RegionSettingsSerializer.cs 17 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.IO;
  28. using System.Text;
  29. using System.Xml;
  30. using OpenMetaverse;
  31. using OpenSim.Framework;
  32. using log4net;
  33. using System.Reflection;
  34. namespace OpenSim.Framework.Serialization.External
  35. {
  36. /// <summary>
  37. /// Serialize and deserialize region settings as an external format.
  38. /// </summary>
  39. public class RegionSettingsSerializer
  40. {
  41. /// <summary>
  42. /// Deserialize settings
  43. /// </summary>
  44. /// <param name="serializedSettings"></param>
  45. /// <param name="regionEnv"></param>
  46. /// <param name="estateSettings">The Estate Settings stored in the archive will be merged into this object</param>
  47. /// <returns></returns>
  48. /// <exception cref="System.Xml.XmlException"></exception>
  49. public static RegionSettings Deserialize(byte[] serializedSettings, out ViewerEnvironment regionEnv, EstateSettings estateSettings)
  50. {
  51. // encoding is wrong. old oars seem to be on utf-16
  52. return Deserialize(Encoding.ASCII.GetString(serializedSettings, 0, serializedSettings.Length), out regionEnv, estateSettings);
  53. }
  54. /// <summary>
  55. /// Deserialize settings
  56. /// </summary>
  57. /// <param name="serializedSettings"></param>
  58. /// <param name="regionEnv"></param>
  59. /// <param name="estateSettings">The Estate Settings stored in the archive will be merged into this object</param>
  60. /// <returns></returns>
  61. /// <exception cref="System.Xml.XmlException"></exception>
  62. public static RegionSettings Deserialize(string serializedSettings, out ViewerEnvironment regionEnv, EstateSettings estateSettings)
  63. {
  64. RegionSettings settings = new RegionSettings();
  65. regionEnv = null;
  66. StringReader sr = new StringReader(serializedSettings);
  67. XmlTextReader xtr = new XmlTextReader(sr);
  68. xtr.ReadStartElement("RegionSettings");
  69. xtr.ReadStartElement("General");
  70. while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
  71. {
  72. switch (xtr.Name)
  73. {
  74. case "AllowDamage":
  75. settings.AllowDamage = bool.Parse(xtr.ReadElementContentAsString());
  76. break;
  77. case "AllowLandResell":
  78. settings.AllowLandResell = bool.Parse(xtr.ReadElementContentAsString());
  79. break;
  80. case "AllowLandJoinDivide":
  81. settings.AllowLandJoinDivide = bool.Parse(xtr.ReadElementContentAsString());
  82. break;
  83. case "BlockFly":
  84. settings.BlockFly = bool.Parse(xtr.ReadElementContentAsString());
  85. break;
  86. case "BlockLandShowInSearch":
  87. settings.BlockShowInSearch = bool.Parse(xtr.ReadElementContentAsString());
  88. break;
  89. case "BlockTerraform":
  90. settings.BlockTerraform = bool.Parse(xtr.ReadElementContentAsString());
  91. break;
  92. case "DisableCollisions":
  93. settings.DisableCollisions = bool.Parse(xtr.ReadElementContentAsString());
  94. break;
  95. case "DisablePhysics":
  96. settings.DisablePhysics = bool.Parse(xtr.ReadElementContentAsString());
  97. break;
  98. case "DisableScripts":
  99. settings.DisableScripts = bool.Parse(xtr.ReadElementContentAsString());
  100. break;
  101. case "MaturityRating":
  102. settings.Maturity = int.Parse(xtr.ReadElementContentAsString());
  103. break;
  104. case "RestrictPushing":
  105. settings.RestrictPushing = bool.Parse(xtr.ReadElementContentAsString());
  106. break;
  107. case "AgentLimit":
  108. settings.AgentLimit = int.Parse(xtr.ReadElementContentAsString());
  109. break;
  110. case "ObjectBonus":
  111. settings.ObjectBonus = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
  112. break;
  113. }
  114. }
  115. xtr.ReadEndElement();
  116. xtr.ReadStartElement("GroundTextures");
  117. while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
  118. {
  119. switch (xtr.Name)
  120. {
  121. case "Texture1":
  122. settings.TerrainTexture1 = UUID.Parse(xtr.ReadElementContentAsString());
  123. break;
  124. case "Texture2":
  125. settings.TerrainTexture2 = UUID.Parse(xtr.ReadElementContentAsString());
  126. break;
  127. case "Texture3":
  128. settings.TerrainTexture3 = UUID.Parse(xtr.ReadElementContentAsString());
  129. break;
  130. case "Texture4":
  131. settings.TerrainTexture4 = UUID.Parse(xtr.ReadElementContentAsString());
  132. break;
  133. case "ElevationLowSW":
  134. settings.Elevation1SW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
  135. break;
  136. case "ElevationLowNW":
  137. settings.Elevation1NW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
  138. break;
  139. case "ElevationLowSE":
  140. settings.Elevation1SE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
  141. break;
  142. case "ElevationLowNE":
  143. settings.Elevation1NE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
  144. break;
  145. case "ElevationHighSW":
  146. settings.Elevation2SW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
  147. break;
  148. case "ElevationHighNW":
  149. settings.Elevation2NW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
  150. break;
  151. case "ElevationHighSE":
  152. settings.Elevation2SE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
  153. break;
  154. case "ElevationHighNE":
  155. settings.Elevation2NE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
  156. break;
  157. }
  158. }
  159. xtr.ReadEndElement();
  160. xtr.ReadStartElement("Terrain");
  161. while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
  162. {
  163. switch (xtr.Name)
  164. {
  165. case "WaterHeight":
  166. settings.WaterHeight = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
  167. break;
  168. case "TerrainRaiseLimit":
  169. settings.TerrainRaiseLimit = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
  170. break;
  171. case "TerrainLowerLimit":
  172. settings.TerrainLowerLimit = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo);
  173. break;
  174. case "UseEstateSun":
  175. settings.UseEstateSun = bool.Parse(xtr.ReadElementContentAsString());
  176. break;
  177. case "FixedSun":
  178. settings.FixedSun = bool.Parse(xtr.ReadElementContentAsString());
  179. break;
  180. case "SunPosition":
  181. settings.SunPosition = double.Parse(xtr.ReadElementContentAsString());
  182. break;
  183. }
  184. }
  185. xtr.ReadEndElement();
  186. if (xtr.IsStartElement("Telehub"))
  187. {
  188. if (xtr.IsEmptyElement)
  189. xtr.Read();
  190. else
  191. {
  192. xtr.ReadStartElement("Telehub");
  193. while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
  194. {
  195. switch (xtr.Name)
  196. {
  197. case "TelehubObject":
  198. settings.TelehubObject = UUID.Parse(xtr.ReadElementContentAsString());
  199. break;
  200. case "SpawnPoint":
  201. string str = xtr.ReadElementContentAsString();
  202. SpawnPoint sp = SpawnPoint.Parse(str);
  203. settings.AddSpawnPoint(sp);
  204. break;
  205. }
  206. }
  207. xtr.ReadEndElement();
  208. }
  209. }
  210. if (xtr.IsStartElement("Environment"))
  211. {
  212. if (xtr.IsEmptyElement)
  213. xtr.Read();
  214. else
  215. {
  216. xtr.ReadStartElement("Environment");
  217. while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
  218. {
  219. switch (xtr.Name)
  220. {
  221. case "data":
  222. regionEnv = ViewerEnvironment.FromOSDString(xtr.ReadElementContentAsString());
  223. break;
  224. }
  225. }
  226. xtr.ReadEndElement();
  227. }
  228. }
  229. if (xtr.IsStartElement("Estate"))
  230. {
  231. if (xtr.IsEmptyElement)
  232. xtr.Read();
  233. else
  234. {
  235. xtr.ReadStartElement("Estate");
  236. while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
  237. {
  238. switch (xtr.Name)
  239. {
  240. case "AllowDirectTeleport":
  241. estateSettings.AllowDirectTeleport = bool.Parse(xtr.ReadElementContentAsString());
  242. break;
  243. case "AllowEnvironmentOverride":
  244. estateSettings.AllowEnvironmentOverride = bool.Parse(xtr.ReadElementContentAsString());
  245. break;
  246. }
  247. }
  248. xtr.ReadEndElement();
  249. }
  250. }
  251. xtr.Close();
  252. sr.Close();
  253. return settings;
  254. }
  255. public static string Serialize(RegionSettings settings, ViewerEnvironment RegionEnv, EstateSettings estateSettings)
  256. {
  257. StringWriter sw = new StringWriter();
  258. XmlTextWriter xtw = new XmlTextWriter(sw);
  259. xtw.Formatting = Formatting.Indented;
  260. xtw.WriteStartDocument();
  261. xtw.WriteStartElement("RegionSettings");
  262. xtw.WriteStartElement("General");
  263. xtw.WriteElementString("AllowDamage", settings.AllowDamage.ToString());
  264. xtw.WriteElementString("AllowLandResell", settings.AllowLandResell.ToString());
  265. xtw.WriteElementString("AllowLandJoinDivide", settings.AllowLandJoinDivide.ToString());
  266. xtw.WriteElementString("BlockFly", settings.BlockFly.ToString());
  267. xtw.WriteElementString("BlockLandShowInSearch", settings.BlockShowInSearch.ToString());
  268. xtw.WriteElementString("BlockTerraform", settings.BlockTerraform.ToString());
  269. xtw.WriteElementString("DisableCollisions", settings.DisableCollisions.ToString());
  270. xtw.WriteElementString("DisablePhysics", settings.DisablePhysics.ToString());
  271. xtw.WriteElementString("DisableScripts", settings.DisableScripts.ToString());
  272. xtw.WriteElementString("MaturityRating", settings.Maturity.ToString());
  273. xtw.WriteElementString("RestrictPushing", settings.RestrictPushing.ToString());
  274. xtw.WriteElementString("AgentLimit", settings.AgentLimit.ToString());
  275. xtw.WriteElementString("ObjectBonus", settings.ObjectBonus.ToString());
  276. xtw.WriteEndElement();
  277. xtw.WriteStartElement("GroundTextures");
  278. xtw.WriteElementString("Texture1", settings.TerrainTexture1.ToString());
  279. xtw.WriteElementString("Texture2", settings.TerrainTexture2.ToString());
  280. xtw.WriteElementString("Texture3", settings.TerrainTexture3.ToString());
  281. xtw.WriteElementString("Texture4", settings.TerrainTexture4.ToString());
  282. xtw.WriteElementString("ElevationLowSW", settings.Elevation1SW.ToString());
  283. xtw.WriteElementString("ElevationLowNW", settings.Elevation1NW.ToString());
  284. xtw.WriteElementString("ElevationLowSE", settings.Elevation1SE.ToString());
  285. xtw.WriteElementString("ElevationLowNE", settings.Elevation1NE.ToString());
  286. xtw.WriteElementString("ElevationHighSW", settings.Elevation2SW.ToString());
  287. xtw.WriteElementString("ElevationHighNW", settings.Elevation2NW.ToString());
  288. xtw.WriteElementString("ElevationHighSE", settings.Elevation2SE.ToString());
  289. xtw.WriteElementString("ElevationHighNE", settings.Elevation2NE.ToString());
  290. xtw.WriteEndElement();
  291. xtw.WriteStartElement("Terrain");
  292. xtw.WriteElementString("WaterHeight", settings.WaterHeight.ToString());
  293. xtw.WriteElementString("TerrainRaiseLimit", settings.TerrainRaiseLimit.ToString());
  294. xtw.WriteElementString("TerrainLowerLimit", settings.TerrainLowerLimit.ToString());
  295. xtw.WriteElementString("UseEstateSun", settings.UseEstateSun.ToString());
  296. xtw.WriteElementString("FixedSun", settings.FixedSun.ToString());
  297. xtw.WriteElementString("SunPosition", settings.SunPosition.ToString());
  298. xtw.WriteEndElement();
  299. xtw.WriteStartElement("Telehub");
  300. if (settings.TelehubObject != UUID.Zero)
  301. {
  302. xtw.WriteElementString("TelehubObject", settings.TelehubObject.ToString());
  303. foreach (SpawnPoint sp in settings.SpawnPoints())
  304. xtw.WriteElementString("SpawnPoint", sp.ToString());
  305. }
  306. xtw.WriteEndElement();
  307. if (RegionEnv != null)
  308. {
  309. xtw.WriteStartElement("Environment");
  310. xtw.WriteElementString("data", ViewerEnvironment.ToOSDString(RegionEnv));
  311. xtw.WriteEndElement();
  312. }
  313. xtw.WriteStartElement("Estate");
  314. xtw.WriteElementString("AllowDirectTeleport", estateSettings.AllowDirectTeleport.ToString());
  315. xtw.WriteElementString("AllowEnvironmentOverride", estateSettings.AllowEnvironmentOverride.ToString());
  316. xtw.WriteEndElement();
  317. xtw.WriteEndElement();
  318. xtw.Close();
  319. sw.Close();
  320. return sw.ToString();
  321. }
  322. }
  323. }