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- [AssetCache]
- ;;
- ;; Options for FlotsamAssetCache
- ;;
- ; cache directory can be shared by multiple instances
- CacheDirectory = ./assetcache
- ; Other examples:
- ;CacheDirectory = /directory/writable/by/OpenSim/instance
- ; Log level
- ; 0 - (Error) Errors only
- ; 1 - (Info) Hit Rate Stats + Level 0
- ; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
- ;
- LogLevel = 0
- ; How often should hit rates be displayed (given in AssetRequests)
- ; 0 to disable
- HitRateDisplay = 100
- ; Set to false for disk cache only.
- MemoryCacheEnabled = false
- ; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
- ; Optimization: for VPS or limited memory system installs set Timeout to .016 (1 minute)
- ; increases performance without large memory impact
- MemoryCacheTimeout = 2
- ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
- ; Specify 0 if you do not want your disk cache to expire
- FileCacheTimeout = 0
- ; How often {in hours} should the disk be checked for expired filed
- ; Specify 0 to disable expiration checking
- FileCleanupTimer = .166 ;roughly every 10 minutes
- ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
- ; long (in miliseconds) to block a request thread while trying to complete
- ; an existing write to disk.
- ; WaitOnInprogressTimeout = 3000
- ; Number of tiers to use for cache directories (current valid
- ; range 1 to 3)
- ;CacheDirectoryTiers = 1
- ; Number of letters per path tier, 1 will create 16 directories
- ; per tier, 2 - 256, 3 - 4096 and 4 - 65K
- ;CacheDirectoryTierLength = 3
- ; Warning level for cache directory size
- ;CacheWarnAt = 30000
- ; Perform a deep scan of all assets within all regions, looking for all assets
- ; present or referenced. Mark all assets found that are already present in the
- ; cache, and request all assets that are found that are not already cached (this
- ; will cause those assets to be cached)
- ;
- ; DeepScanBeforePurge = false
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