LSL_ApiLinkingTests.cs 5.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Text;
  31. using log4net;
  32. using Nini.Config;
  33. using NUnit.Framework;
  34. using OpenMetaverse;
  35. using OpenMetaverse.Assets;
  36. using OpenMetaverse.StructuredData;
  37. using OpenSim.Framework;
  38. using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
  39. using OpenSim.Region.OptionalModules.World.NPC;
  40. using OpenSim.Region.Framework.Scenes;
  41. using OpenSim.Region.ScriptEngine.Shared;
  42. using OpenSim.Region.ScriptEngine.Shared.Api;
  43. using OpenSim.Region.ScriptEngine.Shared.Instance;
  44. using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
  45. using OpenSim.Services.Interfaces;
  46. using OpenSim.Tests.Common;
  47. using OpenSim.Tests.Common.Mock;
  48. namespace OpenSim.Region.ScriptEngine.Shared.Tests
  49. {
  50. /// <summary>
  51. /// Tests for linking functions in LSL
  52. /// </summary>
  53. /// <remarks>
  54. /// This relates to LSL. Actual linking functionality should be tested in the main
  55. /// OpenSim.Region.Framework.Scenes.Tests.SceneObjectLinkingTests.
  56. /// </remarks>
  57. [TestFixture]
  58. public class LSL_ApiLinkingTests : OpenSimTestCase
  59. {
  60. protected Scene m_scene;
  61. protected XEngine.XEngine m_engine;
  62. [SetUp]
  63. public override void SetUp()
  64. {
  65. base.SetUp();
  66. IConfigSource initConfigSource = new IniConfigSource();
  67. IConfig config = initConfigSource.AddConfig("XEngine");
  68. config.Set("Enabled", "true");
  69. m_scene = new SceneHelpers().SetupScene();
  70. SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
  71. m_engine = new XEngine.XEngine();
  72. m_engine.Initialise(initConfigSource);
  73. m_engine.AddRegion(m_scene);
  74. }
  75. [Test]
  76. public void TestllCreateLink()
  77. {
  78. TestHelpers.InMethod();
  79. UUID ownerId = TestHelpers.ParseTail(0x1);
  80. SceneObjectGroup grp1 = SceneHelpers.CreateSceneObject(2, ownerId, "grp1-", 0x10);
  81. grp1.AbsolutePosition = new Vector3(10, 10, 10);
  82. m_scene.AddSceneObject(grp1);
  83. // FIXME: This should really be a script item (with accompanying script)
  84. TaskInventoryItem grp1Item
  85. = TaskInventoryHelpers.AddNotecard(
  86. m_scene, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");
  87. grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
  88. SceneObjectGroup grp2 = SceneHelpers.CreateSceneObject(2, ownerId, "grp2-", 0x20);
  89. grp2.AbsolutePosition = new Vector3(20, 20, 20);
  90. // <180,0,0>
  91. grp2.UpdateGroupRotationR(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0));
  92. m_scene.AddSceneObject(grp2);
  93. LSL_Api apiGrp1 = new LSL_Api();
  94. apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
  95. apiGrp1.llCreateLink(grp2.UUID.ToString(), ScriptBaseClass.TRUE);
  96. Assert.That(grp1.Parts.Length, Is.EqualTo(4));
  97. Assert.That(grp2.IsDeleted, Is.True);
  98. }
  99. [Test]
  100. public void TestllBreakLink()
  101. {
  102. TestHelpers.InMethod();
  103. UUID ownerId = TestHelpers.ParseTail(0x1);
  104. SceneObjectGroup grp1 = SceneHelpers.CreateSceneObject(2, ownerId, "grp1-", 0x10);
  105. grp1.AbsolutePosition = new Vector3(10, 10, 10);
  106. m_scene.AddSceneObject(grp1);
  107. // FIXME: This should really be a script item (with accompanying script)
  108. TaskInventoryItem grp1Item
  109. = TaskInventoryHelpers.AddNotecard(
  110. m_scene, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");
  111. grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
  112. LSL_Api apiGrp1 = new LSL_Api();
  113. apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
  114. apiGrp1.llBreakLink(2);
  115. Assert.That(grp1.Parts.Length, Is.EqualTo(1));
  116. SceneObjectGroup grp2 = m_scene.GetSceneObjectGroup("grp1-Part1");
  117. Assert.That(grp2, Is.Not.Null);
  118. }
  119. }
  120. }