LSL_ApiTest.cs 31 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using NUnit.Framework;
  29. using OpenSim.Framework;
  30. using OpenSim.Tests.Common;
  31. using OpenSim.Region.ScriptEngine.Shared;
  32. using OpenSim.Region.Framework.Scenes;
  33. using Nini.Config;
  34. using OpenSim.Region.ScriptEngine.Shared.Api;
  35. using OpenSim.Region.ScriptEngine.Shared.Instance;
  36. using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
  37. using OpenMetaverse;
  38. using System;
  39. using OpenSim.Tests.Common.Mock;
  40. namespace OpenSim.Region.ScriptEngine.Shared.Tests
  41. {
  42. /// <summary>
  43. /// Tests for LSL_Api
  44. /// </summary>
  45. [TestFixture, LongRunning]
  46. public class LSL_ApiTest
  47. {
  48. private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6;
  49. private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d;
  50. private const float FLOAT_ACCURACY = 0.00005f;
  51. private LSL_Api m_lslApi;
  52. [SetUp]
  53. public void SetUp()
  54. {
  55. IConfigSource initConfigSource = new IniConfigSource();
  56. IConfig config = initConfigSource.AddConfig("XEngine");
  57. config.Set("Enabled", "true");
  58. Scene scene = new SceneHelpers().SetupScene();
  59. SceneObjectPart part = SceneHelpers.AddSceneObject(scene).RootPart;
  60. XEngine.XEngine engine = new XEngine.XEngine();
  61. engine.Initialise(initConfigSource);
  62. engine.AddRegion(scene);
  63. m_lslApi = new LSL_Api();
  64. m_lslApi.Initialize(engine, part, null, null);
  65. }
  66. [Test]
  67. public void TestllAngleBetween()
  68. {
  69. TestHelpers.InMethod();
  70. CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1, 1);
  71. CheckllAngleBetween(new Vector3(1, 0, 0), 90, 1, 1);
  72. CheckllAngleBetween(new Vector3(1, 0, 0), 180, 1, 1);
  73. CheckllAngleBetween(new Vector3(0, 1, 0), 0, 1, 1);
  74. CheckllAngleBetween(new Vector3(0, 1, 0), 90, 1, 1);
  75. CheckllAngleBetween(new Vector3(0, 1, 0), 180, 1, 1);
  76. CheckllAngleBetween(new Vector3(0, 0, 1), 0, 1, 1);
  77. CheckllAngleBetween(new Vector3(0, 0, 1), 90, 1, 1);
  78. CheckllAngleBetween(new Vector3(0, 0, 1), 180, 1, 1);
  79. CheckllAngleBetween(new Vector3(1, 1, 1), 0, 1, 1);
  80. CheckllAngleBetween(new Vector3(1, 1, 1), 90, 1, 1);
  81. CheckllAngleBetween(new Vector3(1, 1, 1), 180, 1, 1);
  82. CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1.6f, 1.8f);
  83. CheckllAngleBetween(new Vector3(1, 0, 0), 90, 0.3f, 3.9f);
  84. CheckllAngleBetween(new Vector3(1, 0, 0), 180, 8.8f, 7.4f);
  85. CheckllAngleBetween(new Vector3(0, 1, 0), 0, 9.8f, -9.4f);
  86. CheckllAngleBetween(new Vector3(0, 1, 0), 90, 8.4f, -8.2f);
  87. CheckllAngleBetween(new Vector3(0, 1, 0), 180, 0.4f, -5.8f);
  88. CheckllAngleBetween(new Vector3(0, 0, 1), 0, -6.8f, 3.4f);
  89. CheckllAngleBetween(new Vector3(0, 0, 1), 90, -3.6f, 5.6f);
  90. CheckllAngleBetween(new Vector3(0, 0, 1), 180, -3.8f, 1.1f);
  91. CheckllAngleBetween(new Vector3(1, 1, 1), 0, -7.7f, -2.0f);
  92. CheckllAngleBetween(new Vector3(1, 1, 1), 90, -3.0f, -9.1f);
  93. CheckllAngleBetween(new Vector3(1, 1, 1), 180, -7.9f, -8.0f);
  94. }
  95. private void CheckllAngleBetween(Vector3 axis,float originalAngle, float denorm1, float denorm2)
  96. {
  97. Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0);
  98. Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle));
  99. rotation1 *= denorm1;
  100. rotation2 *= denorm2;
  101. double deducedAngle = FromLslFloat(m_lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1)));
  102. Assert.That(deducedAngle, Is.EqualTo(ToRadians(originalAngle)).Within(ANGLE_ACCURACY_IN_RADIANS), "TestllAngleBetween check fail");
  103. }
  104. #region Conversions to and from LSL_Types
  105. private float ToRadians(double degrees)
  106. {
  107. return (float)(Math.PI * degrees / 180);
  108. }
  109. // private double FromRadians(float radians)
  110. // {
  111. // return radians * 180 / Math.PI;
  112. // }
  113. private double FromLslFloat(LSL_Types.LSLFloat lslFloat)
  114. {
  115. return lslFloat.value;
  116. }
  117. // private LSL_Types.LSLFloat ToLslFloat(double value)
  118. // {
  119. // return new LSL_Types.LSLFloat(value);
  120. // }
  121. // private Quaternion FromLslQuaternion(LSL_Types.Quaternion lslQuaternion)
  122. // {
  123. // return new Quaternion((float)lslQuaternion.x, (float)lslQuaternion.y, (float)lslQuaternion.z, (float)lslQuaternion.s);
  124. // }
  125. private LSL_Types.Quaternion ToLslQuaternion(Quaternion quaternion)
  126. {
  127. return new LSL_Types.Quaternion(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
  128. }
  129. #endregion
  130. [Test]
  131. // llRot2Euler test.
  132. public void TestllRot2Euler()
  133. {
  134. TestHelpers.InMethod();
  135. // 180, 90 and zero degree rotations.
  136. CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f));
  137. CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.707107f, 0.707107f));
  138. CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 1.0f, 0.0f));
  139. CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.707107f, -0.707107f));
  140. CheckllRot2Euler(new LSL_Types.Quaternion(0.707107f, 0.0f, 0.0f, 0.707107f));
  141. CheckllRot2Euler(new LSL_Types.Quaternion(0.5f, -0.5f, 0.5f, 0.5f));
  142. CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, -0.707107f, 0.707107f, 0.0f));
  143. CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, -0.5f, 0.5f, -0.5f));
  144. CheckllRot2Euler(new LSL_Types.Quaternion(1.0f, 0.0f, 0.0f, 0.0f));
  145. CheckllRot2Euler(new LSL_Types.Quaternion(0.707107f, -0.707107f, 0.0f, 0.0f));
  146. CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, -1.0f, 0.0f, 0.0f));
  147. CheckllRot2Euler(new LSL_Types.Quaternion(-0.707107f, -0.707107f, 0.0f, 0.0f));
  148. CheckllRot2Euler(new LSL_Types.Quaternion(0.707107f, 0.0f, 0.0f, -0.707107f));
  149. CheckllRot2Euler(new LSL_Types.Quaternion(0.5f, -0.5f, -0.5f, -0.5f));
  150. CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, -0.707107f, -0.707107f, 0.0f));
  151. CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, -0.5f, -0.5f, 0.5f));
  152. CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, -0.707107f, 0.0f, 0.707107f));
  153. CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
  154. CheckllRot2Euler(new LSL_Types.Quaternion(-0.707107f, 0.0f, 0.707107f, 0.0f));
  155. CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, 0.5f, 0.5f, -0.5f));
  156. CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, -0.707107f, 0.0f, -0.707107f));
  157. CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, -0.5f, -0.5f, -0.5f));
  158. CheckllRot2Euler(new LSL_Types.Quaternion(-0.707107f, 0.0f, -0.707107f, 0.0f));
  159. CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, 0.5f, -0.5f, 0.5f));
  160. // A couple of messy rotations.
  161. CheckllRot2Euler(new LSL_Types.Quaternion(1.0f, 5.651f, -3.1f, 67.023f));
  162. CheckllRot2Euler(new LSL_Types.Quaternion(0.719188f, -0.408934f, -0.363998f, -0.427841f));
  163. // Some deliberately malicious rotations (intended on provoking singularity errors)
  164. // The "f" suffexes are deliberately omitted.
  165. CheckllRot2Euler(new LSL_Types.Quaternion(0.50001f, 0.50001f, 0.50001f, 0.50001f));
  166. // More malice. The "f" suffixes are deliberately omitted.
  167. CheckllRot2Euler(new LSL_Types.Quaternion(-0.701055, 0.092296, 0.701055, -0.092296));
  168. CheckllRot2Euler(new LSL_Types.Quaternion(-0.183005, -0.683010, 0.183005, 0.683010));
  169. CheckllRot2Euler(new LSL_Types.Quaternion(-0.430460, -0.560982, 0.430460, 0.560982));
  170. CheckllRot2Euler(new LSL_Types.Quaternion(-0.701066, 0.092301, -0.701066, 0.092301));
  171. CheckllRot2Euler(new LSL_Types.Quaternion(-0.183013, -0.683010, 0.183013, 0.683010));
  172. CheckllRot2Euler(new LSL_Types.Quaternion(-0.183005, -0.683014, -0.183005, -0.683014));
  173. CheckllRot2Euler(new LSL_Types.Quaternion(-0.353556, 0.612375, 0.353556, -0.612375));
  174. CheckllRot2Euler(new LSL_Types.Quaternion(0.353554, -0.612385, -0.353554, 0.612385));
  175. CheckllRot2Euler(new LSL_Types.Quaternion(-0.560989, 0.430450, 0.560989, -0.430450));
  176. CheckllRot2Euler(new LSL_Types.Quaternion(-0.183013, 0.683009, -0.183013, 0.683009));
  177. CheckllRot2Euler(new LSL_Types.Quaternion(0.430457, -0.560985, -0.430457, 0.560985));
  178. CheckllRot2Euler(new LSL_Types.Quaternion(0.353552, 0.612360, -0.353552, -0.612360));
  179. CheckllRot2Euler(new LSL_Types.Quaternion(-0.499991, 0.500003, 0.499991, -0.500003));
  180. CheckllRot2Euler(new LSL_Types.Quaternion(-0.353555, -0.612385, -0.353555, -0.612385));
  181. CheckllRot2Euler(new LSL_Types.Quaternion(0.701066, -0.092301, -0.701066, 0.092301));
  182. CheckllRot2Euler(new LSL_Types.Quaternion(-0.499991, 0.500007, 0.499991, -0.500007));
  183. CheckllRot2Euler(new LSL_Types.Quaternion(-0.683002, 0.183016, -0.683002, 0.183016));
  184. CheckllRot2Euler(new LSL_Types.Quaternion(0.430458, 0.560982, 0.430458, 0.560982));
  185. CheckllRot2Euler(new LSL_Types.Quaternion(0.499991, -0.500003, -0.499991, 0.500003));
  186. CheckllRot2Euler(new LSL_Types.Quaternion(-0.183009, 0.683011, -0.183009, 0.683011));
  187. CheckllRot2Euler(new LSL_Types.Quaternion(0.560975, -0.430457, 0.560975, -0.430457));
  188. CheckllRot2Euler(new LSL_Types.Quaternion(0.701055, 0.092300, 0.701055, 0.092300));
  189. CheckllRot2Euler(new LSL_Types.Quaternion(-0.560990, 0.430459, -0.560990, 0.430459));
  190. CheckllRot2Euler(new LSL_Types.Quaternion(-0.092302, -0.701059, -0.092302, -0.701059));
  191. }
  192. /// <summary>
  193. /// Check an llRot2Euler conversion.
  194. /// </summary>
  195. /// <remarks>
  196. /// Testing Rot2Euler this way instead of comparing against expected angles because
  197. /// 1. There are several ways to get to the original Quaternion. For example a rotation
  198. /// of PI and -PI will give the same result. But PI and -PI aren't equal.
  199. /// 2. This method checks to see if the calculated angles from a quaternion can be used
  200. /// to create a new quaternion to produce the same rotation.
  201. /// However, can't compare the newly calculated quaternion against the original because
  202. /// once again, there are multiple quaternions that give the same result. For instance
  203. /// <X, Y, Z, S> == <-X, -Y, -Z, -S>. Additionally, the magnitude of S can be changed
  204. /// and will still result in the same rotation if the values for X, Y, Z are also changed
  205. /// to compensate.
  206. /// However, if two quaternions represent the same rotation, then multiplying the first
  207. /// quaternion by the conjugate of the second, will give a third quaternion representing
  208. /// a zero rotation. This can be tested for by looking at the X, Y, Z values which should
  209. /// be zero.
  210. /// </remarks>
  211. /// <param name="rot"></param>
  212. private void CheckllRot2Euler(LSL_Types.Quaternion rot)
  213. {
  214. // Call LSL function to convert quaternion rotaion to euler radians.
  215. LSL_Types.Vector3 eulerCalc = m_lslApi.llRot2Euler(rot);
  216. // Now use the euler radians to recalculate a new quaternion rotation
  217. LSL_Types.Quaternion newRot = m_lslApi.llEuler2Rot(eulerCalc);
  218. // Multiple original quaternion by conjugate of quaternion calculated with angles.
  219. LSL_Types.Quaternion check = rot * new LSL_Types.Quaternion(-newRot.x, -newRot.y, -newRot.z, newRot.s);
  220. Assert.AreEqual(0.0, check.x, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler X bounds check fail");
  221. Assert.AreEqual(0.0, check.y, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler Y bounds check fail");
  222. Assert.AreEqual(0.0, check.z, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler Z bounds check fail");
  223. }
  224. [Test]
  225. // llSetPrimitiveParams and llGetPrimitiveParams test.
  226. public void TestllSetPrimitiveParams()
  227. {
  228. TestHelpers.InMethod();
  229. // Create Prim1.
  230. Scene scene = new SceneHelpers().SetupScene();
  231. string obj1Name = "Prim1";
  232. UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
  233. SceneObjectPart part1 =
  234. new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default,
  235. Vector3.Zero, Quaternion.Identity,
  236. Vector3.Zero) { Name = obj1Name, UUID = objUuid };
  237. Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
  238. // Note that prim hollow check is passed with the other prim params in order to allow the
  239. // specification of a different check value from the prim param. A cylinder, prism, sphere,
  240. // torus or ring, with a hole shape of square, is limited to a hollow of 70%. Test 5 below
  241. // specifies a value of 95% and checks to see if 70% was properly returned.
  242. // Test a sphere.
  243. CheckllSetPrimitiveParams(
  244. "test 1", // Prim test identification string
  245. new LSL_Types.Vector3(6.0d, 9.9d, 9.9d), // Prim size
  246. ScriptBaseClass.PRIM_TYPE_SPHERE, // Prim type
  247. ScriptBaseClass.PRIM_HOLE_DEFAULT, // Prim hole type
  248. new LSL_Types.Vector3(0.0d, 0.075d, 0.0d), // Prim cut
  249. 0.80f, // Prim hollow
  250. new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
  251. new LSL_Types.Vector3(0.32d, 0.76d, 0.0d), // Prim dimple
  252. 0.80f); // Prim hollow check
  253. // Test a prism.
  254. CheckllSetPrimitiveParams(
  255. "test 2", // Prim test identification string
  256. new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
  257. ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
  258. ScriptBaseClass.PRIM_HOLE_CIRCLE, // Prim hole type
  259. new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
  260. 0.90f, // Prim hollow
  261. new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
  262. new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
  263. new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
  264. 0.90f); // Prim hollow check
  265. // Test a box.
  266. CheckllSetPrimitiveParams(
  267. "test 3", // Prim test identification string
  268. new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
  269. ScriptBaseClass.PRIM_TYPE_BOX, // Prim type
  270. ScriptBaseClass.PRIM_HOLE_TRIANGLE, // Prim hole type
  271. new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
  272. 0.95f, // Prim hollow
  273. new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist
  274. new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper
  275. new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
  276. 0.95f); // Prim hollow check
  277. // Test a tube.
  278. CheckllSetPrimitiveParams(
  279. "test 4", // Prim test identification string
  280. new LSL_Types.Vector3(4.2d, 4.2d, 4.2d), // Prim size
  281. ScriptBaseClass.PRIM_TYPE_TUBE, // Prim type
  282. ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
  283. new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
  284. 0.00f, // Prim hollow
  285. new LSL_Types.Vector3(1.0d, -1.0d, 0.0d), // Prim twist
  286. new LSL_Types.Vector3(1.0d, 0.05d, 0.0d), // Prim hole size
  287. // Expression for y selected to test precision problems during byte
  288. // cast in SetPrimitiveShapeParams.
  289. new LSL_Types.Vector3(0.0d, 0.35d + 0.1d, 0.0d), // Prim shear
  290. new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim profile cut
  291. // Expression for y selected to test precision problems during sbyte
  292. // cast in SetPrimitiveShapeParams.
  293. new LSL_Types.Vector3(-1.0d, 0.70d + 0.1d + 0.1d, 0.0d), // Prim taper
  294. 1.11f, // Prim revolutions
  295. 0.88f, // Prim radius
  296. 0.95f, // Prim skew
  297. 0.00f); // Prim hollow check
  298. // Test a prism.
  299. CheckllSetPrimitiveParams(
  300. "test 5", // Prim test identification string
  301. new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
  302. ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
  303. ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
  304. new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
  305. 0.95f, // Prim hollow
  306. // Expression for x selected to test precision problems during sbyte
  307. // cast in SetPrimitiveShapeBlockParams.
  308. new LSL_Types.Vector3(0.7d + 0.2d, 0.0d, 0.0d), // Prim twist
  309. // Expression for y selected to test precision problems during sbyte
  310. // cast in SetPrimitiveShapeParams.
  311. new LSL_Types.Vector3(2.0d, (1.3d + 0.1d), 0.0d), // Prim taper
  312. new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
  313. 0.70f); // Prim hollow check
  314. // Test a sculpted prim.
  315. CheckllSetPrimitiveParams(
  316. "test 6", // Prim test identification string
  317. new LSL_Types.Vector3(2.0d, 2.0d, 2.0d), // Prim size
  318. ScriptBaseClass.PRIM_TYPE_SCULPT, // Prim type
  319. "be293869-d0d9-0a69-5989-ad27f1946fd4", // Prim map
  320. ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE); // Prim sculpt type
  321. }
  322. // Set prim params for a box, cylinder or prism and check results.
  323. public void CheckllSetPrimitiveParams(string primTest,
  324. LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
  325. float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear,
  326. float primHollowCheck)
  327. {
  328. // Set the prim params.
  329. m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
  330. ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
  331. primCut, primHollow, primTwist, primTaper, primShear));
  332. // Get params for prim to validate settings.
  333. LSL_Types.list primParams =
  334. m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
  335. // Validate settings.
  336. CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
  337. Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
  338. "TestllSetPrimitiveParams " + primTest + " prim type check fail");
  339. Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
  340. "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
  341. CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
  342. Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
  343. "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
  344. CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
  345. CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 6), primTest + " prim taper");
  346. CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear");
  347. }
  348. // Set prim params for a sphere and check results.
  349. public void CheckllSetPrimitiveParams(string primTest,
  350. LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
  351. float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple, float primHollowCheck)
  352. {
  353. // Set the prim params.
  354. m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
  355. ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
  356. primCut, primHollow, primTwist, primDimple));
  357. // Get params for prim to validate settings.
  358. LSL_Types.list primParams =
  359. m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
  360. // Validate settings.
  361. CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
  362. Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
  363. "TestllSetPrimitiveParams " + primTest + " prim type check fail");
  364. Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
  365. "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
  366. CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
  367. Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
  368. "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
  369. CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
  370. CheckllSetPrimitiveParamsVector(primDimple, m_lslApi.llList2Vector(primParams, 6), primTest + " prim dimple");
  371. }
  372. // Set prim params for a torus, tube or ring and check results.
  373. public void CheckllSetPrimitiveParams(string primTest,
  374. LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
  375. float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize,
  376. LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper,
  377. float primRev, float primRadius, float primSkew, float primHollowCheck)
  378. {
  379. // Set the prim params.
  380. m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
  381. ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
  382. primCut, primHollow, primTwist, primHoleSize, primShear, primProfCut,
  383. primTaper, primRev, primRadius, primSkew));
  384. // Get params for prim to validate settings.
  385. LSL_Types.list primParams =
  386. m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
  387. // Valdate settings.
  388. CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
  389. Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
  390. "TestllSetPrimitiveParams " + primTest + " prim type check fail");
  391. Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
  392. "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
  393. CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
  394. Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
  395. "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
  396. CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
  397. CheckllSetPrimitiveParamsVector(primHoleSize, m_lslApi.llList2Vector(primParams, 6), primTest + " prim hole size");
  398. CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear");
  399. CheckllSetPrimitiveParamsVector(primProfCut, m_lslApi.llList2Vector(primParams, 8), primTest + " prim profile cut");
  400. CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 9), primTest + " prim taper");
  401. Assert.AreEqual(primRev, m_lslApi.llList2Float(primParams, 10), FLOAT_ACCURACY,
  402. "TestllSetPrimitiveParams " + primTest + " prim revolutions fail");
  403. Assert.AreEqual(primRadius, m_lslApi.llList2Float(primParams, 11), FLOAT_ACCURACY,
  404. "TestllSetPrimitiveParams " + primTest + " prim radius fail");
  405. Assert.AreEqual(primSkew, m_lslApi.llList2Float(primParams, 12), FLOAT_ACCURACY,
  406. "TestllSetPrimitiveParams " + primTest + " prim skew fail");
  407. }
  408. // Set prim params for a sculpted prim and check results.
  409. public void CheckllSetPrimitiveParams(string primTest,
  410. LSL_Types.Vector3 primSize, int primType, string primMap, int primSculptType)
  411. {
  412. // Set the prim params.
  413. m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
  414. ScriptBaseClass.PRIM_TYPE, primType, primMap, primSculptType));
  415. // Get params for prim to validate settings.
  416. LSL_Types.list primParams =
  417. m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
  418. // Validate settings.
  419. CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
  420. Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
  421. "TestllSetPrimitiveParams " + primTest + " prim type check fail");
  422. Assert.AreEqual(primMap, (string)m_lslApi.llList2String(primParams, 2),
  423. "TestllSetPrimitiveParams " + primTest + " prim map check fail");
  424. Assert.AreEqual(primSculptType, m_lslApi.llList2Integer(primParams, 3),
  425. "TestllSetPrimitiveParams " + primTest + " prim type scuplt check fail");
  426. }
  427. public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg)
  428. {
  429. // Check each vector component against expected result.
  430. Assert.AreEqual(vecCheck.x, vecReturned.x, VECTOR_COMPONENT_ACCURACY,
  431. "TestllSetPrimitiveParams " + msg + " vector check fail on x component");
  432. Assert.AreEqual(vecCheck.y, vecReturned.y, VECTOR_COMPONENT_ACCURACY,
  433. "TestllSetPrimitiveParams " + msg + " vector check fail on y component");
  434. Assert.AreEqual(vecCheck.z, vecReturned.z, VECTOR_COMPONENT_ACCURACY,
  435. "TestllSetPrimitiveParams " + msg + " vector check fail on z component");
  436. }
  437. [Test]
  438. public void TestllVecNorm()
  439. {
  440. TestHelpers.InMethod();
  441. // Check special case for normalizing zero vector.
  442. CheckllVecNorm(new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), new LSL_Types.Vector3(0.0d, 0.0d, 0.0d));
  443. // Check various vectors.
  444. CheckllVecNorm(new LSL_Types.Vector3(10.0d, 25.0d, 0.0d), new LSL_Types.Vector3(0.371391d, 0.928477d, 0.0d));
  445. CheckllVecNorm(new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), new LSL_Types.Vector3(1.0d, 0.0d, 0.0d));
  446. CheckllVecNorm(new LSL_Types.Vector3(-90.0d, 55.0d, 2.0d), new LSL_Types.Vector3(-0.853128d, 0.521356d, 0.018958d));
  447. CheckllVecNorm(new LSL_Types.Vector3(255.0d, 255.0d, 255.0d), new LSL_Types.Vector3(0.577350d, 0.577350d, 0.577350d));
  448. }
  449. public void CheckllVecNorm(LSL_Types.Vector3 vec, LSL_Types.Vector3 vecNormCheck)
  450. {
  451. // Call LSL function to normalize the vector.
  452. LSL_Types.Vector3 vecNorm = m_lslApi.llVecNorm(vec);
  453. // Check each vector component against expected result.
  454. Assert.AreEqual(vecNorm.x, vecNormCheck.x, VECTOR_COMPONENT_ACCURACY, "TestllVecNorm vector check fail on x component");
  455. Assert.AreEqual(vecNorm.y, vecNormCheck.y, VECTOR_COMPONENT_ACCURACY, "TestllVecNorm vector check fail on y component");
  456. Assert.AreEqual(vecNorm.z, vecNormCheck.z, VECTOR_COMPONENT_ACCURACY, "TestllVecNorm vector check fail on z component");
  457. }
  458. }
  459. }