ThrottleRates.cs 5.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenSim.Framework;
  29. using Nini.Config;
  30. namespace OpenSim.Region.ClientStack.LindenUDP
  31. {
  32. /// <summary>
  33. /// Holds drip rates and maximum burst rates for throttling with hierarchical
  34. /// token buckets. The maximum burst rates set here are hard limits and can
  35. /// not be overridden by client requests
  36. /// </summary>
  37. public sealed class ThrottleRates
  38. {
  39. /// <summary>Drip rate for resent packets</summary>
  40. public int Resend = 6625;
  41. /// <summary>Drip rate for terrain packets</summary>
  42. public int Land = 9125;
  43. /// <summary>Drip rate for wind packets</summary>
  44. public int Wind = 1750;
  45. /// <summary>Drip rate for cloud packets</summary>
  46. public int Cloud = 1750;
  47. /// <summary>Drip rate for task packets</summary>
  48. public int Task = 18500;
  49. /// <summary>Drip rate for texture packets</summary>
  50. public int Texture = 18500;
  51. /// <summary>Drip rate for asset packets</summary>
  52. public int Asset = 10500;
  53. /// <summary>Drip rate for the parent token bucket</summary>
  54. public int Total = 66750;
  55. /// <summary>Flag used to enable adaptive throttles</summary>
  56. public bool AdaptiveThrottlesEnabled;
  57. /// <summary>
  58. /// Set the minimum rate that the adaptive throttles can set. The viewer
  59. /// can still throttle lower than this, but the adaptive throttles will
  60. /// never decrease rates below this no matter how many packets are dropped
  61. /// </summary>
  62. public Int64 MinimumAdaptiveThrottleRate;
  63. public int ClientMaxRate = 640000; // 5,120,000 bps
  64. public float BurstTime = 10e-3f;
  65. /// <summary>
  66. /// Default constructor
  67. /// </summary>
  68. /// <param name="config">Config source to load defaults from</param>
  69. public ThrottleRates(IConfigSource config)
  70. {
  71. try
  72. {
  73. IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"];
  74. if(throttleConfig != null)
  75. {
  76. ClientMaxRate = throttleConfig.GetInt("client_throttle_max_bps", ClientMaxRate);
  77. if (ClientMaxRate > 1000000)
  78. ClientMaxRate = 1000000; // no more than 8Mbps
  79. else if (ClientMaxRate < 6250)
  80. ClientMaxRate = 6250; // no less than 50kbps
  81. // Adaptive is broken
  82. // AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
  83. AdaptiveThrottlesEnabled = false;
  84. MinimumAdaptiveThrottleRate = throttleConfig.GetInt("adaptive_throttle_min_bps", 32000);
  85. }
  86. }
  87. catch (Exception) { }
  88. }
  89. public int GetRate(ThrottleOutPacketType type)
  90. {
  91. switch (type)
  92. {
  93. case ThrottleOutPacketType.Resend:
  94. return Resend;
  95. case ThrottleOutPacketType.Land:
  96. return Land;
  97. case ThrottleOutPacketType.Wind:
  98. return Wind;
  99. case ThrottleOutPacketType.Cloud:
  100. return Cloud;
  101. case ThrottleOutPacketType.Task:
  102. return Task;
  103. case ThrottleOutPacketType.Texture:
  104. return Texture;
  105. case ThrottleOutPacketType.Asset:
  106. return Asset;
  107. case ThrottleOutPacketType.Unknown:
  108. default:
  109. return 0;
  110. }
  111. }
  112. }
  113. }