string)h["pants_item"]);
- PantsAsset = new UUID((string)h["pants_asset"]);
- ShoesItem = new UUID((string)h["shoes_item"]);
- ShoesAsset = new UUID((string)h["shoes_asset"]);
- SocksItem = new UUID((string)h["socks_item"]);
- SocksAsset = new UUID((string)h["socks_asset"]);
- JacketItem = new UUID((string)h["jacket_item"]);
- JacketAsset = new UUID((string)h["jacket_asset"]);
- GlovesItem = new UUID((string)h["gloves_item"]);
- GlovesAsset = new UUID((string)h["gloves_asset"]);
- UnderShirtItem = new UUID((string)h["undershirt_item"]);
- UnderShirtAsset = new UUID((string)h["undershirt_asset"]);
- UnderPantsItem = new UUID((string)h["underpants_item"]);
- UnderPantsAsset = new UUID((string)h["underpants_asset"]);
- SkirtItem = new UUID((string)h["skirt_item"]);
- SkirtAsset = new UUID((string)h["skirt_asset"]);
- if (h.ContainsKey("attachments"))
- {
- SetAttachmentsString(h["attachments"].ToString());
- }
- }
- private Dictionary<int, UUID[]> m_attachments = new Dictionary<int, UUID[]>();
- public void SetAttachments(AttachmentData[] data)
- {
- foreach (AttachmentData a in data)
- {
- m_attachments[a.AttachPoint] = new UUID[2];
- m_attachments[a.AttachPoint][0] = a.ItemID;
- m_attachments[a.AttachPoint][1] = a.AssetID;
- }
- }
- public void SetAttachments(Hashtable data)
- {
- m_attachments.Clear();
- if (data == null)
- return;
- foreach (DictionaryEntry e in data)
- {
- int attachpoint = Convert.ToInt32(e.Key);
- if (m_attachments.ContainsKey(attachpoint))
- continue;
- UUID item;
- UUID asset;
- Hashtable uuids = (Hashtable) e.Value;
- UUID.TryParse(uuids["item"].ToString(), out item);
- UUID.TryParse(uuids["asset"].ToString(), out asset);
- UUID[] attachment = new UUID[2];
- attachment[0] = item;
- attachment[1] = asset;
- m_attachments[attachpoint] = attachment;
- }
- }
- public Dictionary<int, UUID[]> GetAttachmentDictionary()
- {
- return m_attachments;
- }
- public Hashtable GetAttachments()
- {
- if (m_attachments.Count == 0)
- return null;
- Hashtable ret = new Hashtable();
- foreach (KeyValuePair<int, UUID[]> kvp in m_attachments)
- {
- int attachpoint = kvp.Key;
- UUID[] uuids = kvp.Value;
- Hashtable data = new Hashtable();
- data["item"] = uuids[0].ToString();
- data["asset"] = uuids[1].ToString();
- ret[attachpoint] = data;
- }
- return ret;
- }
- public List<int> GetAttachedPoints()
- {
- return new List<int>(m_attachments.Keys);
- }
- public UUID GetAttachedItem(int attachpoint)
- {
- if (!m_attachments.ContainsKey(attachpoint))
- return UUID.Zero;
- return m_attachments[attachpoint][0];
- }
- public UUID GetAttachedAsset(int attachpoint)
- {
- if (!m_attachments.ContainsKey(attachpoint))
- return UUID.Zero;
- return m_attachments[attachpoint][1];
- }
- public void SetAttachment(int attachpoint, UUID item, UUID asset)
- {
- if (attachpoint == 0)
- return;
- if (item == UUID.Zero)
- {
- if (m_attachments.ContainsKey(attachpoint))
- m_attachments.Remove(attachpoint);
- return;
- }
- if (!m_attachments.ContainsKey(attachpoint))
- m_attachments[attachpoint] = new UUID[2];
- m_attachments[attachpoint][0] = item;
- m_attachments[attachpoint][1] = asset;
- }
- public int GetAttachpoint(UUID itemID)
- {
- foreach (KeyValuePair<int, UUID[]> kvp in m_attachments)
- {
- if (kvp.Value[0] == itemID)
- {
- return kvp.Key;
- }
- }
- return 0;
- }
- public void DetachAttachment(UUID itemID)
- {
- int attachpoint = GetAttachpoint(itemID);
- if (attachpoint > 0)
- m_attachments.Remove(attachpoint);
- }
- public void ClearAttachments()
- {
- m_attachments.Clear();
- }
- string GetAttachmentsString()
- {
- List<string> strings = new List<string>();
- foreach (KeyValuePair<int, UUID[]> e in m_attachments)
- {
- strings.Add(e.Key.ToString());
- strings.Add(e.Value[0].ToString());
- strings.Add(e.Value[1].ToString());
- }
- return String.Join(",", strings.ToArray());
- }
- void SetAttachmentsString(string data)
- {
- string[] strings = data.Split(new char[] {','});
- int i = 0;
- m_attachments.Clear();
- while (strings.Length - i > 2)
- {
- int attachpoint = Int32.Parse(strings[i]);
- UUID item = new UUID(strings[i+1]);
- UUID asset = new UUID(strings[i+2]);
- i += 3;
- if (!m_attachments.ContainsKey(attachpoint))
- {
- m_attachments[attachpoint] = new UUID[2];
- m_attachments[attachpoint][0] = item;
- m_attachments[attachpoint][1] = asset;
- }
- }
- }
- /// <summary>
- /// Viewer Params Array Element for AgentSetAppearance
- /// Generated from LibOMV's Visual Params list
- /// </summary>
- public enum VPElement : int
- {
- /// <summary>
- /// Brow Size - Small 0--+255 Large
- /// </summary>
- SHAPE_BIG_BROW = 0,
- /// <summary>
- /// Nose Size - Small 0--+255 Large
- /// </summary>
- SHAPE_NOSE_BIG_OUT = 1,
- /// <summary>
- /// Nostril Width - Narrow 0--+255 Broad
- /// </summary>
- SHAPE_BROAD_NOSTRILS = 2,
- /// <summary>
- /// Chin Cleft - Round 0--+255 Cleft
- /// </summary>
- SHAPE_CLEFT_CHIN = 3,
- /// <summary>
- /// Nose Tip Shape - Pointy 0--+255 Bulbous
- /// </summary>
- SHAPE_BULBOUS_NOSE_TIP = 4,
- /// <summary>
- /// Chin Angle - Chin Out 0--+255 Chin In
- /// </summary>
- SHAPE_WEAK_CHIN = 5,
- /// <summary>
- /// Chin-Neck - Tight Chin 0--+255 Double Chin
- /// </summary>
- SHAPE_DOUBLE_CHIN = 6,
- /// <summary>
- /// Lower Cheeks - Well-Fed 0--+255 Sunken
- /// </summary>
- SHAPE_SUNKEN_CHEEKS = 7,
- /// <summary>
- /// Upper Bridge - Low 0--+255 High
- /// </summary>
- SHAPE_NOBLE_NOSE_BRIDGE = 8,
- /// <summary>
- /// - Less 0--+255 More
- /// </summary>
- SHAPE_JOWLS = 9,
- /// <summary>
- /// Upper Chin Cleft - Round 0--+255 Cleft
- /// </summary>
- SHAPE_CLEFT_CHIN_UPPER = 10,
- /// <summary>
- /// Cheek Bones - Low 0--+255 High
- /// </summary>
- SHAPE_HIGH_CHEEK_BONES = 11,
- /// <summary>
- /// Ear Angle - In 0--+255 Out
- /// </summary>
- SHAPE_EARS_OUT = 12,
- /// <summary>
- /// Eyebrow Points - Smooth 0--+255 Pointy
- /// </summary>
- HAIR_POINTY_EYEBROWS = 13,
- /// <summary>
- /// Jaw Shape - Pointy 0--+255 Square
- /// </summary>
- SHAPE_SQUARE_JAW = 14,
- /// <summary>
- /// Upper Cheeks - Thin 0--+255 Puffy
- /// </summary>
- SHAPE_PUFFY_UPPER_CHEEKS = 15,
- /// <summary>
- /// Nose Tip Angle - Downturned 0--+255 Upturned
- /// </summary>
- SHAPE_UPTURNED_NOSE_TIP = 16,
- /// <summary>
- /// Nose Thickness - Thin Nose 0--+255 Bulbous Nose
- /// </summary>
- SHAPE_BULBOUS_NOSE = 17,
- /// <summary>
- /// Upper Eyelid Fold - Uncreased 0--+255 Creased
- /// </summary>
- SHAPE_UPPER_EYELID_FOLD = 18,
- /// <summary>
- /// Attached Earlobes - Unattached 0--+255 Attached
- /// </summary>
- SHAPE_ATTACHED_EARLOBES = 19,
- /// <summary>
- /// Eye Bags - Smooth 0--+255 Baggy
- /// </summary>
- SHAPE_BAGGY_EYES = 20,
- /// <summary>
- /// Eye Opening - Narrow 0--+255 Wide
- /// </summary>
- SHAPE_WIDE_EYES = 21,
- /// <summary>
- /// Lip Cleft - Narrow 0--+255 Wide
- /// </summary>
- SHAPE_WIDE_LIP_CLEFT = 22,
- /// <summary>
- /// Bridge Width - Narrow 0--+255 Wide
- /// </summary>
- SHAPE_WIDE_NOSE_BRIDGE = 23,
- /// <summary>
- /// Eyebrow Arc - Flat 0--+255 Arced
- /// </summary>
- HAIR_ARCED_EYEBROWS = 24,
- /// <summary>
- /// Height - Short 0--+255 Tall
- /// </summary>
- SHAPE_HEIGHT = 25,
- /// <summary>
- /// Body Thickness - Body Thin 0--+255 Body Thick
- /// </summary>
- SHAPE_THICKNESS = 26,
- /// <summary>
- /// Ear Size - Small 0--+255 Large
- /// </summary>
- SHAPE_BIG_EARS = 27,
- /// <summary>
- /// Shoulders - Narrow 0--+255 Broad
- /// </summary>
- SHAPE_SHOULDERS = 28,
- /// <summary>
- /// Hip Width - Narrow 0--+255 Wide
- /// </summary>
- SHAPE_HIP_WIDTH = 29,
- /// <summary>
- /// - Short Torso 0--+255 Long Torso
- /// </summary>
- SHAPE_TORSO_LENGTH = 30,
- SHAPE_MALE = 31,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- GLOVES_GLOVE_LENGTH = 32,
- /// <summary>
- /// - Darker 0--+255 Lighter
- /// </summary>
- EYES_EYE_LIGHTNESS = 33,
- /// <summary>
- /// - Natural 0--+255 Unnatural
- /// </summary>
- EYES_EYE_COLOR = 34,
- /// <summary>
- /// - Small 0--+255 Large
- /// </summary>
- SHAPE_BREAST_SIZE = 35,
- /// <summary>
- /// - None 0--+255 Wild
- /// </summary>
- SKIN_RAINBOW_COLOR = 36,
- /// <summary>
- /// Ruddiness - Pale 0--+255 Ruddy
- /// </summary>
- SKIN_RED_SKIN = 37,
- /// <summary>
- /// - Light 0--+255 Dark
- /// </summary>
- SKIN_PIGMENT = 38,
- HAIR_RAINBOW_COLOR_39 = 39,
- /// <summary>
- /// - No Red 0--+255 Very Red
- /// </summary>
- HAIR_RED_HAIR = 40,
- /// <summary>
- /// - Black 0--+255 Blonde
- /// </summary>
- HAIR_BLONDE_HAIR = 41,
- /// <summary>
- /// - No White 0--+255 All White
- /// </summary>
- HAIR_WHITE_HAIR = 42,
- /// <summary>
- /// - Less Rosy 0--+255 More Rosy
- /// </summary>
- SKIN_ROSY_COMPLEXION = 43,
- /// <summary>
- /// - Darker 0--+255 Pinker
- /// </summary>
- SKIN_LIP_PINKNESS = 44,
- /// <summary>
- /// - Thin Eyebrows 0--+255 Bushy Eyebrows
- /// </summary>
- HAIR_EYEBROW_SIZE = 45,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- HAIR_FRONT_FRINGE = 46,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- HAIR_SIDE_FRINGE = 47,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- HAIR_BACK_FRINGE = 48,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- HAIR_HAIR_FRONT = 49,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- HAIR_HAIR_SIDES = 50,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- HAIR_HAIR_BACK = 51,
- /// <summary>
- /// - Sweep Forward 0--+255 Sweep Back
- /// </summary>
- HAIR_HAIR_SWEEP = 52,
- /// <summary>
- /// - Left 0--+255 Right
- /// </summary>
- HAIR_HAIR_TILT = 53,
- /// <summary>
- /// Middle Part - No Part 0--+255 Part
- /// </summary>
- HAIR_HAIR_PART_MIDDLE = 54,
- /// <summary>
- /// Right Part - No Part 0--+255 Part
- /// </summary>
- HAIR_HAIR_PART_RIGHT = 55,
- /// <summary>
- /// Left Part - No Part 0--+255 Part
- /// </summary>
- HAIR_HAIR_PART_LEFT = 56,
- /// <summary>
- /// Full Hair Sides - Mowhawk 0--+255 Full Sides
- /// </summary>
- HAIR_HAIR_SIDES_FULL = 57,
- /// <summary>
- /// - Less 0--+255 More
- /// </summary>
- SKIN_BODY_DEFINITION = 58,
- /// <summary>
- /// Lip Width - Narrow Lips 0--+255 Wide Lips
- /// </summary>
- SHAPE_LIP_WIDTH = 59,
- /// <summary>
- /// - Small 0--+255 Big
- /// </summary>
- SHAPE_BELLY_SIZE = 60,
- /// <summary>
- /// - Less 0--+255 More
- /// </summary>
- SKIN_FACIAL_DEFINITION = 61,
- /// <summary>
- /// - Less 0--+255 More
- /// </summary>
- SKIN_WRINKLES = 62,
- /// <summary>
- /// - Less 0--+255 More
- /// </summary>
- SKIN_FRECKLES = 63,
- /// <summary>
- /// - Short Sideburns 0--+255 Mutton Chops
- /// </summary>
- HAIR_SIDEBURNS = 64,
- /// <summary>
- /// - Chaplin 0--+255 Handlebars
- /// </summary>
- HAIR_MOUSTACHE = 65,
- /// <summary>
- /// - Less soul 0--+255 More soul
- /// </summary>
- HAIR_SOULPATCH = 66,
- /// <summary>
- /// - Less Curtains 0--+255 More Curtains
- /// </summary>
- HAIR_CHIN_CURTAINS = 67,
- /// <summary>
- /// Rumpled Hair - Smooth Hair 0--+255 Rumpled Hair
- /// </summary>
- HAIR_HAIR_RUMPLED = 68,
- /// <summary>
- /// Big Hair Front - Less 0--+255 More
- /// </summary>
- HAIR_HAIR_BIG_FRONT = 69,
- /// <summary>
- /// Big Hair Top - Less 0--+255 More
- /// </summary>
- HAIR_HAIR_BIG_TOP = 70,
- /// <summary>
- /// Big Hair Back - Less 0--+255 More
- /// </summary>
- HAIR_HAIR_BIG_BACK = 71,
- /// <summary>
- /// Spiked Hair - No Spikes 0--+255 Big Spikes
- /// </summary>
- HAIR_HAIR_SPIKED = 72,
- /// <summary>
- /// Chin Depth - Shallow 0--+255 Deep
- /// </summary>
- SHAPE_DEEP_CHIN = 73,
- /// <summary>
- /// Part Bangs - No Part 0--+255 Part Bangs
- /// </summary>
- HAIR_BANGS_PART_MIDDLE = 74,
- /// <summary>
- /// Head Shape - More Square 0--+255 More Round
- /// </summary>
- SHAPE_HEAD_SHAPE = 75,
- /// <summary>
- /// Eye Spacing - Close Set Eyes 0--+255 Far Set Eyes
- /// </summary>
- SHAPE_EYE_SPACING = 76,
- /// <summary>
- /// - Low Heels 0--+255 High Heels
- /// </summary>
- SHOES_HEEL_HEIGHT = 77,
- /// <summary>
- /// - Low Platforms 0--+255 High Platforms
- /// </summary>
- SHOES_PLATFORM_HEIGHT = 78,
- /// <summary>
- /// - Thin Lips 0--+255 Fat Lips
- /// </summary>
- SHAPE_LIP_THICKNESS = 79,
- /// <summary>
- /// Mouth Position - High 0--+255 Low
- /// </summary>
- SHAPE_MOUTH_HEIGHT = 80,
- /// <summary>
- /// Breast Buoyancy - Less Gravity 0--+255 More Gravity
- /// </summary>
- SHAPE_BREAST_GRAVITY = 81,
- /// <summary>
- /// Platform Width - Narrow 0--+255 Wide
- /// </summary>
- SHOES_SHOE_PLATFORM_WIDTH = 82,
- /// <summary>
- /// - Pointy Heels 0--+255 Thick Heels
- /// </summary>
- SHOES_HEEL_SHAPE = 83,
- /// <summary>
- /// - Pointy 0--+255 Square
- /// </summary>
- SHOES_TOE_SHAPE = 84,
- /// <summary>
- /// Foot Size - Small 0--+255 Big
- /// </summary>
- SHAPE_FOOT_SIZE = 85,
- /// <summary>
- /// Nose Width - Narrow 0--+255 Wide
- /// </summary>
- SHAPE_WIDE_NOSE = 86,
- /// <summary>
- /// Eyelash Length - Short 0--+255 Long
- /// </summary>
- SHAPE_EYELASHES_LONG = 87,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- UNDERSHIRT_SLEEVE_LENGTH = 88,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- UNDERSHIRT_BOTTOM = 89,
- /// <summary>
- /// - Low 0--+255 High
- /// </summary>
- UNDERSHIRT_COLLAR_FRONT = 90,
- JACKET_SLEEVE_LENGTH_91 = 91,
- JACKET_COLLAR_FRONT_92 = 92,
- /// <summary>
- /// Jacket Length - Short 0--+255 Long
- /// </summary>
- JACKET_BOTTOM_LENGTH_LOWER = 93,
- /// <summary>
- /// Open Front - Open 0--+255 Closed
- /// </summary>
- JACKET_OPEN_JACKET = 94,
- /// <summary>
- /// - Short 0--+255 Tall
- /// </summary>
- SHOES_SHOE_HEIGHT = 95,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- SOCKS_SOCKS_LENGTH = 96,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- UNDERPANTS_PANTS_LENGTH = 97,
- /// <summary>
- /// - Low 0--+255 High
- /// </summary>
- UNDERPANTS_PANTS_WAIST = 98,
- /// <summary>
- /// Cuff Flare - Tight Cuffs 0--+255 Flared Cuffs
- /// </summary>
- PANTS_LEG_PANTFLAIR = 99,
- /// <summary>
- /// - More Vertical 0--+255 More Sloped
- /// </summary>
- SHAPE_FOREHEAD_ANGLE = 100,
- /// <summary>
- /// - Less Body Fat 0--+255 More Body Fat
- /// </summary>
- SHAPE_BODY_FAT = 101,
- /// <summary>
- /// Pants Crotch - High and Tight 0--+255 Low and Loose
- /// </summary>
- PANTS_LOW_CROTCH = 102,
- /// <summary>
- /// Egg Head - Chin Heavy 0--+255 Forehead Heavy
- /// </summary>
- SHAPE_EGG_HEAD = 103,
- /// <summary>
- /// Head Stretch - Squash Head 0--+255 Stretch Head
- /// </summary>
- SHAPE_SQUASH_STRETCH_HEAD = 104,
- /// <summary>
- /// Torso Muscles - Less Muscular 0--+255 More Muscular
- /// </summary>
- SHAPE_TORSO_MUSCLES = 105,
- /// <summary>
- /// Outer Eye Corner - Corner Down 0--+255 Corner Up
- /// </summary>
- SHAPE_EYELID_CORNER_UP = 106,
- /// <summary>
- /// - Less Muscular 0--+255 More Muscular
- /// </summary>
- SHAPE_LEG_MUSCLES = 107,
- /// <summary>
- /// Lip Fullness - Less Full 0--+255 More Full
- /// </summary>
- SHAPE_TALL_LIPS = 108,
- /// <summary>
- /// Toe Thickness - Flat Toe 0--+255 Thick Toe
- /// </summary>
- SHOES_SHOE_TOE_THICK = 109,
- /// <summary>
- /// Crooked Nose - Nose Left 0--+255 Nose Right
- /// </summary>
- SHAPE_CROOKED_NOSE = 110,
- /// <summary>
- /// - Corner Down 0--+255 Corner Up
- /// </summary>
- SHAPE_MOUTH_CORNER = 111,
- /// <summary>
- /// - Shear Right Up 0--+255 Shear Left Up
- /// </summary>
- SHAPE_FACE_SHEAR = 112,
- /// <summary>
- /// Shift Mouth - Shift Left 0--+255 Shift Right
- /// </summary>
- SHAPE_SHIFT_MOUTH = 113,
- /// <summary>
- /// Eye Pop - Pop Right Eye 0--+255 Pop Left Eye
- /// </summary>
- SHAPE_POP_EYE = 114,
- /// <summary>
- /// Jaw Jut - Overbite 0--+255 Underbite
- /// </summary>
- SHAPE_JAW_JUT = 115,
- /// <summary>
- /// Shear Back - Full Back 0--+255 Sheared Back
- /// </summary>
- HAIR_HAIR_SHEAR_BACK = 116,
- /// <summary>
- /// - Small Hands 0--+255 Large Hands
- /// </summary>
- SHAPE_HAND_SIZE = 117,
- /// <summary>
- /// Love Handles - Less Love 0--+255 More Love
- /// </summary>
- SHAPE_LOVE_HANDLES = 118,
- SHAPE_TORSO_MUSCLES_119 = 119,
- /// <summary>
- /// Head Size - Small Head 0--+255 Big Head
- /// </summary>
- SHAPE_HEAD_SIZE = 120,
- /// <summary>
- /// - Skinny Neck 0--+255 Thick Neck
- /// </summary>
- SHAPE_NECK_THICKNESS = 121,
- /// <summary>
- /// Breast Cleavage - Separate 0--+255 Join
- /// </summary>
- SHAPE_BREAST_FEMALE_CLEAVAGE = 122,
- /// <summary>
- /// Pectorals - Big Pectorals 0--+255 Sunken Chest
- /// </summary>
- SHAPE_CHEST_MALE_NO_PECS = 123,
- /// <summary>
- /// Eye Size - Beady Eyes 0--+255 Anime Eyes
- /// </summary>
- SHAPE_EYE_SIZE = 124,
- /// <summary>
- /// - Short Legs 0--+255 Long Legs
- /// </summary>
- SHAPE_LEG_LENGTH = 125,
- /// <summary>
- /// - Short Arms 0--+255 Long arms
- /// </summary>
- SHAPE_ARM_LENGTH = 126,
- /// <summary>
- /// - Pink 0--+255 Black
- /// </summary>
- SKIN_LIPSTICK_COLOR = 127,
- /// <summary>
- /// - No Lipstick 0--+255 More Lipstick
- /// </summary>
- SKIN_LIPSTICK = 128,
- /// <summary>
- /// - No Lipgloss 0--+255 Glossy
- /// </summary>
- SKIN_LIPGLOSS = 129,
- /// <summary>
- /// - No Eyeliner 0--+255 Full Eyeliner
- /// </summary>
- SKIN_EYELINER = 130,
- /// <summary>
- /// - No Blush 0--+255 More Blush
- /// </summary>
- SKIN_BLUSH = 131,
- /// <summary>
- /// - Pink 0--+255 Orange
- /// </summary>
- SKIN_BLUSH_COLOR = 132,
- /// <summary>
- /// - Clear 0--+255 Opaque
- /// </summary>
- SKIN_OUT_SHDW_OPACITY = 133,
- /// <summary>
- /// - No Eyeshadow 0--+255 More Eyeshadow
- /// </summary>
- SKIN_OUTER_SHADOW = 134,
- /// <summary>
- /// - Light 0--+255 Dark
- /// </summary>
- SKIN_OUT_SHDW_COLOR = 135,
- /// <summary>
- /// - No Eyeshadow 0--+255 More Eyeshadow
- /// </summary>
- SKIN_INNER_SHADOW = 136,
- /// <summary>
- /// - No Polish 0--+255 Painted Nails
- /// </summary>
- SKIN_NAIL_POLISH = 137,
- /// <summary>
- /// - Clear 0--+255 Opaque
- /// </summary>
- SKIN_BLUSH_OPACITY = 138,
- /// <summary>
- /// - Light 0--+255 Dark
- /// </summary>
- SKIN_IN_SHDW_COLOR = 139,
- /// <summary>
- /// - Clear 0--+255 Opaque
- /// </summary>
- SKIN_IN_SHDW_OPACITY = 140,
- /// <summary>
- /// - Dark Green 0--+255 Black
- /// </summary>
- SKIN_EYELINER_COLOR = 141,
- /// <summary>
- /// - Pink 0--+255 Black
- /// </summary>
- SKIN_NAIL_POLISH_COLOR = 142,
- /// <summary>
- /// - Sparse 0--+255 Dense
- /// </summary>
- HAIR_EYEBROW_DENSITY = 143,
- /// <summary>
- /// - 5 O'Clock Shadow 0--+255 Bushy Hair
- /// </summary>
- HAIR_HAIR_THICKNESS = 144,
- /// <summary>
- /// Saddle Bags - Less Saddle 0--+255 More Saddle
- /// </summary>
- SHAPE_SADDLEBAGS = 145,
- /// <summary>
- /// Taper Back - Wide Back 0--+255 Narrow Back
- /// </summary>
- HAIR_HAIR_TAPER_BACK = 146,
- /// <summary>
- /// Taper Front - Wide Front 0--+255 Narrow Front
- /// </summary>
- HAIR_HAIR_TAPER_FRONT = 147,
- /// <summary>
- /// - Short Neck 0--+255 Long Neck
- /// </summary>
- SHAPE_NECK_LENGTH = 148,
- /// <summary>
- /// Eyebrow Height - Higher 0--+255 Lower
- /// </summary>
- HAIR_LOWER_EYEBROWS = 149,
- /// <summary>
- /// Lower Bridge - Low 0--+255 High
- /// </summary>
- SHAPE_LOWER_BRIDGE_NOSE = 150,
- /// <summary>
- /// Nostril Division - High 0--+255 Low
- /// </summary>
- SHAPE_LOW_SEPTUM_NOSE = 151,
- /// <summary>
- /// Jaw Angle - Low Jaw 0--+255 High Jaw
- /// </summary>
- SHAPE_JAW_ANGLE = 152,
- /// <summary>
- /// Shear Front - Full Front 0--+255 Sheared Front
- /// </summary>
- HAIR_HAIR_SHEAR_FRONT = 153,
- /// <summary>
- /// - Less Volume 0--+255 More Volume
- /// </summary>
- HAIR_HAIR_VOLUME = 154,
- /// <summary>
- /// Lip Cleft Depth - Shallow 0--+255 Deep
- /// </summary>
- SHAPE_LIP_CLEFT_DEEP = 155,
- /// <summary>
- /// Puffy Eyelids - Flat 0--+255 Puffy
- /// </summary>
- SHAPE_PUFFY_LOWER_LIDS = 156,
- /// <summary>
- /// - Sunken Eyes 0--+255 Bugged Eyes
- /// </summary>
- SHAPE_EYE_DEPTH = 157,
- /// <summary>
- /// - Flat Head 0--+255 Long Head
- /// </summary>
- SHAPE_HEAD_LENGTH = 158,
- /// <summary>
- /// - Less Freckles 0--+255 More Freckles
- /// </summary>
- SKIN_BODY_FRECKLES = 159,
- /// <summary>
- /// - Low 0--+255 High
- /// </summary>
- UNDERSHIRT_COLLAR_BACK = 160,
- JACKET_COLLAR_BACK_161 = 161,
- SHIRT_COLLAR_BACK_162 = 162,
- /// <summary>
- /// - Short Pigtails 0--+255 Long Pigtails
- /// </summary>
- HAIR_PIGTAILS = 163,
- /// <summary>
- /// - Short Ponytail 0--+255 Long Ponytail
- /// </summary>
- HAIR_PONYTAIL = 164,
- /// <summary>
- /// Butt Size - Flat Butt 0--+255 Big Butt
- /// </summary>
- SHAPE_BUTT_SIZE = 165,
- /// <summary>
- /// Ear Tips - Flat 0--+255 Pointy
- /// </summary>
- SHAPE_POINTY_EARS = 166,
- /// <summary>
- /// Lip Ratio - More Upper Lip 0--+255 More Lower Lip
- /// </summary>
- SHAPE_LIP_RATIO = 167,
- SHIRT_SLEEVE_LENGTH_168 = 168,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- SHIRT_SHIRT_BOTTOM = 169,
- SHIRT_COLLAR_FRONT_170 = 170,
- SHIRT_SHIRT_RED = 171,
- SHIRT_SHIRT_GREEN = 172,
- SHIRT_SHIRT_BLUE = 173,
- PANTS_PANTS_RED = 174,
- PANTS_PANTS_GREEN = 175,
- PANTS_PANTS_BLUE = 176,
- SHOES_SHOES_RED = 177,
- SHOES_SHOES_GREEN = 178,
- /// <summary>
- /// - Low 0--+255 High
- /// </summary>
- PANTS_WAIST_HEIGHT = 179,
- PANTS_PANTS_LENGTH_180 = 180,
- /// <summary>
- /// Pants Fit - Tight Pants 0--+255 Loose Pants
- /// </summary>
- PANTS_LOOSE_LOWER_CLOTHING = 181,
- SHOES_SHOES_BLUE = 182,
- SOCKS_SOCKS_RED = 183,
- SOCKS_SOCKS_GREEN = 184,
- SOCKS_SOCKS_BLUE = 185,
- UNDERSHIRT_UNDERSHIRT_RED = 186,
- UNDERSHIRT_UNDERSHIRT_GREEN = 187,
- UNDERSHIRT_UNDERSHIRT_BLUE = 188,
- UNDERPANTS_UNDERPANTS_RED = 189,
- UNDERPANTS_UNDERPANTS_GREEN = 190,
- UNDERPANTS_UNDERPANTS_BLUE = 191,
- GLOVES_GLOVES_RED = 192,
- /// <summary>
- /// Shirt Fit - Tight Shirt 0--+255 Loose Shirt
- /// </summary>
- SHIRT_LOOSE_UPPER_CLOTHING = 193,
- GLOVES_GLOVES_GREEN = 194,
- GLOVES_GLOVES_BLUE = 195,
- JACKET_JACKET_RED = 196,
- JACKET_JACKET_GREEN = 197,
- JACKET_JACKET_BLUE = 198,
- /// <summary>
- /// Sleeve Looseness - Tight Sleeves 0--+255 Loose Sleeves
- /// </summary>
- SHIRT_SHIRTSLEEVE_FLAIR = 199,
- /// <summary>
- /// Knee Angle - Knock Kneed 0--+255 Bow Legged
- /// </summary>
- SHAPE_BOWED_LEGS = 200,
- /// <summary>
- /// - Short hips 0--+255 Long Hips
- /// </summary>
- SHAPE_HIP_LENGTH = 201,
- /// <summary>
- /// - Fingerless 0--+255 Fingers
- /// </summary>
- GLOVES_GLOVE_FINGERS = 202,
- /// <summary>
- /// bustle skirt - no bustle 0--+255 more bustle
- /// </summary>
- SKIRT_SKIRT_BUSTLE = 203,
- /// <summary>
- /// - Short 0--+255 Long
- /// </summary>
- SKIRT_SKIRT_LENGTH = 204,
- /// <summary>
- /// - Open Front 0--+255 Closed Front
- /// </summary>
- SKIRT_SLIT_FRONT = 205,
- /// <summary>
- /// - Open Back 0--+255 Closed Back
- /// </summary>
- SKIRT_SLIT_BACK = 206,
- /// <summary>
- /// - Open Left 0--+255 Closed Left
- /// </summary>
- SKIRT_SLIT_LEFT = 207,
- /// <summary>
- /// - Open Right 0--+255 Closed Right
- /// </summary>
- SKIRT_SLIT_RIGHT = 208,
- /// <summary>
- /// Skirt Fit - Tight Skirt 0--+255 Poofy Skirt
- /// </summary>
- SKIRT_SKIRT_LOOSENESS = 209,
- SHIRT_SHIRT_WRINKLES = 210,
- PANTS_PANTS_WRINKLES = 211,
- /// <summary>
- /// Jacket Wrinkles - No Wrinkles 0--+255 Wrinkles
- /// </summary>
- JACKET_JACKET_WRINKLES = 212,
- /// <summary>
- /// Package - Coin Purse 0--+255 Duffle Bag
- /// </summary>
- SHAPE_MALE_PACKAGE = 213,
- /// <summary>
- /// Inner Eye Corner - Corner Down 0--+255 Corner Up
- /// </summary>
- SHAPE_EYELID_INNER_CORNER_UP = 214,
- SKIRT_SKIRT_RED = 215,
- SKIRT_SKIRT_GREEN = 216,
- SKIRT_SKIRT_BLUE = 217
- }
- }
- }
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