.. |
Animation
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d1fcb9c35d
filter some changed events at trigger point
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4 年之前 |
Scripting
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fde3727453
avoid null refs on part inventory, that can happen if only using default animations names for example
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4 年之前 |
Serialization
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d2dbe3f4d0
Yeackk bad bad typo
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4 年之前 |
Tests
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2285ced73a
merge LocalGridServicesConnector and LemoteGridServicesConnector into just RegionGridServicesConnector, with more clear code path and less useless modules loading. runprebuild and note the need changes in config-include files
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4 年之前 |
Types
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4d83b2d8a6
remove unused BasicQuadTreeNode
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14 年之前 |
AsyncInventorySender.cs
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dc225e348d
several changes to lludp FetchInventory
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4 年之前 |
AsyncSceneObjectGroupDeleter.cs
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cf948d56a1
pesty warning
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4 年之前 |
Cardinals.cs
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56ddd6828c
Add copyright headers. Formatting cleanup.
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15 年之前 |
CoalescedSceneObjects.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 年之前 |
CollisionSounds.cs
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63e3fc21ef
fix the name of a funtion on last commit
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7 年之前 |
EntityBase.cs
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e894b4cafc
update libomv and apply necessary related changes
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4 年之前 |
EntityManager.cs
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54b4523da8
let DoubleDictionary... also have a values array
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5 年之前 |
EntityUpdates.cs
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1cea3181dc
make it ugly
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4 年之前 |
EventManager.cs
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5ef66d68a0
several changes to usermanagement and profiles
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4 年之前 |
GodController.cs
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90dee2fce6
try to improve option automatic_gods processing
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7 年之前 |
KeyframeMotion.cs
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c92ba1cc04
shut up some pesty warnings
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6 年之前 |
Prioritizer.cs
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2f82203c3b
use a dedicated MinHeap for updates priority
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4 年之前 |
PriorityQueue.cs
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1cea3181dc
make it ugly
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4 年之前 |
RegionStatsHandler.cs
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b4fc5c33ec
rename wrong RegionSimpleStatsHandler as RegionStatsSimpleHandler
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4 年之前 |
ReturnInfo.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 年之前 |
SOPMaterial.cs
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c70904418a
replace llsd xml fw encoder
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4 年之前 |
SOPVehicle.cs
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029d6e40f6
remove those xml things no longer needed on .net >4.5.2
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6 年之前 |
Scene.Inventory.cs
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9d0d82ab6e
split usermanagement adduser into simpler per case methods
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4 年之前 |
Scene.PacketHandlers.cs
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6ade61d685
Upload the latest and greatest
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3 年之前 |
Scene.Permissions.cs
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a049e37952
go back using File.Exists on flotsam
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4 年之前 |
Scene.cs
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6ade61d685
Upload the latest and greatest
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3 年之前 |
SceneBase.cs
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5c5e4bd830
a few changes on check targets for lsl
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5 年之前 |
SceneCommunicationService.cs
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12c20b2b89
change scene comms and neighbour
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4 年之前 |
SceneGraph.cs
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197877b450
unused var
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4 年之前 |
SceneManager.cs
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e9d2d81880
pesty warnings
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6 年之前 |
SceneObjectGroup.Inventory.cs
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c25d881ebd
make sceneobjectpart inherit EntityBase
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4 年之前 |
SceneObjectGroup.cs
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6ade61d685
Upload the latest and greatest
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3 年之前 |
SceneObjectPart.cs
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6ade61d685
Upload the latest and greatest
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3 年之前 |
SceneObjectPartInventory.cs
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eae2f87cae
cosmetics
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4 年之前 |
ScenePresence.cs
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7ead51b613
update npc animation at end of movetotarget; decrease default stop position error to 0.5m
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3 年之前 |
ScenePresenceStateMachine.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 年之前 |
SimStatsReporter.cs
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0652f01d4c
duhhh npcs don't have child agents; plus minor typos
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5 年之前 |
TerrainChannel.cs
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d10f11d310
terrain replace double by float
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5 年之前 |
TerrainCompressor.cs
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4c7107dfda
cosmetics
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4 年之前 |
TerrainUtil.cs
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53339d2970
terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild)
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5 年之前 |
UndoState.cs
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3b2ff758b1
minor change to last patch
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4 年之前 |
UuidGatherer.cs
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6827ce35aa
change asset fetch on uuidgatherer
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4 年之前 |