GrabbingBehaviour.cs 2.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenMetaverse;
  28. using System;
  29. using System.Collections.Generic;
  30. using System.Linq;
  31. using pCampBot.Interfaces;
  32. namespace pCampBot
  33. {
  34. /// <summary>
  35. /// Click (grab) on random objects in the scene.
  36. /// </summary>
  37. /// <remarks>
  38. /// The viewer itself does not give the option of grabbing objects that haven't been signalled as grabbable.
  39. /// </remarks>
  40. public class GrabbingBehaviour : AbstractBehaviour
  41. {
  42. public GrabbingBehaviour() { Name = "Grabbing"; }
  43. public override void Action()
  44. {
  45. Dictionary<UUID, Primitive> objects = Bot.Objects;
  46. if (objects.Count <= 0)
  47. return;
  48. Primitive prim = objects.ElementAt(Bot.Random.Next(0, objects.Count - 1)).Value;
  49. // This appears to be a typical message sent when a viewer user clicks a clickable object
  50. Bot.Client.Self.Grab(prim.LocalID);
  51. Bot.Client.Self.GrabUpdate(prim.ID, Vector3.Zero);
  52. Bot.Client.Self.DeGrab(prim.LocalID);
  53. }
  54. }
  55. }