OSSL_ApiAppearanceTest.cs 6.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Text;
  31. using log4net;
  32. using Nini.Config;
  33. using NUnit.Framework;
  34. using OpenMetaverse;
  35. using OpenMetaverse.Assets;
  36. using OpenMetaverse.StructuredData;
  37. using OpenSim.Framework;
  38. using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
  39. using OpenSim.Region.OptionalModules.World.NPC;
  40. using OpenSim.Region.Framework.Scenes;
  41. using OpenSim.Region.ScriptEngine.Shared;
  42. using OpenSim.Region.ScriptEngine.Shared.Api;
  43. using OpenSim.Region.ScriptEngine.Shared.Instance;
  44. using OpenSim.Services.Interfaces;
  45. using OpenSim.Tests.Common;
  46. using OpenSim.Tests.Common.Mock;
  47. namespace OpenSim.Region.ScriptEngine.Shared.Tests
  48. {
  49. /// <summary>
  50. /// Tests for OSSL_Api
  51. /// </summary>
  52. [TestFixture]
  53. public class OSSL_ApiAppearanceTest : OpenSimTestCase
  54. {
  55. protected Scene m_scene;
  56. protected XEngine.XEngine m_engine;
  57. [SetUp]
  58. public override void SetUp()
  59. {
  60. base.SetUp();
  61. IConfigSource initConfigSource = new IniConfigSource();
  62. IConfig config = initConfigSource.AddConfig("XEngine");
  63. config.Set("Enabled", "true");
  64. config.Set("AllowOSFunctions", "true");
  65. config.Set("OSFunctionThreatLevel", "Severe");
  66. config = initConfigSource.AddConfig("NPC");
  67. config.Set("Enabled", "true");
  68. m_scene = new SceneHelpers().SetupScene();
  69. SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
  70. m_engine = new XEngine.XEngine();
  71. m_engine.Initialise(initConfigSource);
  72. m_engine.AddRegion(m_scene);
  73. }
  74. [Test]
  75. public void TestOsOwnerSaveAppearance()
  76. {
  77. TestHelpers.InMethod();
  78. // log4net.Config.XmlConfigurator.Configure();
  79. UUID userId = TestHelpers.ParseTail(0x1);
  80. float newHeight = 1.9f;
  81. ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
  82. sp.Appearance.AvatarHeight = newHeight;
  83. SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
  84. SceneObjectPart part = so.RootPart;
  85. m_scene.AddSceneObject(so);
  86. OSSL_Api osslApi = new OSSL_Api();
  87. osslApi.Initialize(m_engine, part, null, null);
  88. string notecardName = "appearanceNc";
  89. osslApi.osOwnerSaveAppearance(notecardName);
  90. IList<TaskInventoryItem> items = part.Inventory.GetInventoryItems(notecardName);
  91. Assert.That(items.Count, Is.EqualTo(1));
  92. TaskInventoryItem ncItem = items[0];
  93. Assert.That(ncItem.Name, Is.EqualTo(notecardName));
  94. AssetBase ncAsset = m_scene.AssetService.Get(ncItem.AssetID.ToString());
  95. Assert.That(ncAsset, Is.Not.Null);
  96. AssetNotecard anc = new AssetNotecard(UUID.Zero, ncAsset.Data);
  97. anc.Decode();
  98. OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(anc.BodyText);
  99. AvatarAppearance savedAppearance = new AvatarAppearance();
  100. savedAppearance.Unpack(appearanceOsd);
  101. Assert.That(savedAppearance.AvatarHeight, Is.EqualTo(sp.Appearance.AvatarHeight));
  102. }
  103. [Test]
  104. public void TestOsAgentSaveAppearance()
  105. {
  106. TestHelpers.InMethod();
  107. // log4net.Config.XmlConfigurator.Configure();
  108. UUID ownerId = TestHelpers.ParseTail(0x1);
  109. UUID nonOwnerId = TestHelpers.ParseTail(0x2);
  110. float newHeight = 1.9f;
  111. ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, nonOwnerId);
  112. sp.Appearance.AvatarHeight = newHeight;
  113. SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId, 0x10);
  114. SceneObjectPart part = so.RootPart;
  115. m_scene.AddSceneObject(so);
  116. OSSL_Api osslApi = new OSSL_Api();
  117. osslApi.Initialize(m_engine, part, null, null);
  118. string notecardName = "appearanceNc";
  119. osslApi.osAgentSaveAppearance(new LSL_Types.LSLString(nonOwnerId.ToString()), notecardName);
  120. IList<TaskInventoryItem> items = part.Inventory.GetInventoryItems(notecardName);
  121. Assert.That(items.Count, Is.EqualTo(1));
  122. TaskInventoryItem ncItem = items[0];
  123. Assert.That(ncItem.Name, Is.EqualTo(notecardName));
  124. AssetBase ncAsset = m_scene.AssetService.Get(ncItem.AssetID.ToString());
  125. Assert.That(ncAsset, Is.Not.Null);
  126. AssetNotecard anc = new AssetNotecard(UUID.Zero, ncAsset.Data);
  127. anc.Decode();
  128. OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(anc.BodyText);
  129. AvatarAppearance savedAppearance = new AvatarAppearance();
  130. savedAppearance.Unpack(appearanceOsd);
  131. Assert.That(savedAppearance.AvatarHeight, Is.EqualTo(sp.Appearance.AvatarHeight));
  132. }
  133. }
  134. }