PacketHandlerTests.cs 4.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using Nini.Config;
  28. using NUnit.Framework;
  29. using OpenMetaverse;
  30. using OpenMetaverse.Packets;
  31. using OpenSim.Framework;
  32. using OpenSim.Tests.Common;
  33. namespace OpenSim.Region.ClientStack.LindenUDP.Tests
  34. {
  35. /// <summary>
  36. /// Tests for the LL packet handler
  37. /// </summary>
  38. [TestFixture]
  39. public class PacketHandlerTests : OpenSimTestCase
  40. {
  41. // [Test]
  42. // /// <summary>
  43. // /// More a placeholder, really
  44. // /// </summary>
  45. // public void InPacketTest()
  46. // {
  47. // TestHelper.InMethod();
  48. //
  49. // AgentCircuitData agent = new AgentCircuitData();
  50. // agent.AgentID = UUID.Random();
  51. // agent.firstname = "testfirstname";
  52. // agent.lastname = "testlastname";
  53. // agent.SessionID = UUID.Zero;
  54. // agent.SecureSessionID = UUID.Zero;
  55. // agent.circuitcode = 123;
  56. // agent.BaseFolder = UUID.Zero;
  57. // agent.InventoryFolder = UUID.Zero;
  58. // agent.startpos = Vector3.Zero;
  59. // agent.CapsPath = "http://wibble.com";
  60. //
  61. // TestLLUDPServer testLLUDPServer;
  62. // TestLLPacketServer testLLPacketServer;
  63. // AgentCircuitManager acm;
  64. // IScene scene = new MockScene();
  65. // SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
  66. //
  67. // TestClient testClient = new TestClient(agent, scene);
  68. //
  69. // LLPacketHandler packetHandler
  70. // = new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
  71. //
  72. // packetHandler.InPacket(new AgentAnimationPacket());
  73. // LLQueItem receivedPacket = packetHandler.PacketQueue.Dequeue();
  74. //
  75. // Assert.That(receivedPacket, Is.Not.Null);
  76. // Assert.That(receivedPacket.Incoming, Is.True);
  77. // Assert.That(receivedPacket.Packet, Is.TypeOf(typeof(AgentAnimationPacket)));
  78. // }
  79. //
  80. // /// <summary>
  81. // /// Add a client for testing
  82. // /// </summary>
  83. // /// <param name="scene"></param>
  84. // /// <param name="testLLUDPServer"></param>
  85. // /// <param name="testPacketServer"></param>
  86. // /// <param name="acm">Agent circuit manager used in setting up the stack</param>
  87. // protected void SetupStack(
  88. // IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
  89. // out AgentCircuitManager acm)
  90. // {
  91. // IConfigSource configSource = new IniConfigSource();
  92. // ClientStackUserSettings userSettings = new ClientStackUserSettings();
  93. // testLLUDPServer = new TestLLUDPServer();
  94. // acm = new AgentCircuitManager();
  95. //
  96. // uint port = 666;
  97. // testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
  98. // testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
  99. // testLLUDPServer.LocalScene = scene;
  100. // }
  101. }
  102. }